"This fight sucks for melee"
Ever hear this? Ever use this? Some fights are just better for some group configs than others. So what are the odds you're stuck with a crappy group?
Each LFG group will have 3 dps-members required. There are currently 22 DPS specs in the game, 10 melee 12 ranged. Blizzard seems to want them all to be viable and played, often buffing underused classes simply because they're underused, and nerfing overused/FotM classes because, if everyone's playing them, they must be too good. It's a ride on the buff-nerf waterpark, to be sure, but they seem to want them all usable. Let's pretend, therefore, they're equally common in LFD.
This, then, is the probability of getting a particular group situation:
All 3 melee: 9%
2 melee 1 ranged: 34%
1 melee 2 ranged: 41%
All 3 ranged: 16%
So far, it'd be valid for Blizzard to balance fights around 1 melee 2 ranged, the most likely result, despite a nearly 1-in-10 shot that you get gimped with an all-melee suckfest. It makes no sense for them to design fights around melee-heavy groups, which even their ideal all-specs-equal model cannot create often. This means most fights will suck for that 9% chance.
Variation 1: Removing PvP specs
Arms warriors and Subtlety rogues have a well-deserved reputation for being much better at PvP than PvE. Let's pretend these two groups never queue up for LFD at all, ever. The numbers get slightly better under such cases.
All 3 melee: 6%
2 melee 1 ranged: 29%
1 melee 2 ranged: 43%
All 3 ranged: 22%
There isn't actually a huge change here. The chance for an all-melee group drops, but only by about 3%, which is only really noticable if you run a LOT of dungeons.
Variation 2: Dual Spec DPS
Only druids and shaman are capable of switching from melee to ranged if the situation calls for it. Even with dual-spec, however, the odds of a random druid or shaman being coincidentally range/melee dual spec is 1 in 3 if all specs are equal (in my opinion, the odds are actually lower, since heal specs get you into more places than dual dps-specs). Then what?
The odds of being stuck with 3 melee DPS drops, but not much. It's about 8% if you include the PvP-classes. It still rounds to 6% if you remove the PvP-classes. Sadly, dual-spec DPS are doing themselves and their guild a favor (they themselves can never be locked in an all-melee group, because they can switch) but not the LFD-using world at large. Sorry.
Variation 3: What if you ARE a melee DPS?
The odds of being stuck in a group of melee-only DPS is a whole lot higher if you happen to be melee yourself. Even with the most helpful assumptions above (i.e. removing PvP-specs and counting in dual-dps specs), your chance of landing in a group with two other melee is 15%, which is pretty bad, like two-and-a-half times higher bad. it is a shame, seeing how melee DPS is only barely a minority in the DPS group, but the mathematics simply screw them by lumping them only in with each other about one time in six.
Conclusions:
-- Blizzard has no valid reason to make dungeon (and, therefore, raid) bosses best handled by pure melee DPS. It's the least likely situation by all accounts.
-- If you run a random dungeon every day, you will probably get an all-melee loser group more than every other week. If you are melee yourself, you'll see it once a week at least.
-- Dual-DPS spec characters don't help the odds much, except for themselves.
Breccia