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  1. #1

    How much dps should I be pulling? Feral dps

    Here is my armory: http://us.battle.net/wow/en/characte...s/ankor/simple

    I pull around 13k-14k on bosses, with no buff to my dps, so Magmaw n Halfus dont count

    I have 3 pvp pieces of armor, they give me more stats than some heroics dung versions, except they take some mastery. Dont worry about them, I logged off with some of the pvp gear but when I raid, I use 346ilvl pieces. So average, should I be doing more dps?

    My rotation is with the priority system, but I get behind some hunters and mages that can do 17k dps normally

    I guess I gemmed correctly, Im hit capped, not expertise capped but I heard mastery/agi are more important now, I always hit from behind.

    Btw, I did not use flasks or food

    Edit -
    I pull now around 16-17.5k which is great I guess, got two new bis shoulders and boots havent tried with those on. Now I use flask and food and got everything nicely enchanted Thanks a lot for the help
    Last edited by Hrvatss; 2011-02-02 at 05:40 AM.

  2. #2
    Deleted
    You should be keeping up with the hunters/mages.

    If you're hitting 13-14k then it sounds like you're doing most things right; start using food/flasks, and abandon +hit in favour of Mastery. Should get you to where you need to be.

  3. #3
    Over 9000. True story. Maybe a bit more. I only pvp on my feral, so i wouldn't know!

  4. #4
    Deleted
    same issue on pull im getting around 20k then dropping down to 13-15k tops 16,5k
    im always keeping my dots up, using Flask of the winds and skewered eel, timing my cooldowns etc.
    Though i almost never use ferocious bite before 25% cuz it kills my bleed timing :/

    Any1 getting more / got any advice for me?

  5. #5
    Considering your random gemming, plus missing some enchants... 13/14k sounds fine.
    "Seeping crest of turbidity, arrogant vessel of lunacy.
    Boil forth and deny, grow numb and flicker, disrupting sleep.
    Crawling queen of iron, eternally self-destructing doll of mud.
    Unite, repulse. Fill with soil and know your own powerlessness."


    Primera - Elemental Shaman - <Vedo La Gente Morta> - Pozzo dell'Eternità IT

  6. #6
    Im a little lower geared and in 5m hc im doing around 12-13k on stationary fights.. so its seems about right to me

    If you want to get higher, get the rest enchanted, gem all agility (except for meta) unless you can get +20agi pr. non agi gem in your bonus
    Last edited by Cluasen; 2011-01-27 at 08:38 PM.

  7. #7
    Quote Originally Posted by Shornaal View Post
    Considering your random gemming, plus missing some enchants... 13/14k sounds fine.
    Actually its not random, I used some hit gems to cap hit, In full pve gear I have 7.99hit chance which is perfect. Yes, Im missing two or three enchants and food plus flasks.

    Thanks for the replies tho, I though I was just below the average because there are no ferals in my guild and in the server only REALLY about 3 or 4 more, I havent got the opportunity to talk to them because I dont know any

    ---------- Post added 2011-01-27 at 02:40 PM ----------

    Quote Originally Posted by TheMenace View Post
    same issue on pull im getting around 20k then dropping down to 13-15k tops 16,5k
    im always keeping my dots up, using Flask of the winds and skewered eel, timing my cooldowns etc.
    Though i almost never use ferocious bite before 25% cuz it kills my bleed timing :/

    Any1 getting more / got any advice for me?
    I guess you still need to master (same as me) your priority, sometimes I double hit shred and loose 1 or 3 points there which I could have saved for a bite

  8. #8
    Considering you don't want hit or exp at all, it is random.

  9. #9
    Quote Originally Posted by Lyren View Post
    Considering you don't want hit or exp at all, it is random.
    QFT. As a feral druid you most certainly should not be gemming hit.

  10. #10
    Hit and Expertise are pretty lack luster, although don't go and scrap all hit just yet. If your guild requires you to kick i would still go for 6-8% hit. You can toss expertise asap tho, bosses can't dodge while casting anyway.

  11. #11
    Immortal Tharkkun's Avatar
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    Quote Originally Posted by Hrvatss View Post
    Actually its not random, I used some hit gems to cap hit, In full pve gear I have 7.99hit chance which is perfect. Yes, Im missing two or three enchants and food plus flasks.

    Thanks for the replies tho, I though I was just below the average because there are no ferals in my guild and in the server only REALLY about 3 or 4 more, I havent got the opportunity to talk to them because I dont know any

    ---------- Post added 2011-01-27 at 02:40 PM ----------



    I guess you still need to master (same as me) your priority, sometimes I double hit shred and loose 1 or 3 points there which I could have saved for a bite
    You should take a look at the Feral Cat guide in this forum stickied at the top. It will explain why you don't need to hit cap and might change some of your gem/enchant choices.

    Short Answer, reforge anything that isn't mastery/crit to mastery first, crit second if mastery is present. If the item has both mastery and crit leave it be.

    Also you can use the sensei's dream emerald to meet your meta requirements for yellow and blue slots and glinting demonseye when you need a blue gem. If the patch comes next week this will change so I wouldn't go crazy unless you don't mind spending $$$ on gems.
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  12. #12
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    Quote Originally Posted by thedreadlobster View Post
    If your guild requires you to kick i would still go for 6-8% hit.
    This... on Halfus, me (Feral) and the Tank (Prot Pally) alternate kicks to keep his Shadow Nova from causing problems and having Hit is a requirement. Granted, I have separate Hit pieces I swap out and switch to the 90 Hit food on this boss, all the rest I avoid Hit.

  13. #13
    Immortal Tharkkun's Avatar
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    If you have 1 or 2 warriors in the raid you should let them do interrupts for the DPS buff.
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  14. #14
    If you have any other melee classes in your raid, you should let them do interrupts. Shaman lose no dps doing it and have the lowest cooldown. Rogues actually regen a TON of energy compared to cats so kicks are not as painful to their rotation, if at all. Warrs can afford 10 rage usually. Pallies can interrupt now. Frost DK's can do it for free, and Unholy usually has enough RP.

    On top of those things, all of those classes actually prioritize hit as a stat meaning they won't miss.

  15. #15

    Help me =(

    Ok so I've been feral for a while, since like mid wrath and back then I was pretty decently geared and I was in the top 20 kittys on my server, now that Cata has started my dps seems to be pretty crap, now I understand from reading various posts on the Druid section here that kittys are no longer beast dpsers anymore, we're just mediocre with a few raid utilities but I'm really sure I shouldbe doing more than 13k dps on Cho'Gall reg when I'm not switching to Adherents and I'm using Berserk whenever its off CD..

    us.battle.net/wow/en/character/lightnings-blade/kerriola/simple

    There's my Armory link (sorry only ever posted once or twice before so its not hyperlinkable =( )and the obvious link to my spec, if anyone could throw in a few tips I'd be really greatful.

    Also, I've been moved in the raiding groups in my guild and I may now have to be an often kicker...given my gear should I gem / reforge some hit too? since I found out today doing deadmines that skull bash can actually miss x_x

    My typical rotation is charge > pounce>SR>FF>TF>mangle>rake>ravage>rip>shred to 3cps > FB

    The reason I don't 5cp FB is because if I wait that long I usually have to reapply SR or rerake / rip since it's run out.

    As I said I'm willing for anyone to throw in their opinions please, as I'm really getting frustrated with the amount of amazingly low dps I'm doing, granted, I don't have the best gear but I'm still feeling something is wrong =/

    Thanks!

    P.S. I use the agility flask and mastery food and use an agility potion at the start of pulls like a second before, given me time to restealth so I can start my rotation.
    Last edited by trikss; 2011-01-30 at 01:15 PM.

  16. #16
    Deleted
    @Trikss:

    use agi/stam food first of all.

    SR is not a priority when initiating. charge (while charging cast FF) -> ravage -> mangle -> pop TF -> rake -> rip (assuming you have 5cp, if not then shred first -> shred -> SR. you want to get your bleeds up asap with mangle + TF damage increase.

    You want to time TF with reappling rip and rake, since they get the dmg increase for the entire duration if TF is up when the bleed is applied.

    Make sure to reapply rip with 2sec left on the previous rip, and rake with 3sec left on the previous rake, so you avoid any bleed downtime. you should aim to have SR up at all times, but only if it doesn't interfer with reapplying rip/rake.

    remember to use Berserk when at 80 or so energy, never use it an empty energy bar. And never use TF on a full energy bar either


    Hope this helped a bit.

  17. #17
    Deleted
    Quote Originally Posted by thedreadlobster View Post
    Hit and Expertise are pretty lack luster, although don't go and scrap all hit just yet. If your guild requires you to kick i would still go for 6-8% hit. You can toss expertise asap tho, bosses can't dodge while casting anyway.
    Hit trinkets say hi! :P

  18. #18
    Quote Originally Posted by Tankforfood View Post
    SR is not a priority when initiating. charge (while charging cast FF) -> ravage -> mangle -> pop TF -> rake -> rip (assuming you have 5cp, if not then shred first -> shred -> SR. you want to get your bleeds up asap with mangle + TF damage increase.
    I use Ravage! during TF. If you use it as your first attack you waste a second of energy regen as it's free and you're at 100 at that time.
    "Seeping crest of turbidity, arrogant vessel of lunacy.
    Boil forth and deny, grow numb and flicker, disrupting sleep.
    Crawling queen of iron, eternally self-destructing doll of mud.
    Unite, repulse. Fill with soil and know your own powerlessness."


    Primera - Elemental Shaman - <Vedo La Gente Morta> - Pozzo dell'Eternità IT

  19. #19
    Quote Originally Posted by Hrvatss View Post
    Here is my armory: http://us.battle.net/wow/en/characte...s/ankor/simple

    I pull around 13k-14k on bosses, with no buff to my dps, so Magmaw n Halfus dont count

    I have 3 pvp pieces of armor, they give me more stats than some heroics dung versions, except they take some mastery. Dont worry about them, I logged off with some of the pvp gear but when I raid, I use 346ilvl pieces. So average, should I be doing more dps?

    My rotation is with the priority system, but I get behind some hunters and mages that can do 17k dps normally

    I guess I gemmed correctly, Im hit capped, not expertise capped but I heard mastery/agi are more important now, I always hit from behind.

    Btw, I did not use flasks or food
    Reforge hit and haste to mastery. If a piece of gear has crit but no mastery reforge the highest stat (hit, exp, or haste) to mastery. If a piece of gear has mastery but no crit, reforge the highest stat (hit, exp, or haste) to crit.

    Change the 20 agi / 20 hit gems in shoulder and gloves to either 40 agi or to 20 agi / 20 mastery.
    Likewise, dump the 20 crit / 20 hit gems for eithr 40 agi or 20 agi / 20 mastery. You don't need to be anywhere near hit cap. If you are being asked to by someone in your guild tell them no and tell them to have the rogues, shamans, dps warriors or whoever else can interrupt to do it. It's not worth the headache to reach the hit cap (thus nerfing your dps in the process) to satisfy the laziness of other classes who can easily interrupt (such as rogues, dps warriors, or enchance shamans for example.)

    Change meta gem to Fleet Shadowspirit Diamond. http://www.wowhead.com/item=52289
    Get 35 strength enchant on gloves. http://www.wowhead.com/item=52756
    Get leatherworking reinforcement for legs. http://www.wowhead.com/spell=85067/d...reinforcements
    Get 35 agility enchant on boots. http://www.wowhead.com/item=52757
    On Ring of Binding Stars, reforge the 44 haste to crit.
    On Terrath's Signet of Balance, reforge the 112 hit to crit.
    On chestpiece reforge the hit to mastery.

    If you can't buy Fluid Death yet hit up Halls of Origination for Left Eye of Rajh. http://www.wowhead.com/item=56427
    Or hit up Lost City of the Tol'vir for Tia's Grace. http://www.wowhead.com/item=56394

    Switch berserk glyph to glyph of shred.
    Use Flask of the Winds. http://www.wowhead.com/item=58087
    Stop using hit food, use Skewered Eel. http://www.wowhead.com/spell=88042
    If possible use Potion of the Tol'vir. http://www.wowhead.com/item=58145

    Last I heard using the pvp bonus for raiding won't last long and will be changed in an upcoming patch. You would be better off replacing them with pve gear for raiding if you havn't done so already.

    Edit: read the part where you have 346 ilevel gear for raiding, it's not gemmed the same as the pvp gear, is it?
    Last edited by Epoch; 2011-01-31 at 10:26 AM.
    Quote Originally Posted by 25165453757
    I am excite

  20. #20
    Deleted
    Quote Originally Posted by Shornaal View Post
    I use Ravage! during TF. If you use it as your first attack you waste a second of energy regen as it's free and you're at 100 at that time.
    ah yes, I only go with 1/2 in stampede, made the assumption everyone did, bad me! :P

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