Just responding in regards to the discussion early in the thread about Druids also needing to be hit and expertise capped for their mastery, which is untrue. Critical hits are their own result on the hit table alongside Miss, Block, Dodge and Parry with the remainder being normal hits. For those that don't know how the melee hit table works, this essentially means that you cannot miss/block/dodge/parry a critical hit in normal circumstances.
It is possible for the mitigation results to cap your critical chance, but unlikely in Cata especially with a tanking setup. Druids also have more hit and expertise (and crit) on their gear due to sharing leather with the DPS specs.
Still disagree about this concern though, hit and expertise are extremely important tanking stats from a threat perspective, more important that strength or weapon DPS. This is because a missed attack generates no threat, and a string of misses on your initial attacks on a boss fight or after a threat dump will send the boss right at the DPS. I know our Warrior tank recently reworked his gems for hit, because of the amount of times his shield slam and heroic throw would both miss on a boss pull.

MMO-Champion
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