Page 1 of 4
1
2
3
... LastLast
  1. #1

    Patch 4.0.6 Archaeology Prices, Paragon Al'akir Kill, 2200 Arena Weapon, Blue Posts

    Patch 4.0.6 Build 13561 - Archaeology Grey Artifacts
    The latest PTR build updated the sale prices of the artifacts once again and it's time to make something useful out of these stats! Below is a breakdown of all the junk artifacts, their total, and their average value for each race!

    Things are surprisingly balanced and you will probably end up getting 140G/Hour from junk items if you get 7 artifacts/hour. However, it will be slightly different if you're farming Troll archaeology to get Zin'rokh apparently, I'm not sure if this is intended or not.

    Dwarf Artifacts
    ItemRaceBuild 13561Live Price
    Word of Empress ZoeDwarf375 10
    Pipe of Franclorn ForgewrightDwarf20g10g
    Silver Kris of KorlDwarf20 9
    Warmaul of BurningeyeDwarf20 9
    Spiked Gauntlets of AnvilrageDwarf20 9
    Scepter of BronzebeardDwarf20 9
    Dented Shield of Horuz KillcrowDwarf10 40
    Scorched Staff of Shadow Priest AnundDwarf10 40
    Scepter of Charlga RazorflankDwarf10 40
    Mithril Chain of AngerforgeDwarf10 41
    Skull Staff of ShadowforgeDwarf10 40
    Notched Sword of Tunadil the RedeemerDwarf5 20
    Bodacious Door KnockerDwarf5 20
    Boot Heel with ScrollworkDwarf5 20
    Golden Chamber PotDwarf5 20
    Winged Helm of CorehammerDwarf5 20
    Ironstar's Petrified ShieldDwarf5 20
    Worn Hunting KnifeDwarf1 5
    Wooden WhistleDwarf1 5
    Bone Gaming DiceDwarf1 5
    Belt Buckle with Anvilmar CrestDwarf1 5 50
    Pewter Drinking CupDwarf1 10
    Ceramic Funeral UrnDwarf1 10
    Stone GryphonDwarf1 10
    Silver Neck TorcDwarf1 11
    Moltenfist's Jeweled GobletDwarf1 11
    Dwarven Baby SocksDwarf1 5
    Total 565 Average 20 90 / Artifact


    Fossil Artifacts
    ItemRaceBuild 13561Live Price
    Imprint of a Kraken TentacleFossil200 5
    Proto-Drake SkeletonFossil20 5
    Feathered Raptor ArmFossil10 40
    Vicious Ancient FishFossil10 40
    Devilsaur ToothFossil5 20
    Insect in AmberFossil5 20
    Ancient Shark JawsFossil5 20
    Black TrilobiteFossil1 5
    Beautiful Preserved FernFossil1 5
    Twisted Ammonite ShellFossil1 10
    Shard of Petrified WoodFossil1 5
    Strange Velvet WormFossil1 10
    Total 260 Average 21 66 / Artifact


    Night Elf Artifacts
    ItemRaceBuild 13561Live Price
    Silver Scroll CaseNight Elf200 90
    Chest of Tiny Glass AnimalsNight Elf100 40
    Carcanet of the Hundred MagiNight Elf20 90
    Umbra CrescentNight Elf20 90
    String of Small Pink PearlsNight Elf10 40
    Scepter of XaviusNight Elf10 40
    Kaldorei AmphoraNight Elf5 20
    Hairpin of Silver and MalachiteNight Elf5 22
    Delicate Music BoxNight Elf5 20
    Cracked Crystal VialNight Elf5 40
    Cloak Clasp with AntlersNight Elf3 10
    Coin from Eldre'ThalasNight Elf2 10
    Shattered GlaiveNight Elf2 10
    Green Dragon RingNight Elf2 10
    Scandalous Silk NightgownNight Elf1g5s
    Highborne PyxisNight Elf1 5
    Inlaid Ivory CombNight Elf1 5
    Necklace with Elune PendantNight Elf1 5
    Total 393 Average 21 83 / Artifact


    Troll Artifacts
    ItemRaceBuild 13561Live Price
    Tooth with Gold FillingTroll50 40
    Bracelet of Jade and CoinsTroll25 22
    Drakkari Sacrificial KnifeTroll10 40
    Jade Asp with Ruby EyesTroll5 10
    Eerie Smolderthorn IdolTroll5 10
    Cinnabar BijouTroll5 10
    Feathered Gold EarringTroll5g10s
    Skull-Shaped PlanterTroll5 20
    Gahz'rilla FigurineTroll5 20
    Atal'ai ScepterTroll5 20
    Zandalari Voodoo DollTroll1 5
    Lizard Foot CharmTroll1 5
    Fetish of Hir'eekTroll1 5 20
    Fine Bloodscalp DinnerwareTroll1 5
    Total 124 Average 8 85 / Artifact


    Draenei Artifacts
    ItemRaceBuild 13561Live Price
    Anklet with Golden BellsDraenei50 1
    Fine Crystal CandelabraDraenei50 1 20
    Carved Harp of Exotic WoodDraenei10 1
    Strange Silver PaperweightDraenei10 1 10
    Scepter of the NathrezimDraenei10 1
    Baroque Sword ScabbardDraenei10 1
    Dignified PortraitDraenei10 1
    Plated Elekk GoadDraenei10 1
    Total 160 Average 20 / Artifact


    Orc Artifacts
    ItemRaceBuild 13561Live Price
    Scepter of Nekros SkullcrusherOrc80 1
    Maul of Stone Guard Mur'ogOrc50 1
    Tiny Bronze ScorpionOrc25 1
    Fierce Wolf FigurineOrc10 1
    Fiendish WhipOrc10 1
    Gray Candle StubOrc5 1
    Tile of Glazed ClayOrc5 1
    Skull Drinking CupOrc5 1
    Rusted Steak KnifeOrc1 1
    Total 191 Average 21 22 / Artifact


    Nerubian Artifacts
    ItemRaceBuild 13561Live Price
    Scepter of Nezar'AzretNerubian50 5
    Infested Ruby RingNerubian20 5
    Six-Clawed CorniceNerubian20 5
    Viziers Scrawled StreamerNerubian10g5g
    Spidery SundialNerubian10g5g
    Ewer of Jormungar BloodNerubian10g5g
    Gruesome Heart BoxNerubian7g3g 50s
    Total 127 Average 18 14 / Artifact


    Vrykul Artifacts
    ItemRaceBuild 13561Live Price
    Intricate Treasure Chest KeyVrykul50 5
    Fanged Cloak PinVrykul20 5
    ScramseaxVrykul10g5g
    Thorned NecklaceVrykul10g5g
    Flint StrikerVrykul5 5
    Total 95 Average 19 / Artifact


    Tol'vir Artifacts
    ItemRaceBuild 13561Live Price
    Cat Statue with Emerald EyesTol'vir100 90
    Tiny Oasis MosaicTol'vir15g1g
    Castle of SandTol'vir10 90
    Soapstone Scarab NecklaceTol'vir10 90
    Engraved Scimitar HiltTol'vir10 1
    Sketch of a Desert PalaceTol'vir10 1
    Mummified Organ (Canopic Jar)Tol'vir2g1g
    Total 157 Average 22 43 / Artifact



    Paragon clears the first tier of Cataclysm Raiding
    I didn't have time to mention it because of the patch notes update recently but Paragon killed Al'akir in 25-Man Heroic Mode on Monday and officially cleared the first tier of Cataclysm raiding! Congratulations to them, see the statement and kill shot below!

    From Paragon
    This is it - Cataclysm's first tier of raiding has finally been finished. We are quite satisfied with how everything went, despite some setbacks along the way. Right now we are probably even happier to be able to soon go back to our 1 day/week raiding schedule after the merciless non-gated grind.

    Al'Akir was a rather merciless boss overall. The difference on this particular boss is absolutely massive in 10-man compared to 25s due to the area scaling. Congratulations to Dream though for getting the world first in 10-man! Here's to hoping the 25-man version of Al'akir won't get hotfixed or nerfed too soon; everyone else should go through the same soul draining wipes that we had to endure.

    Thanks to all Paragon members for giving their best and making it possible for us to perform as good as we've done. Also thanks to all the supporters and people who have travelled the journey with us. Thanks also go to Steelseries and ASUS. Most of all, thanks to Blizzard.




    2200 Rating Weapon Availability
    Originally Posted by Daxxarri (Blue Tracker)
    As previously announced (http://us.battle.net/wow/en/forum/to...7814533?page=1), Conquest weapons requiring 2200 rating were to be made available today, January 25, but have been delayed. We currently plan to make the 2200 weapons available approximately two weeks after the release of patch 4.0.6.

    The decision to further delay availability of weapons requiring 2200 rating was not made lightly. Currently very few guilds are clearing PvE content that drops weapons of this caliber, which would make rated Battlegrounds and Arenas the primary source for top-tier weapons. We of course don’t want players who are pursuing PvE content to feel as though they must engage in heavy PvP to obtain these weapons in order to be competitive or successful.

    We do have some plans to help avoid similar situations in the future, and we’ll share more details when they become available.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Price of Trade goods from Justice Vendors
    They're definitely not cost effective and certainly not meant for everyone. Even still, there are scores of people out there with large excesses of Justice Points, with no need (or ability) to obtain more, and nothing to spend them on. This provides an excellent alternative for a select portion of players.

    For everyone else who isn't concerned with the Justice Point cap or how to spend them, these vendors can be disregarded. They're not meant to replace the activity of farming for tradeskill materials for the general populace. (Source)

    Enhanced Maps
    We're definitely looking into ways to add more information about raid and dungeon bosses directly into the game client. For example, as discussed at BlizzCon 2010 in the Raids and Dungeons panel, we're already discussing the possibility of incorporating loot tables and boss abilities into zone maps. While "enhanced maps" are still in their formative stages, we love the idea of a player being able to access a variety of information about a specific boss -- including what it drops, what abilities it has, and maybe even some lore about who it is and why everyone in Azeroth wants to kill it -- just by opening her map and mousing over an icon.

    This is all still on the horizon, of course, and would likely be something that's implemented in stages. Nevertheless, we agree that the game could provide better tools for players who are adapting to new content and are currently working to bridge that gap for the future (in a meaningful way that doesn't undermine or spoil the experience). (Source)

    PvP Sets bonus nerf
    Right now some hybrid classes benefit from wearing a pair of 2 piece set bonuses in PvP instead of their 4 piece bonus. We don't much like that behavior though, and we're going to eventually make the two bonuses exclusive so you can only ever have one 2 piece bonus at a time. We're not going to make that change in 4.0.6 as we realize some people have spent a lot of points to buy into the double-2 piece bonuses. However, it is likely we'll make the change at the start of the next PvP season. (Source)

    Arena Weapons Availability
    Sometimes, you have to make an unpopular decision, and you take a lot of heat for it. I understand that you guys aren't happy, and I'm sorry about that.

    With regard to the weapon delay, as with any change which affects your gameplay, we always prefer to provide advance notice whenever possible, but in some situations it isn't an option. Unfortunately, this was one of those cases.

    Some of you may recall that there were times in the past when it was common for the Arenas to be flooded by geared raiders actively engaging in arena matches exclusively to acquire weapons for the sake of defeating PvE content. That's not the intended design for arena rewards (that they be part of PvE progression), and that was a situation that we were hoping to avoid now. Raid content is very challenging currently, and as a direct result, there are fewer top tier weapons floating around. What we didn't want was a 'gold rush' on arenas, which would diffuse the competitive space there as well as give PvE focused players an undue advantage for raid content.

    Ultimately, what we really want is parity in the availability of top end PvP and PvE weaponry. We want to see top end PvP and PvE items filtering into the player community at roughly the same time. This delay is an effort to achieve that aforementioned parity in this case. (Source)

    Bilgewater Cartel/Gilneas reputation from Elders
    Thanks for the reports! We've implemented a hotfix to correct this issue and ensure that Horde players receive reputation with Bilgewater Cartel when completing Lunar Festival coin quests. (Source)

    Elders reputation cap
    I spoke with our designers a bit more about the Lunar Festival coin quests and what caps, if any, are place on the reputation provided from them. At present, these quests should only provide reputation with Horde (Orgrimmar, Undercity, Darkspear, Thunder Bluff, Silvermoon City, Bilgewater Cartel) and Alliance (Stormwind, Ironforge, Gnomeregan, Darnassus, Exodar, Gilneas) reputations up to 5999/6000 Friendly. This is indeed intended, as many of you have guessed, but we absolutely appreciate the feedback provided in this thread -- both in relation to the Lunar Festival and the reputation cap itself.

    For clarity, there was a separate issue that was preventing eligible Horde characters, regardless of their faction standing, from earning Bilgewater Cartel reputation when completing the Lunar Festival coin quests. Even if they were Neutral with Bilgewater, for example, they were not receiving the 75 reputation as intended. This has since been resolved with a hotfix and should be live on all realms. (Source)

    Storing Tabards
    This is something we've been looking into for a while, and we're confident that we'll be able to implement a feature sometime in the future that gives players a better storage solution for their tabards. We're not sure if that feature will be a cosmetic tab or a drop-down list similar to titles just yet, though; there's still several factors that we need to consider carefully (certain tabards have on-use abilities, for example, which makes storing them a bit more complicated) before we can settle on the best course of action.

    A 75 slot tabard only bag and bank slot doesn't sound any more complicated than a 32 slot mining bag.
    Is that really the most elegant solution, though? It might be quickest and simplest, but that doesn't mean there aren't better alternatives available. If we can implement a type of storage that's integrated into the character UI and doesn't take up extra bank space, then that would be ideal.

    That option might not be technically possible due to the way some tabards work, but it's something we're investigating.

    [...] We're not trying to over complicate the situation, but if we're looking at adding a new feature, we want to make sure it's meaningful and appropriate for the game in the long-term. (Or, you know, at least try to.)

    Right now, we're considering a variety of options because we agree that tabard storage would be great, and some of those options extend beyond simply adding another bank slot -- not because they're complex, but because we believe they'll make the most sense and feel the best when you're in game. (Source)

    Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Conviction
    Right, kind of. We discovered that Conviction (which can give up to a 9% healing bonus) was broken. It affected paladin self heals, but not healing other targets. Since we think that paladin healing throughput is in an overall good place we didn't want a 9% bonus sticking around. So we fixed Conviction and reduced the Holy passive, Walk in the Light, from 15% to 10%. Which actually does end up with a net 4% gain overall, assuming Conviction has near 100% uptime, which isn't too unreasonable.

    Since it was applied in a hotfix the Walk in the Light tooltip won't be updated until 4.0.6. (Source)

  2. #2
    Deleted
    gz to paragon, still waiting for the post nerf nef kill though

  3. #3
    Gz paragon looking forward for more hotfixes.

  4. #4
    What's up with Troll average vendor price being less than half of the others?

    Awesome kill (and killshot) from Paragon, gz to them.

    Meh at the T2 pvp weapon change. My guildie was gonna get it tonight but they screwed him over. Sigh...

    Feel free to PM me about any question you might have regarding LoL.
    Holy paladin

  5. #5
    Looking forward for more hotfixes :3

  6. #6
    Bloodsail Admiral Muraza's Avatar
    10+ Year Old Account
    Join Date
    Sep 2009
    Location
    Drenden
    Posts
    1,166
    Post looks good cleaned up

  7. #7
    Impressive!

    Congratulations, Paragon!

  8. #8
    High Overlord Caldrumr's Avatar
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    Southern California
    Posts
    114
    Quote Originally Posted by thoukaia View Post
    What's up with Troll average vendor price being less than half of the others?

    Awesome kill (and killshot) from Paragon, gz to them.

    Meh at the T2 pvp weapon change. My guildie was gonna get it tonight but they screwed him over. Sigh...
    Mostly likely, my guess is that a larger amount of people are farming Troll artifacts for the sword, so they limited the amount of gold from that race? Not sure, but that's all I could think of. It could also be a mistake.

  9. #9
    Ah.., well these prices are slightly better - lets hope they don't ruin it again.

  10. #10
    I SO regret vendoring any common artifact prior to this patch at this point. These are getting banked till we patch.

    Also, looks like a nice way for alts to earn a little scratch while out in the field leveling and run across a dig site.

  11. #11
    Field Marshal
    15+ Year Old Account
    Join Date
    Sep 2008
    Location
    Huntsville, AL
    Posts
    78
    I'm assuming the average is across the price points, not the drop rate. :P

    Therefor the real average could be about the same.

  12. #12
    Oh wtf. I sold off a bunch of artifacts. Thats a big increase. I guess we aren't going to see that added into our pocket? That fricking sucks ass. ;(

  13. #13
    So all the top end guilds that are downing bosses ARE receiving their 372 iLvL (equivalent to 2200 PvP Weapons) weapons, but the high end PvP'ers ARE NOT able to receive their weapons because of PvE'ers feeling like they'd have to PvP to do better.

    How about you take away all 372 iLvL PvE weapons as well and not allow the PvE'ers to use them until PvP'ers can use theirs.

    Just plain... wow. What kind of idiots are working there. You just completely alienated the people that PvP to better suit people that PvE.

    And worst of all, the PvP'ers have to deal with kids that ARE downing heroic bosses bringing their 372 iLvL weapons into arena.

  14. #14
    I am Murloc! Kuja's Avatar
    15+ Year Old Account
    Join Date
    Nov 2007
    Location
    City of Judgement
    Posts
    5,493
    That arena weapon delay is silly. I dont think there's many more guilds clearing whole raids 2 weeks after the patch either. They are just too hard now for your casual guilds. Or at least so I think Unless they're gonna bring Naxx difficulty back!

    Zoe nerf :< Just found 3 of those yesterday

    my guess is that a larger amount of people are farming Troll artifacts for the sword, so they limited the amount of gold from that race
    Last I checked people cant choose what races they farm :/ Sadly. And they don't reset either.
    Last edited by Kuja; 2011-01-26 at 05:02 AM.

  15. #15
    trolls are worth nothing, NOTHING.

  16. #16
    Quote Originally Posted by Caldrumr View Post
    Mostly likely, my guess is that a larger amount of people are farming Troll artifacts for the sword, so they limited the amount of gold from that race? Not sure, but that's all I could think of. It could also be a mistake.
    Well that makes tons of sense, since we have no control over what sites, exactly, spawns or when, exactly, we get the sword to actually pop up. Brilliant move. They should do the same to the dwarf one, since it has an epic level 85 staff.

  17. #17
    Wasnt AlAkir unbeatable ? Or something along that lines ? :O
    Anyway, tabard storage should be solved with keyring in mind, as those are actually pretty close in usage.

  18. #18

  19. #19
    Herald of the Titans Lemons's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    USA
    Posts
    2,664
    Damn on-use tabards! mucking up the system! Now I know where to direct all my hate...all my malice!...squarely upon the on-use tabards...

  20. #20
    Stood in the Fire NefariousNinja's Avatar
    15+ Year Old Account
    Join Date
    Feb 2008
    Location
    Tokyo, Japan
    Posts
    450
    Quote Originally Posted by Second View Post
    Anyway, tabard storage should be solved with keyring in mind, as those are actually pretty close in usage.
    I was hoping for something like the keyring for tabards. Wouldn't have to worry about the on-use tabards then.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •