At the HC dummy:
Pre-patch: Peak with CDs at 14k, evened out at 11.5k after 5mill dmg
Now: Peak with CDs at 17.5k, evened out at 14.7k after 5mill dmg
Pre-patch: 18-19k depending on my buffs
Now: 25man Full raidbuffs including flask/well fed: 25k dps
My gear is not optimal, still have 3 pieces without haste, avg iLvL 356
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For warlocks, affliction was behind in dps compared to destro and demo. However, I have noticed that affliction is on par with destro since the patch. I have not tested demo yet so I could not tell you how it was affected. To be honest, keeping the Improved Soul Fire buff up was messing with my affliction rotation to where I never felt like I could get into a rhythm. Perhaps it was simply removing that monkey-wrench that has caused me to be more effective even though 15% extra haste is a huge theoretical dps increase.
---------- Post added 2011-02-10 at 03:10 PM ----------
In my opinion, the most important thing for destro that got improved was having the Improved Soul Fire buff become able to be refreshed without the current buff expiring first. This simple thing made my rotation much more fluid.
And, yeah...didn't see this was a priest forum -.-
Last edited by llcjay1; 2011-02-17 at 10:20 PM.
Monday night I was averaging about 18k dps as survival on valiona, and after 4.0.6 I'm pushing 22-23k as marksman. What I'm disappointed in is how our fury warrior was doing about 20k, then when patch hit he does 24k >.>
^ Priest forums yo
Did our first raid tonight, and i've seen a good 3k + dps increase on pretty much every fight, bar halfus (12k increase). Logs here. Everything except BH was 9 manned so I expect i'll get higher next reset, due to shorter fights and what not.
on a real encounter situation you simply won't have time to sit and watch your 2.6+ cast to be fired, it's just like hardcasting soulfires from 100% to 0 for a lock
on the other hand people are QQing in BGs
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was raiding last night, took down halfus and conclave of wind last night
did 35k dps on halfus
and just 13k on conclave (muchy jumpy jumpy between platforms and killing some adds to)
got ilvl 352 and no set 2 bonus
Elmachino - Bloodfeather EU
Mine is much better as well. I am raiding 10man without Lock, so no DI for me, but I noticed an increase on Magmaw to 20-21k dps (comparing to other Spriests doing 23k or more with DI, that seems about what I should be at). That's definitely an increase.
I noticed problems with my Archangel though... It gave me way more mana back before, as if it would crit, it was more than 5%. Now, it sometimes doesnt even go to 5% - and yes, I only use it when it "glows". Is there a bug with it? I usually don't really have manaproblems but on Magmaw it got close, since I aoe the adds as well. And using Archangel there when it was fully stacked, didnt even make my Manabar jump for more than 2%... It's confusing.
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well patch 4.0.3 i would usualy do about 9k-14k dps as a ret paladin, in full blues,
in 4.0.6 i can do about 10k - 21k dps in full blues, lol its really retarded how rng affects my dps
Ok now you can stop posting about your dps in the priest subforum if you are not a priest :P
10 man raids, im around 22-23k dps, tailing our warlock, damn you...
heroics i can ease up on the 20'ish + , depending on buffs ect.
Dummy, silly 14k lol -_-