1. #1

    Mostly Thought-Out Ranger Class

    Combat
    Able to equip off-hand items while wielding a two-handed weapon in the main hand.
    Stamina reduces the energy cost of abilities.
    Whenever you dodge or parry an opponent’s attack. You strike back, dealing 50% weapon damage.

    Ambush
    When you deal two critical strikes in a row with physical attacks, your next ability will deal 12% of the damage as shadow damage and be a guaranteed critical strike.

    Nature
    Increases the critical effect bonus effects of your healing spells by 100%, instead of 50%
    35% of your intellect is turned into attack power. 150% of your intellect is turned into spell power.
    Spirit increases energy regeneration rate.

    Nature

    Mend
    Channeled
    Instantly heals a target for 150% of the Ranger’s total Stamina, and an additional 150% every second for 3 seconds.
    1 minute cooldown


    Heal – Nature Mastery
    35 Energy
    2.5 sec cast
    A healing spell with moderate effect.


    Hands of a Healer – Nature Talent
    Instant
    Empowers your melee critical strikes to heal a nearby low-health friendly target for up to 125% of the damage done. Lasts 30 minutes.


    Spells of the Wild – Nature Talent
    Instant
    Converts all of your attack power into spell power for 20 seconds.
    1 min cooldown


    Bind Wounds
    Instant
    15 Energy
    Removes a bleed effect from a friendly target.


    Live by the Sword – Nature Talent
    2 sec cast
    50 Energy
    Charges your weapon with nature magic and hurls it towards an ally, healing them and triggering Hands of a Healer on your target. Hands of a Healer spread this way lasts for 30 seconds. If you cast on yourself, all physical damage you deal for the next 15 seconds deals an additional 20% damage as nature damage.
    30 second cooldown

    Quick Mend
    1.5 sec cast
    45 Energy
    A quick, expensive heal.

    Track Humanoids

    Track Beasts


    Combat


    Grip of the Wild
    Instant
    Deals (657+12% of SP) Nature damage to the target and forces it to attack you for 4 seconds.


    Slash
    Requires Melee Weapon
    Instant
    50 Energy
    Strikes all enemies in front of you, dealing 125% weapon damage to each target.


    Reverse Grip
    Instant
    25 Energy
    Consumes your next auto-attack to reverse your grip on your weapon, increasing your attack speed by 30%, for 20 seconds.
    2.5 minute cooldown


    Piercing Strike – Combat Mastery
    Requires Melee Weapon
    Instant
    45 Energy
    Deals 150% weapon damage and reduces the target’s armor by 12% for 20 seconds.
    20 second cooldown


    Stoic Strike – Combat Talent
    Requires Melee Weapon
    2 sec swing time
    35 Energy
    Consumes all of your energy in a heroic attack, dealing 250% weapon damage plus (341+ 14% of AP)-(364 + 14% of AP) to the target, each 2 points of energy consumed increases the damage by 1%.
    20 second cooldown


    Blade Twisting
    Instant
    Increases your chance to parry by 60%, each time you parry, your parry chance is reduced by 10%, lasts for 30 seconds or until four attacks have been parried. While under the effects of Blade Twisting, your attack speed is reduced by 25% but whenever you parry, your next attack will hit for 15% more damage.
    1 minute 30 second cooldown


    Finishing Blow – Combat Talent
    Requires Melee Weapon
    Instant
    25 Energy
    Attempts to finish off a wounded target, dealing 200% weapon damage plus (784 +21% of AP) – (811 + 21% of AP). Target must be at or below 25% health.
    10 second cooldown


    Never Alone
    Instant
    You signal for aid, calling three Rangers to assist you.
    10 minute cooldown


    Ranger Strike
    Requires Melee Weapon
    35 Energy
    Deals 125% weapon damage plus (240 + 7% of AP) – (279 + 7% of AP).


    Punishing Blow
    Instant
    25 Energy
    Stuns the target for 5 seconds.
    1 minute cooldown



    Kick
    Instant
    15 Energy
    Interrupts casting and prevents any spell in that school from being cast for 5 seconds
    15 second cooldown



    Ambush

    Ambush
    Instant
    10 Energy
    Teleports you to behind your enemy, and makes you undetectable for 4 seconds. While under the effects of Ambush your movement speed is reduced by 60%. Any damage dealt or taken will remove the effect.
    30 second cooldown


    Horse and Rider
    Requires Mounted
    1.5 second cast
    Summons a chosen mount and allows you to attack while mounted for 10 seconds. Mounts summoned this way move at only 45% increased movement speed until you exit combat. However, damage taken while this effect is active may dismount you.
    3 minute cooldown


    Multi-Throw
    Requires Thrown
    Instant
    50 Energy
    Throws three projectiles, dealing weapon damage plus (150 + 7% of AP) – (167 + 7% of AP) per projectile. Each item thrown only has a 75% chance to hit.


    Truestrike Aura – Ambush Talent
    Increases critical strike chance by 5% to all party and raid members within 100 yards.


    Black Arrow – Ambush Talent
    Requires Bow
    2 sec cast
    50 Energy
    Deals (541 + 21% of AP) – (711+ 21% of AP) Shadowblade damage and an additional 2,100 over 6 seconds. While under the effects of Black Arrow, your target takes 4% of physical damage you deal to it as shadow damage.
    10 second cooldown


    Piercing Arrow
    Requires Bow
    45 Energy
    Deals weapon damage and causes your next three special attacks to ignore your enemy’s armor.
    6 second cooldown


    Ranger Shot
    Instant
    Requires Bow
    35 Energy
    Deals 125% ranged weapon damage plus 340.


    Poison Arrow
    Requires Bow
    35 Energy
    Fires a poisoned arrow, dealing 75% weapon damage and an additional (541 + 17% of AP) – (711 + 17% of AP) Nature damage over 12 seconds.


    Kill Shot – Ambush Mastery
    3 sec cast
    You attempt to kill a target from long range, dealing 300% weapon damage. Cannot be used in combat.


    Talent Trees:
    Ambush

    Mastery:
    Kill Shot
    Increases Ranged Attack Power by 25%
    When you cast Black Arrow, your next ability will hit for x% more damage.

    (1) After gaining a non-periodic critical strike with a ranged ability, your chance to critically hit with melee attacks is increased by 3%/6%/9% for 12 seconds
    (1) Increases the damage of your Multi-Throw, Ranger Shot, and Black Arrow by 4%/8%/12%
    (1)Causes your Slash and Piercing Arrow to make affected targets bleed for 30% of the damage taken over 6 seconds
    (2) Reduces the Energy cost of your offensive abilities by 1/2/3
    (2) Your Ranger Shot critical hits reduce the remaining cooldown of your Piercing Arrow by 0.5/1/1.5 seconds
    (3) Your Black Arrow and Poison Arrow also slow movement speed by 25%/50%
    (3) Increases your chance to hit with ranged weapons by 1%/2%/3%, and increases your total haste by 2%/4%/6%
    (3) Reduces the energy cost of your Ranger Shot by 1/3/5 and increases its critical strike chance by 3%/6%/9%
    (4) Increases your Energy regeneration rate by 12%/25%
    (4) Reduces/removes the movement speed penalty of using ambush to 40%/20%.
    (5) Truestrike Aura
    (5) Increases the damage of all party and raid members affected by Truestrike Aura by 1%/2%/3%
    (5)Whenever you deal damage, you have a chance to gain 4%/8%/12% of your stamina as bonus attack power
    (6)Your Ranger Shot has a 15%/30%/45% to grant you Insight. When Insight reaches 5 stacks, your next Black Arrow or Kill Shot will be instant cast and cost no Energy. Insight lasts 30 seconds
    (6)When your Piercing Arrow, Black Arrow, and Poisoned Arrow deal damage, you have a 3%/6%/10% chance to instantly generate 25 energy
    (6) Reduces the global cooldown triggered by your Ranger Shot by 0.1/0.2/0.3/0.4/0.5 seconds
    (7) Black Arrow


    Combat

    Mastery:
    Piercing Strike
    Increases the critical strike chance of your melee abilities by 15%
    When you hit with Piercing Strike, your next Stoic Strike will deal x% more damage, and when you hit with Stoic Strike, the Energy cost of your next two Ranger Strikes is reduced by y. Both effects last 10 seconds and cannot occur within 10 seconds of each other.

    (1) Increases all physical damage you deal when a two-handed weapon is equipped by 2%/4%/6%
    (1) Reduces the cooldown of your Piercing Strike and Stoic Strike by 3%/6%/10%
    (1) Your Ranger Strike critical hits reduce the remaining cooldown of your Reverse Grip by 3/6/9 seconds
    (2) When you are struck by a melee attack, your parry chance is increased by 1%/2%/3%, and the remaining cooldown on your Blade Twisting is instantly reduced by 8 seconds, stacks up to 5 times. Effect has a 3 second cooldown.
    (2) When you cast Piercing Arrow, your movement speed is increased by 15%/30%/45% for 6 second
    (3) When you critically hit with your Multi-Throw, your next Slash will cost 25%/50% less Energy
    (3) Reduces damage taken by 4%/8%/12%, and reduces the duration of movement impairing effects by 10%/20%/30%
    (3) Finishing Blow
    (4)Reduces the chance you’ll be critically hit by melee attacks by 3%/6%, and increases all of your attributes by 2%/4%
    (4)You gain 3%/6%/9% of your attack power as stamina, and increases the melee and ranged haste of all party and raid members within 100 yards by 3%/6%/10%
    (4) Increases the damage of your Counterattack by 50%/100%, and causes it to strike a second nearby enemy
    (5) Reduces the cooldown of your Punishing Blow by 10/20 seconds, and your Kick costs 8/15 less/no energy
    (5)When you deal damage with any ability, you gain 5% of the damage done as bonus armor. Total armor cannot exceed 35% of total health.
    (5) Increases the critical strike chance of your Ranger Strike, Stoic Strike, and Piercing Strike by 5%/10%/15%
    (6) Increases your dodge chance by 3%/6%/9%, but reduces your melee haste by 1%/2%/3%
    (6)Reduces the Energy cost of your melee abilities by 2/4/6, and gives your Ranger Strike hits an 11%/22%/33% chance to reduce the victim’s physical damage by 10% for 20 seconds
    (7) Stoic Strike

    Nature

    Mastery:
    Heal
    Reduces your attack power by 60%, but you gain 270% of your attack power as spell power
    Your Heal and Mend grant your target Ranger’s Fortitude for 6 seconds, reducing damage taken by x%. When you cast Heal on a target affected by Ranger’s Fortitude, you instantly regenerate y energy.

    (1)
    (1)
    (1)
    (2)
    (2)
    (3)
    (3)Spells of the Wild
    (4)
    (4)
    (4) Hands of a Healer
    (5)
    (5)
    (5)
    (6)
    (6)
    (7)Live by the Sword














    Glyphs
    Prime
    Stoic Strike – Increases the threat generated by 200%, and allows you to use avoidance while casting, but reduces the overall damage by 20%
    Ranger Strike – Your Ranger Strike critical hits refund 5 Energy
    Grip of the Wild – Casting Grip of the Wild twice in a row increases all threat generated by 80% until canceled
    Reverse Grip – Your Reverse Grip only increases attack speed by 15%, but gives you a 40% to deflect spells while active.
    Grip of the Wild – Increases the damage of Grip of the Wild by 300%, but removes the taunt effect, and gives it a 5 second cooldown




    Major
    Mend – Reduces the cooldown and healing of your Mend spell by 30%, and gives the periodic healing from your Mend a 50% chance to abolish 1 disease effect, 1 poison effect, and 1 magic effect
    Kill Shot – Kill Shot critical hits reduce the victim’s movement speed by 50% and attack speed by 20% for 8 seconds.
    Last edited by redsunrising15; 2011-02-06 at 04:30 AM.

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