FFO talent is taken for burst in arenas. You have a 20% chance to proc FoF every second ontop of your current procs from other spells. Sure, they can move away from your orbs, but there are a lot of tools to keep them there including the orb itself. It's a preference thing, really. You don' take that talent for the 20% extra slow since it would be silly to not glyph for FFB damage. I imagine the preference also depends on comp. If you're used for heavy damage and less CC, then you'd likely take FFO. If you're often focused or running a caster heavy comp, then you'll be spending your time peeling or kiting and your points are best spent elsewhere.
There haven't been full cookie cutter pvp specs for a while. 80-90% of points are manditory, while the last few have pretty much always been preference (or at least dictated by comp, much like poly glyph) even before the talent tree overhaul.
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BTW its not 1% anymore... its 3,5% in last calculations (lvl 372 gear basic fight)
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
From what I've read, Frostfire is noticeably worse than Fireball at present - the 1% figure never accounted for a new source of Ignite munching when the FFB DoT crits. If they fix Ignite then it'll be time to roll out the math.
Ha ha ha... yeah. Fix Ignite.
I did have few times. But it's mostly because people were making mistakes or were not good enough, not because someone was using rotation that potentially is 1% weaker than something else.
You speak as a person who judges people only by their talent spec / gems / enchants / gear level and not by the way they play and how much skill they have. Not many people even reach 70% of their class' potential, and we are gonna argue about this 1%
This 1% is not what causes whipes.
Oh, and don't forget that fireball / ffb is not the only used spell. So 1% damage from it is less than 1% of overall damage
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
I wanted to say. NO. NO. NO AND NO.
I dont get why people get the idea that Mastery is far superior when you use FFB... Fireball glyphed crits more which buffs ignite more which is also a dot. And its FAR BIGGER than the 200 damage dot from FFB, that is being refreshed all the damn time too.
I remember doing napkin math in another thread and even at 1000% increased dot damage, Fireball is still ahead by a small margin because of increased ignite damage compared to FFB.
Originally Posted by Bahumut5
Once again, even the simulations which show 3.5% in 372, don't take the real ignite munch mechanic into consideration. And FFB dot is just another possible way to munch your good ignites.
In other words, it's way more than 3.5% in reality.
FFB is useless unless they fix ignite bugs.