The problem is that most pugs don´t fail because of 15% damage or healing etc.. they fail because the flaming shield 2nd boss in GB kills the healer and 2 dps in the first 5 seconds.... or the healer eats a ´blitz´on the first boss and dies...... or 3 people get insta-killed by the first boss in SC... or the tank gets insta killed on the third boss.... etc.
The number of times I´ve failed at a boss in a pug because of 15% is very low... Pug failures are always an on/off ínstant´situation... they are rarely a grind-down thing.
I'm with this.So, they went from the 5% bonus not working for all dungeons... to buffing it to 15%.
If the 5% buff wasn't working in the first place, why the heck did they feel we need a 15% buff? Don't get me wrong, as someone who has to PUG, I like this strategy. But in my opinion, they should have just fixed the 5% and see how things went.
Last edited by StalkerX; 2011-02-04 at 06:39 PM.
Because some ppl are bad and QQ a lot over the "internetz", you're forced to burn the game faster and faster before they nerf the game down and you don't experience the game as they designed it.
Wonder why ppl think that if a support forum is full of QQ, it would mean that the entire player base is QQ about that. Don't see why ppl would go to a forum (made to get support for problems) to post "gratz for the game, nicely done" tons and tons of time.
It's like going to a company's support forum like ASUS and say "omg, their product sucks hard, check it out, there is only ppl with problems here!" because every single customer without problems needs to go there to post "product XXXXX working as intended, thanks". Ok...
I think that Cataclysm was better than WotLK, but never felt like I should go to their support forum to spam all the topics (or creating new ones) to let them know it so they don't think all their "12 million players think it sucks".
The excuse for increasing it saying that they need to increase it for cataclysm is so damn poor... as if my gear stayed like 264/277 instead of 346+... so that means the next xpac, we should expect something like an extra 15% over their current %? LOL
Last edited by VanishO2; 2011-02-04 at 06:43 PM.
Ugh...only 10v10's in rated BGs now? I hope they take Twin Peaks out considering how big of an advantage horde have with that map.
/sigh people bitch no matter what blizzard does. "wtf heroics are too hard and they take too long" "omg they ferfed it, they were easy enough already" if bliz did nothing there woulf be "omg bliz yout doing too much of nothing"
If there is honestly that many people failing in heroics.
They should be sticking to Normals.
What was it again?
Don't pug lulz get a guilld!
Stop QQing and quit!
Hurts, doesn't it wannabe hardcores?
People will be going MAN I PULL 12k DPS in HEROICS.
and then pull 9k in 10 mans and wonder what the problem is.
Never will they realize they are the problem.
Since when have heroics ever been "endgame content"? And as far as "not seeing the content"- I don't think that means what you think it does. You can see the content. You see it on the way to 85. If you don't like the difficulty, don't run it on heroic. This is not BC, where alot of guilds (and therefore players) would never, ever run the Sunwell, or get to experience the story and bosses within. THAT is not seeing content.
And I don't buy your shit about heroic raiding. As soon as heroics are nerfed into being Sleepwalks-for-Deathknights-with-spellpower-gear, you're going to be crying about the raids. Because just like the dungeons, you won't care that you got to run the normal raid- you'll want to be able to run the heroic raid. Because this isn't about endgame, or content. It's about you equating gear with e-peen. There's nothing in that heroic dungeon for you except A. Greater challenge, and B. Oooh, Gear. And ya don't want "A".
heroics were fine, they were actually fun and challenging for once. though i do understand the frustration for dps. wait 40 min just to get into a group of fails.
That's why you'll get 359 gear from justice points in April, that's why you'll get 359 gear from the next batch of heroics.... and the list can go over and over.
This is only to support the bad kind of gameplay, not casuals, hardcore, pve, pvp...
lol at people crying about heroic nerfs.
cataclysm heroics were so hard before the nerfs, amirite? that will affect raiding so much! omg free blues for everyone! now they can go for h nef! get real kids. heroics are faceroll and they will always be. you want to get challenged? do cata raids and stop crying about 5-mans.
thanks blizzard for the buff. it is annoying being stuck with baddies for one hour just to get 70vp.
2.the fact that this change is completely and inarguably optionial DOES change it in a minor way.
3. it's fair to infer that you're saying that this optional change would affect and even ruin your Experience based on you being "bored" and your "alt" situation.
4. "retard" is completely your perception not mine.
5. it would be stupid to be punished for running with a guild group, good thing you get a 0% buff for running with one. herp derp.
6. why does this perspective buff have to be all or nothing, all that would do is justify all the QQers in this thread saying that heroics are being "nerfed" retuning bosses does not constitute calling them nerfs.
7. "I'm not saying it's going to ruin my experience..." - "yes this 15% buff is going to make things a lot easier which will take the fun out of the heroics which might ruin my experience with heroics." Choose one...
8. "Which helps me not only gear my alts but also provides me with valor points on my main and also a bit of fun to do once and awhile." then this buff does nothing but increase the productivity you will achieve with PuGs. When you've played the PTR with this perspective change then tell me that it's not fun anymore.
I don't understand why people are complaining. Chances are you're already out-gearing the heroics and they're already not a challenge. You're complaining that the game will be easier for other people who aren't you. Why do you even care?