This is really pissing me off. Alliance can never win a battle where they attack in tol barad. My server has way too many horde and blizz really needs to find a damn balance. Is anyone having the same problem?
This is really pissing me off. Alliance can never win a battle where they attack in tol barad. My server has way too many horde and blizz really needs to find a damn balance. Is anyone having the same problem?
Not only are you lying, but bad at the same time...
TB is a 1:1 ratio....
Yes but what i mean is not many alliance participate i think they should bring tenacity back. Because there will be 30-40 alliance and 60 horde.
Exactly thats hwy i want tenacity back or if theres 20 alliance only that many horde can join, because we haven't had TB in 3 days.
Please get your facts right before you start a thread, there are multiple things that are broken in TB but the thing you named is not one of them.
1:1 means 1 horde : 1 alliance... there is no imbalance.
And Imust agree. Not because of faction imbalance, but on my server alliance has pve heroes that want to queue to win TB to do dailies. These pve heroes have absolutely 0 resil and not even a pvp trinket. It's sad really.
Half the people in the raid also farm herbs and mine when TB is going as well. It's saddening.
edit - posting below
Last edited by pomop; 2011-01-29 at 08:46 PM.
While I understand 1:1 is the goal, it doesn't always work out exactly like that. If 25 Alliance join at the start of battle, it will allow 25 Horde in; however if 5 Alliance leave in the first 5 minutes, it just won't allow any more Horde in until the numbers even out. It won't summarily kick 5 Horde out of the battle.
Either way with any more than 20 players on each side, its entirely possible to win on the offensive. It really comes down to strategy and having properly skilled/geared players.
And yeah, having people join the battle then drop the raid so they can farm herbs/ore while not being visible on the map to report afk does suck. And personally if we're defending as usual I make it a point to wander over to the swamp to kill anyone farming there instead of being part of the offensive battle.
no.... The alliance gets 5 more people. Nobody gets kicked, more people get invited. What you are talking about is people trying to glitch the system even though blizzard already stated it doesn't work. They leave the raid group because they think it allows 1 more into the game, but in reality they are just shutting themselves out of the raid conversations saying where to go and what needs defense.
edit - a 1% or 2% tenacity buff for each time (2.5 hour period) that one factions is attacking would be an interesting idea. It would theoretically prevent one faction from holding it for 3+ days like on my server. (Yes It's that bad.) After 1 day the attacking side would have about 10/20% tenacity (1% seems best) and hopefully that gives the edge to winning tb.
If you don't fully understand what I'm saying, everyone knows attacking TB sucks and is very biased favoring the defender. This tenacity of 1% per game would make it so each time the attacking force fails to take TB, they get an extra 1% tenacity. This will hopefully stop one faction from holding TB for days because over time, that tenacity will stack up and eventually the attackers will be able to kill the defenders fast enough to start the capping process quicker.
Last edited by pomop; 2011-01-29 at 08:46 PM.