THIS POST IS INCORRECT
I'm leaving it up because I feel like I should apologize to those who took the time to read it in the first place. Simulation craft was doing things in a way that I was not telling it to, and as a result, the below information is not correct. Please disregard it and I am very sorry to the inconvenience it has caused.
I am working on fixing it over the weekend.
The reason for this post is to detail the upcoming changes to Mastery in 4.0.6 and how it will affect our gearing choices when the patch hits. I will be drawing from information obtained from running simulation craft simulations to determine stat weights of Mastery and Crit and their effects on our DPS. If you're unfamiliar with what these numbers mean, a brief explanation can be found in the Shadow Priest sticky in the Priest forums. A link to simulation craft is provided below:
http://code.google.com/p/simulationcraft/
Clarifications
When I refer to the old best in slot profile, or the Crit Heavy profile, I am referring to the gear profile that simulation craft had used for 4.0.3. This is due to the fact that this profile uses the logic that Crit > Mastery and as a result has more Crit than Mastery.
When I refer to the new best in slot profile, the Mastery Heavy profile, or PTR profile, I am referring to the gear profile that simulation craft has for use in 4.0.6. This is due to the fact that this profile uses the logic that Mastery > Crit and as a result has more Mastery than Crit.
Analyzing the Best In Slot Profile
Priest_Shadow_T11_372_PTR Mastery heavy Profile stats:
Gear Summary
gear_strength=20
gear_agility=20
gear_stamina=5913
gear_intellect=4911
gear_spirit=1608
gear_spell_power=2207
gear_hit_rating=143
gear_crit_rating=446
gear_haste_rating=2250
gear_mastery_rating=1279
gear_armor=8502
meta_gem=burning_shadowspirit
tier11_2pc_caster=1
tier11_4pc_caster=1
*raid bonuses are added in when simulated
The stat weights we get from simulating this profile are as follows:
Priest_Shadow_T11_372_PTR Mastery Heavy: 29652dps
Code:
Int Spi SP Hit Crit Haste Mastery
Scale Factors 3.5820 1.4617 2.7950 1.4656 1.5674 2.0494 1.5114
Normalized 1.0000 0.4081 0.7803 0.4092 0.4376 0.5721 0.4220
Finding the Cross-Over Point
The scale factors appear bizarre as Crit is being valued higher than Mastery, yet we're going with a profile that is favoring Mastery over Crit. These scale factors imply that there is a level of Mastery where Crit becomes superior to Mastery. I attempted to find this cross-over value by running several more simulations using the same profile. I changed the values of Crit and Mastery by increasing Crit by 100 and decreasing Mastery by 100 for each simulation to see when the two would be roughly equal. The hit cap was also maintained for these tests. This provided the following Results:
Priest_Shadow_T11_372_PTR Mastery Heavy +100 Crit -100 Mastery : 29751dps
Code:
Int Spi SP Hit Crit Haste Mastery
Scale Factors 3.6872 1.3836 2.8671 1.3925 1.6767 2.1494 1.5965
Normalized 1.0000 0.3752 0.7776 0.3777 0.4547 0.5829 0.4330
Priest_Shadow_T11_372_PTR Mastery Heavy +200 Crit -200 Mastery : 29760dps
Code:
Int Spi SP Hit Crit Haste Mastery
Scale Factors 3.7134 1.4289 2.8070 1.4420 1.6433 2.1143 1.6137
Normalized 1.0000 0.3848 0.7559 0.3883 0.4425 0.5694 0.4345
Priest_Shadow_T11_372_PTR Mastery Heavy +300 Crit -300 Mastery : 29764dps
Code:
Int Spi SP Hit Crit Haste Mastery
Scale Factors 3.6613 1.5075 2.8436 1.4837 1.6735 2.1369 1.5823
Normalized 1.0000 0.4117 0.7767 0.4052 0.4571 0.5836 0.4322
Priest_Shadow_T11_372_PTR Mastery Heavy +400 Crit -400 Mastery: 29752dps
Code:
Int Spi SP Hit Crit Haste Mastery
Scale Factors 3.6945 1.3998 2.9008 1.4076 1.6683 2.1479 1.6697
Normalized 1.0000 0.3789 0.7852 0.3810 0.4516 0.5814 0.4520
This leads us to the idea that while using this profile, the optimal balance of Mastery and Crit is somewhere between 746 to 846 Crit and 879 to 979 Mastery (somewhere around a 1.15:1 ratio). So what does this mean for the rest of us? Clearly we see that the new best in slot list is not providing the maximum possible DPS as the old Crit Heavy profile provides more DPS than the new Mastery Heavy profile. The old Crit Heavy Profile has a Mastery to Crit ratio of 1.03:1. This is much closer to the 1.15:1 ratio than the new Mastery Heavy profile's ratio of 2.18:1. This means some of the notions of Mastery being greater than Crit in 4.0.6 are not entirely true. From, the results above, It appears that Mastery rating should remain better than Crit rating if your Mastery rating is below this 1.15:1 ratio. Should the total Mastery rating exceed this ratio, Crit rating will be a better stat.
Priest_Shadow_T11_372 Old Heavier Crit Heavy profile: 29742dps
Priest_Shadow_T11_372_PTR Mastery Heavy (2.18:1 ratio): 29652dps
Priest_Shadow_T11_372_PTR Mastery Heavy (1.15:1 ratio): 29752dps
Now, does this idea hold true over other profiles or just the new Mastery Heavy profile?
Testing of Other Profiles
Test 1: Old Crit Heavy 372 BIS Profile
Priest_Shadow_T11_372 Crit heavy profile:
Gear Summary
gear_strength=20
gear_agility=20
gear_stamina=5913
gear_intellect=4951
gear_spirit=1497
gear_spell_power=2207
gear_hit_rating=261
gear_crit_rating=913
gear_haste_rating=2152
gear_mastery_rating=938
gear_armor=8502
meta_gem=burning_shadowspirit <--had to be manually changed from Ember Shadowspirit
tier11_2pc_caster=1
tier11_4pc_caster=1
*raid buffs are added when simulated
If we look at an unadjusted simulation of the profile at a ratio of 1.03:1:
Priest_Shadow_T11_372 Heavier Crit profile: 29742dps
If we adjust the Crit Heavy Profile by adding 40 Mastery and subtracting 40 Crit to get a ratio of 1.21:1 Mastery to Crit:
Priest_Shadow_T11_372 (1.21:1): 29747dps
If we adjust the Crit Heavy profile by adding 50 Mastery and subtracting 50 Crit to get a ratio of 1.144:1 Mastery to Crit:
Priest_Shadow_T11_372 (1.44:1 ratio): 29752dps <--this number looks familiar
If we adjust the Crit Heavy profile by adding 60 Mastery and subtracting 60 Crit to get a ratio of 1.7:1 Mastery to Crit:
Priest_Shadow_T11_372 (1.7:1): 29746dps
So in this case, roughly, the 1.15 ratio holds true again.
Test 2: New Mastery Heavy 359 BIS Profile
Priest_Shadow_T11_359_PTR Mastery Heavy Profile:
# Gear Summary
# gear_strength=20
# gear_agility=20
# gear_stamina=5171
# gear_intellect=4338
# gear_spirit=1586
# gear_spell_power=1954
# gear_hit_rating=155
# gear_crit_rating=196
# gear_haste_rating=2224
# gear_mastery_rating=917
# gear_armor=7817
# meta_gem=burning_shadowspirit
# tier11_2pc_caster=1
# tier11_4pc_caster=1
*raid buffs added when simulated
If we look at the unadjusted simulation at a ratio of 4.68:1:
Priest_Shadow_T11_359_PTR Mastery Heavy unchanged : 25898dps
If we adjust the Mastery Heavy Profile by subtracting 325 Mastery and adding 325 Crit to get a ratio of 1.136:1 Mastery to Crit:
Priest_Shadow_T11_359_PTR (1.136:1) : 26813dps
If we adjust the Mastery Heavy profile by subtracting 323 Mastery and adding 323 Crit to get a ratio of 1.145:1 Mastery to Crit:
Priest_Shadow_T11_359_PTR (1.145:1) : 26820dps
If we adjust the Mastery Heavy profile by subtracting 320 Mastery and adding 320 Crit to get a ratio of 1.16:1 Mastery to Crit:
Priest_Shadow_T11_359_PTR (1.16:1) : 26809dps
We see that again, the 1.15:1 is roughly the crossover point to Mastery and Crit.
Test 3: Old Crit Heavy 359 BIS Profile
Priest_Shadow_T11_359 Crit Heavy Profile:
# Gear Summary
# gear_strength=20
# gear_agility=20
# gear_stamina=5171
# gear_intellect=4358
# gear_spirit=1571
# gear_spell_power=1954
# gear_hit_rating=177
# gear_crit_rating=623
# gear_haste_rating=2200
# gear_mastery_rating=552
# gear_armor=7817
# meta_gem=burning_shadowspirit <--had to be manually changed
# tier11_2pc_caster=1
# tier11_4pc_caster=1
**raid buffs added when simulated
If we look at the unadjusted simulation at a ratio of .886:1:
Priest_Shadow_T11_359 Crit Heavy: 25870dps (.886:1 Ratio)
If we adjust the Crit Heavy Profile by adding 75 Mastery and subtracting 75 Crit to get a ratio of 1.144 Mastery to Crit:
Priest_Shadow_T11_359 (1.144:1) : 26204dps
If we adjust the Crit Heavy Profile by adding 78 Mastery and subtracting 78 Crit to get a ratio of 1.56 Mastery to Crit:
Priest_Shadow_T11_359 (1.56:1) : 26210dps
If we adjust the Crit Heavy Profile by adding 81 Mastery and subtracting 81 Crit to get a ratio of 1.175 Mastery to Crit:
Priest_Shadow_T11_359 (1.175:1): 26213dps
Yet again, we see the 1.15:1 is roughly the crossover point to Mastery and Crit.
Non-Math Things to consider
Dark Intent
The author of the Dark Intent guide in the Warlock forums is soon to start working on a revised list of his Dark Intent class priority list. Currently, this list holds us Shadow Priests as the best target to put their Dark Intent on. By neglecting Crit completely, we start to minimize our attractiveness as the best class for this buff. I spoke with him briefly and he seems to think that his initial testing says we will gain about 2% more than we do now, but Warlocks lose about 1% of their damage. These results was using the Mastery Heavy profile and were just a quick run he did for me because he is a nice guy.
If a Warlock in your guild is super touchy with his Dark Intent, you may want to prioritize Crit over Mastery if it is the difference between getting the Dark Intent buff of not. Dark Intent is the single biggest DPS booster you can get in terms of raid buffs and you should do everything up to and including providing flasks and potions to the Warlock who casts it on you (if they make you).
Mana
If you're a new Shadow Priest and are struggling with mana, going with Crit is going to be a bigger gain for you by reducing your Shadow Fiend cool down through Mind Flay. Being out of mana is a bigger DPS loss than the balancing of Master and Crit.
Conclusion
Through several tests we have seen that purely stacking Mastery over Crit in 4.0.6 is not the best way to maximize your DPS.The interaction between Crit and Mastery appears to dictate a fluctuating importance when Mastery exceeds a 1.15:1 ratio with Crit. This will cause our ability to gear incredibly easy. We will now be able to take almost any Crit or Mastery piece of gear and just reforge as close to the cross-over point as possible to maximize our DPS.
However, with all of this in mind, Haste will still remain superior to both Mastery and Crit until around 2500 Haste rating. Reforges to Haste should still be sought before reaching a 1.15:1 ratio of Mastery to Crit, so this may make it difficult to get close to the exact ratio number. The goal will be to get as close to 1.15:1 as possible without sacrificing Haste.
tl;dr: When gearing in 4.0.6, balance your Mastery so that you have 1.15 Mastery per 1 Crit rating.
THIS POST IS NOT CORRECT