I made this post at WoW official forums: us.battle.net/wow/en/forum/topic/1965840910 is quite a story and a long post, because of it, it hasnt been answered as I had expected, you are welcome to read if you have some free time or you are queueing for a heroic atm.
Summarizing the thread, I wanted to address a problem in the mechanics of the game, this problem is the Drop/Loot Reward System.
I think that having a "DROP CHANCE" for items after defeating a boss is not exactly the most fair way to reward a party for its effort.
As an example I have been running dungeons with my guild and We have been unlucky enough to see only leather gear drop in 5 dungeons in a row, our Druid has been most lucky and he now is geared to the teeth and ready for raids as Balance/Feral, even Restoration, but our Tank has only received a couple of items.
So the problem is the reward system not being fair on our team work and effort, We dont down the heroic bosses from Dungeons by CHANCE, so CHANCE shouldn't be our reward at the end, yes We have justice points, but this just solve it partially and that only works when you are deep into Heroics, so JP rewards excludes the pre-Heroic progression.
How many of you have farmed tirelessly for an item and never seen it drop? or when it finally drops, you roll on it and it goes to someone else? or worse the dropped item is of no use for anyone in the raid/party?
Imagine a loot system that ensures that at least one in the party will get something suitable for upgrade of course accordingly to the level content?
I would like to hear your thoughts on this matter, thx for reading