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  1. #41

  2. #42
    Quote Originally Posted by SushiBarrel View Post
    manage to get above 1k yet? lol
    can you understand english? I said GET USED, not I USED.
    A whole different story.
    and you don't wanna know my ratings, or you will make fool of yourself.

  3. #43
    Deleted
    Quote Originally Posted by Thrashaholic View Post
    Fury just won't work in 3v3, if we're talking 3v3 I'll get onto that. Anyway Fury relies you and your team to blow trinkets and CD's then set up the kill just for the warrior, if the opposing team is only average (Excluding TSG, anyone who plays this combo is retarded) they will know to kite / play defensive for around 10 seconds also using enrage dispells then they have 5minutes to get a kill against the fury team, it's far too RNG and CD dependent compared to Arms where you can chose what to proc when you want and has better sustained damage.
    Ain't a top pvp'er but I do agree with this statement. On patch day, spent some time looking up some articles, respecced and crafted myself some weapons. Now after testing fury out in BGs, the burst is really insane if I have all my CDs available. However, I am really dependent on those CDs. My damage isn't low but it's not mind boggling either. Might give arms a go next just for a laugh.

  4. #44
    i think id personally stick as arms for pvp, if i dont have dps cd's up my damage output is going to be much higher than fury, for reference i get 40k ms and slam crits at full stacked ltts, yeah ill take that over fury's 12 window over insane burst. As far as closing distance umm the guy who said walk up to them isnt joking, in both arena's and bg's you can ride a mount and close in easily with it, i do it every arena match i play.The only two classes hard to stick to are mages and hunters. If your doing arena's then maybe you should just go hammer their easier to catch buddies.

  5. #45
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Hakto View Post
    ret has a movement buff and stun, rogues have shadowstep, sprint, stuns and vanish, dk's have chains and death grip, druids have feral charge, shamans have shock and earthbind - your point?
    So ONE other class has charge, YOUR point ? Can't see less link between Shaman shock and charge O_o Or is every CC equivalent to charge for you ?

    Warrior has : charge, hamstring (snare PLUS root), percing holw (aka "you'll never run away"), throwdown, intervene, fear, spellreflect

    "ho nozzzz I can't dual charge anymore"
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  6. #46
    Deleted
    Quote Originally Posted by Ealyssa View Post
    So ONE other class has charge, YOUR point ? Can't see less link between Shaman shock and charge O_o Or is every CC equivalent to charge for you ?
    Strange isn't it? But yeah, you can easily draw a connection between slow effects and charge because almost every class seems to have one these days. Just to draw a list from my limited experience; shamans can shock, DKs can chain, rogues can poison, mages can frostbolt (or Slow if they are arcane), and the list goes on. I've been pvp'ing quite a lot recently, to my usual casual few matches a day and there is so many ways to slow a warrior down that it isn't even funny.

  7. #47
    Quote Originally Posted by Ealyssa View Post
    hamstring (snare PLUS root), percing holw (aka "you'll never run away")
    if you really find Hamstring and PH so powerful, I can't understand what game you are playing.

    The mechanics are broken, not the fact that we can't dual charge anymore. Open your mind.

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