Comparison of cloth gear with itemlevel 359 currently only available through raids. This excludes BOE, reputation and Tier items:
Chest: 1 spirit, 1 hit
Feet: 1 spirit, 1 with no hit
Hands: 1 spirit, 1 with no hit
Head: 2 spirit, 1 with no hit
Legs: 1 spirit, 1 hit, 1 with random enchant
Shoulder: 1 spirit, 1 with no hit
Waist: 1 spirit, 1 with no hit, 1 with random enchant
Wrist: 1 spirit, 1 with no hit
This means that the cloth drops have been set for Mages and Warlocks, 2 full classes, 6 specs in total, to fight over one type of gear, and priests, of all 3 specs, to fight over the other. There is NO reason to exclude Shadow from taking spirit gear. For leather and mail, everything has spirit on it. Point is moot.
Edit: If mages and warlocks had ANY use for spirit, it would be on their Tier gear. Since there hasn't been any spirit on any Mage or Warlock Tier gear since tier 9 in the last expansion, take the hint ;-) And btw, Tier 11 for Shadowpriests does have spirit on it.
Last edited by mmoc4ce4b1614a; 2011-01-23 at 09:23 PM.
I agree with you, except for the point about hit (or spirit) being the most important stat for all of them. In the case of elemental, and balance it is true, but for shadow priests however, haste is better than hit, and crit has about the same stat weight as hit/spirit, with intellect having about 2.5 times the value of hit.
^ That is just me being picky, but meh. If a class has a talent to convert spirit to hit (priest, shaman and druid) they should be able to roll on the item, period. Seeing as how shadow priests are often discussed in this, please regard the fact that they have to compete with 2 other classes (mage and warlock) of ANY spec for hit cloth, whereas they only have to compete with fellow priests when it comes to spirit gear. 6 specs (hit) vs 3 specs (spirit).
Wow, I didn't even realize Warlocks and Mages do not have a talent that converts spirit to hit. Blizzard failed once again. They should make spirit convert to hit for Warlocks and Mages in ANY TREE. That would solve this debacle.
Spirit = Dps and Heals...Too bad get over it QQ more etc....
This is incorrect. Shadow priests, Elemental Shaman and Boomkins have a talent to convert spirit to hit. Warlocks and Mages to not. The only way locks and mages can use spirit is to reforge 40% of it to something else. That still leaves lots of spirit that has no purpose. These two classes used to have other ways to use spirit - but those other ways to use spirit no longer exist.
Blessing of Kings: Places a Blessing on the friendly target, increasing Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by xxx for 1 hour.
Mark of the Wild: Increases the friendly target's Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by xxx for 1 hour.
No spirit bonus.
human shadow priests get more hit from spirit than they do from hit.... go figure
Ouch, were you born that stupid or did you get more dummier when you grew up? First off, spirit is as good for Balance druids, elemental shamans and shadow priests as for any healer out there. I play a balance druid, I'Ve ran a few heroics, most items I see are spirit+haste, spirit+mastery, spirit+crit, I bearly see freakin items with hit rating. Im almost full spirit geared as boomkin, I just reached hit cap. I doubt blizzard made this 1:1 spirit=hit talents for these 3 speccs for no reason. They wants Shadow priests, ele shammys and boomkins to get spirit gear for hit rating. Its like saying stamina is better for Druids than warriors cuz they get more hp when transformed into bear. LIES. Go read some patchnotes/Expack notes or something, or something about this game.
Be prepared for an entire thread of people saying the same thing over and over:
You're wrong. It is indeed a VERY valid reason to roll on an item. We need 1750+ hit to be capped (generally, don't hate for the lack of perfect numbers here) and since spirit can translate to hit, it's fair game. In fact, that is EXACTLY why Blizz did that - so gear won't be wasted. Speaking of wasted, your post is pretty much a waste of time because I'm betting you're the type of person who won't admit they could be wrong.
Cheers!
That's the problem as I see it. A DPS who gains hit from spirit has both hit gear and spirit gear available to chose from, a healer has only spirit. I thought the intention of this change was to make it easier for healers to respec DPS without having to change their gear around so much?