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  1. #21
    How does Sorrowsong fit in? On fights with adds I can usually activate it fairly reliably and on burn fights it seems to greatly increase SW damage. Regarding Heart of Ignacious, I find it hard to maintain 100% up time. Perfect use on CD would be 16.67% but a main problem is that the engineering glove enchant sets it on a 12s CD (Lifeblood will do this as well) - even with it working for 20s on a 132s CD thats 15.2% up time.

  2. #22
    Quote Originally Posted by dkffiv View Post
    How does Sorrowsong fit in? On fights with adds I can usually activate it fairly reliably and on burn fights it seems to greatly increase SW damage.
    On a single-target fight, it would have a maximum of 50% uptime under 35%, or 17.5% uptime. That comes out to:


    Code:
    Name			TOTAL		Int	Spi	SP	Hit	Crit	Haste	Mastery	Proc
    Sorrowsong (Heroic)	365.85735			299.25			114	171
    This places it just above Gale of Shadows (Normal) in the list.

    If there are a lot of adds, in theory you could have a maximum of 50% uptime. If this sustained for the entire fight you'd have:

    Code:
    Name			TOTAL		Int	Spi	SP	Hit	Crit	Haste	Mastery	Proc
    Sorrowsong (Heroic)	798.1197			855			114	171
    This would place it as #1 on the list. For dungeons, this is probably closer to being accurate on trash, but don't plan on it being this good in any encounter other than maybe Neptulon on Heroics, and almost not at all in raids.

  3. #23
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    Removed this post for being consisted of wrong information.
    Last edited by New; 2011-01-31 at 10:21 PM.

  4. #24
    Mechagnome
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    I find it difficult to believe Stump sucks that much, especially since I'm using all that Hit. Is Hit not extremely valuable until cap, where it then drops to zero?

    On a side note I'm getting Volcano come Faire time, I really really hope they don't nerf the damn thing.
    Never play leapfrog with a unicorn.

  5. #25
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    So darkmoon volcano is the best trinket? I am thinking about buying it but I don't want to spend 15k gold on something that I will replace once I hit hard modes.

  6. #26
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    Apparently it's better than HM trinks. 15k well spent, I spent 17k putting my deck together.
    Never play leapfrog with a unicorn.

  7. #27
    Quote Originally Posted by Pontificate View Post
    I find it difficult to believe Stump sucks that much, especially since I'm using all that Hit. Is Hit not extremely valuable until cap, where it then drops to zero?
    New made a great post about the hit/no hit debate yesterday here: http://www.mmo-champion.com/threads/...6#post10248136 . tl;dr, get hit capped. For Stump of Time, if you use a non-reforged version then its stats look like this:

    Code:
    Name				TOTAL		Int	Spi	SP	Hit	Crit	Haste	Mastery	Proc
    Stump of Time (Original)	376.400748			308.16	321
    This places it slightly lower overall, but in the same position on the list (and still above Sorrowsong (Heroic)).

    Quote Originally Posted by Pontificate View Post
    On a side note I'm getting Volcano come Faire time, I really really hope they don't nerf the damn thing.
    Quote Originally Posted by Suneca View Post
    So darkmoon volcano is the best trinket? I am thinking about buying it but I don't want to spend 15k gold on something that I will replace once I hit hard modes.
    After compiling this list, I went and got Darkmoon Card: Volcano. Keep in mind that the total value listed doesn't include the proc (I should fix that... New, do you know how much PP the proc would be worth?). Unless there's a big shakeup between now and 4.1, it will likely be BiS until well into Firelands (and whatever other raids there are in 4.1).
    Last edited by Twintop; 2011-01-28 at 09:26 PM. Reason: I'm my own worst Grammar Nazi.

  8. #28
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    The proc scales with Spell Power so its really hard to figure out it's PP value. I'll try to find the scaling value of the proc for you if I can.

  9. #29
    Quote Originally Posted by New View Post
    The proc scales with Spell Power so its really hard to figure out it's PP value. I'll try to find the scaling value of the proc for you if I can.
    Some digging through comments on various sites says that it looks like a .10 SP scaling factor.

    EDIT: It looks like this card might be even better than the list gives credit for. It appears that the +5% int bonus for wearing all cloth and the +5% to stats from Kings also affects the +1600int proc, which would make it +1760 int total instead.
    Last edited by Twintop; 2011-01-28 at 09:41 PM.

  10. #30
    Yeah, Darkmoon Card:Volcano is pretty much an amazing trinket for any caster class.

  11. #31
    1760Int @26% Uptime = 457.6PP

  12. #32
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    Sorry I missed your follow up post to this. I had neglected the Intellect scaling so I did a little testing of my own and it is true. It scales with both the cloth specialization at 5% Intellect and the 5% Intellect of Blessing of Kings to give that 1764 Intellect. Thank you for pointing that out to me.

    ---------- Post added 2011-01-31 at 08:44 PM ----------

    The scaling of stats actually apply to several trinkets on this list. Things like Arcane Brilliance increases Spell Power by 6% (10% if you have the right classes in your raid), and the 5% increase of Intellect from Blessing of Kings will affect the PP on some trinkets. In a raid environment, trinkets like Figurine - Jeweled Serpent would be something like (using your stated live values):

    1425*1.06 = 1510.5 Dynamic Spell Power
    16.67% up time = 251.80035 Static Spell Power
    251.80035 Spell Power * .79 = 198.8825 PP
    285 Intellect * 1.05 cloth specialization * 1.05 Blessing of Kings = 314.2125 PP
    314.2125 PP + 198.8825 PP = 513.095 PP

    This explains why trinkets like Figurine - Jeweled Serpent simulate out to be a higher DPS gain than their position on this list would indicate.
    Last edited by New; 2011-01-31 at 09:53 PM.

  13. #33
    I'm working on a new spreadsheet to account for all gear (but it is a *pain* to import all the gear in to it, ugh) since there are a lot more problems with the current BiS list from Shadowpriest.com (outdated scaling factors, only going up to 359 ilvl in some pieces, using .5/.5 for reforging instead of .6/.4, not accounting for AI/Kings/Cloth Bonus/etc). For the time being, I've recalculated the trinkets list with the same values, but factoring in the gains to Int and SP from Kings/Cloth/AI.

    Code:
    Rank	Name					TOTAL		Int		Spi	SP		Hit	Crit	Haste	Mastery	Proc
    1	Darkmoon Card: Volcano			608.5343	458.64							128	193	1201 fire damage (not included in total)
    2	Theralion's Mirror (Heroic)		595.3127	400.2075							435.6	
    3	Theralion's Mirror (Normal)		526.4336	353.9025							385.2	
    4	Bell of Enraging Resonance (Heroic)	520.4602				461.736			218	145		
    5	Figurine - Jeweled Serpent		510.0628	314.2125		251.8004					
    6	Heart of Ignacious (Heroic)		490.0115				456.489				272.25		
    7	Vibrant Alchemist Stone			483.1433	386.9775						194		
    8	Bell of Enraging Resonance (Normal)	460.2226				408.312			193	128		
    9	Witching Hourglass (Heroic)		458.3125	314.2125						290.7		
    10	Heart of Ignacious (Normal)		433.5858				404.019				240.75		
    11	Gale of Shadows (Heroic)		421.5936				360.4				285		
    12	Stump of Time				399.7164				326.6496	193		128		
    	Stump of Time - NOT REFORGED		390.7820				326.6496	321				
    13	Soul Casket				388.0831				306.234				128	193	
    14	Sorrowsong (Heroic)			379.8227				317.205				114	171	
    	Sorrowsong (Heroic) - THEORETICAL MAX	838.0208				906.3				114	171	
    15	Gale of Shadows (Normal)		372.2568				318				252
    I included all of the custom calculations people requested throughout the thread in italics. There were a few changes in the ordering of the list, specifically Theralion's Mirror (Normal) and Bell of Enraging Resonance (Heroic) swapping spots, and, Figurine -Jeweled Serpent and Heart of Ignacious (Heroic) swapping spots thanks to a correction int he formula (16.67% uptime, not 15%). Darkmoon Card: Volcano is still the best in slot with its lead growing slightly (and *still* not accounting for the damage proc in the PP).

    EDIT/NOTE: When I computed this updated list, I accounted for a +6% increase to spell power, not +10%. This will lead to slight differences, but should not change the overall rankings.
    Last edited by Twintop; 2011-01-31 at 10:11 PM. Reason: Computed values for Int and SP instead of base/trinket

  14. #34
    How will the new alchemy trinket be weighted after the patch?

  15. #35
    The Patient
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    I'm curious why you neglected the proposed changes to how the Spell Power is valued in the example of Figurine - Jeweled Serpent I provided. Is there an error with how I calculated it?

  16. #36
    Quote Originally Posted by yoreert View Post
    How will the new alchemy trinket be weighted after the patch?
    The value computed in my latest table includes the caster alchemist stone, factoring in the red socket and socket bonus, with New's latest* 4.0.6 stat weights.

    * = Latest being the sim he ran and posted in to this thread with the 372 BiS profile, no extra weighing of crit/mastery.

    ---------- Post added 2011-01-31 at 01:48 PM ----------

    Quote Originally Posted by New View Post
    I'm curious why you neglected the proposed changes to how the Spell Power is valued in the example of Figurine - Jeweled Serpent I provided. Is there an error with how I calculated it?
    I saw the way you recomputed it after I posted -- the table is updated now.

  17. #37
    I'm curious, why does Shadowpriest.com have Volcano weighted so low? Do they not update their lists as often?

    http://shadowpriest.com/viewtopic.ph...29791&start=14

  18. #38
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    These are probably going to be mostly accurate for 4.0.6:

    Priest_Shadow_T11_372_PTR : 29159dps
    Code:
    		Int	Spi	SP	Hit	Crit	Haste	Mastery
    Scale Factors	3.5444	1.3888	2.7522	1.3777	1.5579	1.7847	1.5608
    Normalized	1.0000	0.3918	0.7765	0.3887	0.4395	0.5035	0.4404


    ---------- Post added 2011-01-31 at 10:12 PM ----------

    Quote Originally Posted by Twintop View Post

    I saw the way you recomputed it after I posted -- the table is updated now.
    It's all good, just making sure .

  19. #39
    Quote Originally Posted by New View Post
    These are probably going to be mostly accurate for 4.0.6:

    Priest_Shadow_T11_372_PTR : 29159dps
    Code:
    		Int	Spi	SP	Hit	Crit	Haste	Mastery
    Scale Factors	3.5444	1.3888	2.7522	1.3777	1.5579	1.7847	1.5608
    Normalized	1.0000	0.3918	0.7765	0.3887	0.4395	0.5035	0.4404


    ---------- Post added 2011-01-31 at 10:12 PM ----------



    It's all good, just making sure .
    I'm not going to put up an updated table right now (I have to get these CDR slides done! ), but with those values the only changes to the ordering of the list are Bell of Enraging Resonance (Heroic) jumped Theralion's Mirror (Normal), and Soul Casket is now better than an unreforged Stump of Time.

  20. #40
    The Patient
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    No worries, I just noticed the quoted values are from an earlier version of Simulation Craft. Update the list at your own leisure, I just wanted to make sure the info was up-to-date.

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