So, after seeing the fact that Sinestra was yet another add fight, i'm slightly disappointed due to the fact that it seems pretty hard to create an encounter that is "truely challenging" without adding a tonne of adds to the mix. I for one loathe add fights and have done since the dawn of time (Been playing since Vanilla beta and defeated every encounter since), so for a great deal of the Cataclysm bosses to include adds, adds and more adds was somewhat of a large disappointment for me.
Now i'm not here to say "I could do better" etc, and I know the good majority of mechanics have been used before, but considering the budget that goes in to making what could be the most popular MMO of all time, I personally think a bit more creativity and flare could go in to the encounters as opposed to "we'll just put adds in to make it harder". A great example for this for me would be Lich King heroic. Most people considered this one of the hardest fights in WoW history but does it not trouble anyone else that almost all the adds, the lowly minions of a colossal threat, posed comparable or even more danger than LK himself?
I must admit I like what they did with Atramedes, it is probably my favourite fight in Cata so far, especially since, bar the huge explosion crap that needs to be interrupted with gongs, the entirety of the damage can be avoided if you're not dim-witted.
TL;DR - I don't like add fights, was wondering if other people don't like them either.
Also, just to point out, I don't dislike add fights because they're "hard", for me as a dps they're just as trivial as most of the mechanics in this game. I just don't like how Blizzard keeps putting them in almost every boss nowadays.