15% ? so everyone does like 2k dps more... oh my
15% ? so everyone does like 2k dps more... oh my
http://img3.abload.de/img/kalysigqgll.gif
(As nice as your signature is, it's too large, sorry)
I'm just saying, if someone is having trouble killing the first boss of anything in a heroic it may not necessarily be their fault. I've seen some truly awful pugs that made me want to rip my hair out since the release of cata (when I was gearing up my guild had a set heroic group so they could craft everyones orb gear) and had to pug a lot... And I don't think my blood pressure had ever been higher. Every HoO group I had could never pass the first boss, in fact the first time I cleared it was when I got into a group that already downed him.
Brooding.
Care to read these patch notes and tell me what 5man isn't getting nerfed http://blue.mmo-champion.com/topic/1...updated-jan-28
Every single heroic is getting some form of nerf, whether it is 1 boss, all bosses in a dungeon or trash nerf, They are getting nerfed.
There must be no retirement with our backs to the wall, And believing in the justice of our cause, Each one of us must fight on to the end.
We determine the guilty, We decide the punishment.
That is wrong.
People cancelling accounts win. There must have been a ton of cancels for them to do that. Greg's job security is directly related to "active subscriptions".
There has been 2years of QQ about frost mages from baddies that can't counter them and they've only become stronger since then.
(if you look at most frost mage QQ, they come from either lvl 1 alts, whom you should ignore or people in greens/pve specs)
The problem in heroics, and raids for that matter, is that Addons are basically required. Trust me when I say that 50% of the players do not even know about addons.
I wonder how far Paragon would get with the default WoW UI. (meaning no dbm, omen, nothing but mouseover macros and the improved blizz. raid frame)
That is how you get to raid wide buffs and nerfs, smart guy.
That's how everything started until we hit the lowest possible gameplay in WotLK. As soon as you start to back away from what you said (in this case, blizzard saying it should be like that and ppl should learn to play like they did in TBC because WotLK was wrong), you won't have any support anymore to get back to it. You cavein to their QQ, now they'll say "see, we're right!" and will start QQing about the next tier in dificult. How do you expect those players will react if the 4.1 heroics (or only heroic, I don't know) is way harder than today's heroics (as they should be, tunned for 346 to 359 geared players)???? They won't want it. How you think Blizzard can say anything about it to support their point of view on the "the next stuff needs to be harder than the previous one" since they alread said they were wrong?
That's when we get to the raids. That's how we get to 30% ICC. There is no coming back after you gave it away. You see how hard it is to get away from the WotLK concept even after 2 months and many geared players/nerfed heroics.
You give it, they learn only that QQ matters and they go for more. Blizzard was doing a fine job on trying to move ppl away from WotLK concept and "QQ to earn gifts", but they just threw all their effort away. Sadly.
I don't understand why you'd make pugging 3 players the optimal way of doing heroics.
Great, more unneeded nerfs. At this point I'm just waiting for "all gear in cataclysm heroics has been upgraded to 359 epics and all bosses now reward Valor Points" Welcome to Wrath 2.0, Cata was fun while it lasted.
Umm....Why is anyone surprised? Of course this stuff was going to get easier. Quit qqing about things you should already have been aware of.
If you could actually read my whole post then you would realize that I mentioned more then just heroics... but uh... yeah?... go read my whole post before posting a post about my post? ._. It wasn't even that long of a post, like a whole 4 sentences. Also at endgame there are pretty much Raids/Pvp/Heroics/Collecting stuff to show off. I wouldn't call a 15% buff minor nor would I called heroic instances a Minor section of the game.
Excellent change, running Heroics in a pug is a nightmare. This is the best change they've done in a while. On a side note, some of the heroics are poorly designed in that the first boss is harder than the next 2 or 3. Halls of Origination comes to mind for one and Stonecore and Throne of the Tides as well. This is backwards, the difficulty should increase as you go further in, not get easier. The Lost City is the best designed in this regard in my opinion.
My guild hasn't even started raiding yet because it's taken this long to get people appropriately geared. We also are having problems getting people to even log on and try. If this change would have been in effect from the beginning, we'd have been raiding a few weeks ago.
Last edited by Dch48; 2011-02-04 at 06:41 PM.