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  1. #41
    Deleted
    I wonder:
    1) if you already completed at least once every daily in TB - will you get automatically this achi when log on?
    2) will the haste bug affect warlocks in any way?
    3) when that bug will be fixed?

  2. #42
    Legendary! MasterHamster's Avatar
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    Quote Originally Posted by Snore View Post
    Not happy, things are going back to WOTLK difficulty. GJ.
    Lol.

    Not even if they halved all incoming raid damage we'd be back to WotLK difficulty
    Active WoW player Jan 2006 - Aug 2020
    Occasional WoW Classic Andy since.
    Nothing lasts forever, as they say.
    But at least I can casually play Classic and remember when MMORPGs were good.

  3. #43
    but the server correctly prevents it as they in fact do not.
    Really? The server isn't considering the haste on generating resources and still correct?
    Welcome Rogues and Death Knights to the SCREW-U KINGDOM. Feral Druids and Hunters would like to say they are happy to receive you, but we in fact were willing to escape from here, not having more neighbors.

  4. #44
    Keyboard Turner
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    Quote Originally Posted by cnas View Post
    This happens to me aswell :S~ What's going on here? My game launcher tells me its up to date, but the ingame patch no. still says 4.0.3 and im prompted to again download the patch.

    Does anyone know a cheapfix to this? Perhaps I can download the patch somewhere and apply it?

    ~ Update: When I restarted WoW it finally looks like it started the proper download.
    This was also happening to me on my x64 version, tho x86 seemed unaffected. As for x64, I had to start the Launcher from within the WoW folder itself.

  5. #45
    Quote Originally Posted by Keosen View Post
    Very nice tweaks on HC raids they will tune encounters to a more logical level of difficulty in 10man.
    Like it or not guilds like mine dont run icc/black temple difficult raids until they they get the nerfs or the luck of the noob buff. I already did the hard raids in vanilla and BC i dont want to do the hardcore scene anymore.

    In order for a guild like mine to clear all the raid bosses right now willingly (we could probably put together a crew to clear all this current stuff but really just dont want to.) they all need to be nerfed down to about SSC level. which means to a level where about 8 good players in your raid can carry 2 not so great players who you refuse to leave behind just because blizzard tells you you have to.

    So, minus the nerfs or the ICC buff, if the bosses now stay about as hard as they are and all the bosses from here are out are just as hard? then a guild like mine is done raiding WoW.

    we will run kara and nax 2.0 and ZG and aq20 and UBRS and Ony, the raids most of you call jokes, because thats the level we want to play on and should be allowed to. And if blizz doesnt make these current bosses kinda like those, or whip out a Kara entry level raid type instance, then I guess we have no choice but to start checking out other games.


    so its really up to blizzard. make raids for the top 5-10% only and watch the other 90% go play rift or give the 90% something to raid too.

  6. #46
    At last they have acknowledged the haste bug that has existed most of the way through WOTLK and we fed back about on beta for the DK runes, it was a mess.

    Client/Server disagreements are way overdue for fixing, fed up of seeing a full energy bar and "you do not have enough energy for that".

  7. #47
    thats right, lets hot fix the poor mages because they qq about hurricane proccing off sheep..

    what about hurricane/power torrent proccing off soul harvest for locks?????

    once again we are an after thought

  8. #48
    Quote Originally Posted by Archermit View Post
    halfus nerfed....ues you can argue that since the dagons dont apply vengence when freed is a buff but who apart from the tank is atking them while they are up? Bow they die easier and you will more time on the boss. i really hope they stop nerfing ( or "balancing" as they call it) content. I was loving the challenge
    I disagree. It means that Halfus' abilities stay at full strength for longer. So for instance, if you get the Nova Drake, you'll be eating Novas over the whole raid till you kill it. Same with the Time Warden, eating fire balls till it dies. Unless they nerf the drake health to trivial "flick it and it dies" levels, you're going to be eating a LOT more raid damage in the beginning of the fight in most configurations.

  9. #49
    Quote Originally Posted by Divinity View Post
    Becouse you are bad in this game doesn't mean that only nerds are doing heroics. Many 3 n 4 day raiding guilds are @ 6/12 hc + (like my guild). Got life, got studies and still have some time to play.

    Go for 5m hc and be happy that u will be able FINALLY finish one (with ur cool buffs). ~~
    dude they ar not nerfing them only fixin if you realy ar on 10 man 6+hc you should know how hard and how buged they ar over a half 10 mans hc ar harder then 25 mans they need to be tuned

  10. #50
    Quote Originally Posted by Sodia View Post
    dude they ar not nerfing them only fixin if you realy ar on 10 man 6+hc you should know how hard and how buged they ar over a half 10 mans hc ar harder then 25 mans they need to be tuned

    Bro.... spellcheck is your friend. Firefox has an addon you can install to do it for you. Since, uh, school is obviously not working out for you.

    How's this patch working out for all you Blizz fanbois? How much crappier does the product have to get before we can all agree this game is heading in the wrong direction?

  11. #51
    25-man raiders once again upset that they've been told even in ICC that 10-man Hards were tougher due to being overtuned, or basically, just not tested at all it seems. They didn't like to hear that 10-mans were harder because they had an ego about 25-mans being the "real deal", and thus they were not. Some of the hard modes were nearly unbeatable without BiS and some really-really lucky RNG.

    This is what happens though because Blizzard didn't take enough 10-man raiding guilds into the beta to test, taking in more 25-man guilds who either tested just 25-mans, or just tried to slam 10-man raiding guilds by saying 10-man modes were easy, yet they failed or didn't even try them, thus Blizzard didn't test them thoroughly.

    It's about time they fixed that stupid haste bug, it has been going on since Wrath basically, and was annoying as hell. It was just that supposedly they couldn't see it internally, and when they finally got to trying it via retail observation they finally listened.

  12. #52
    Quote Originally Posted by DrgnDancer View Post
    I disagree. It means that Halfus' abilities stay at full strength for longer. So for instance, if you get the Nova Drake, you'll be eating Novas over the whole raid till you kill it. Same with the Time Warden, eating fire balls till it dies. Unless they nerf the drake health to trivial "flick it and it dies" levels, you're going to be eating a LOT more raid damage in the beginning of the fight in most configurations.
    No no no no no. WRONG. Either you missreaded it, or you dont understand the encounter.
    Anyway, this change doesnt really change the way you must do this fight. You still need to free multiple drakes to nullify nasty side effects (super fast shadow nova, super fast fireballs, attack speed buff) but the only things that changes is that the boss receives the %damage debuffs when the drakes are KILLED, and not when they are UP and set free. So you basically need to kill all 5, I assume.

  13. #53
    Deleted
    Or they should be on par with the last normal bosses? Heroic mode isn't a "reset", it's a improvement over what you alread did. Unless your raid is alread decently geared for that and know what you're doing, but still having problems, than that could be the case.
    We thought nefarian was alot more doable than halfus was. With nefarian there are tactics to be executed well, and that takes learning. On halfus the tanks could die out of nowhere unless you ran with 3 tanks and 4 healers. No amount of learning can prevent oneshots.

    Now, in this log were still learning and had 4 things pulled, but this still shouldn't happen.

    [21:06:48.017] Storm Rider hits Felian 73755
    [21:06:48.067] Orphaned Emerald Whelp hits Felian 10857
    [21:06:48.078] Orphaned Emerald Whelp hits Felian 10329
    [21:06:48.078] Orphaned Emerald Whelp hits Felian 11790
    [21:06:48.078] Orphaned Emerald Whelp hits Felian 8641
    [21:06:48.078] Orphaned Emerald Whelp hits Felian 9234
    [21:06:48.078] Orphaned Emerald Whelp hits Felian Miss
    [21:06:48.078] Orphaned Emerald Whelp hits Felian 11430
    [21:06:48.745] Orphaned Emerald Whelp hits Felian 7119
    [21:06:49.295] Time Warden hits Felian 31883 (O: 14553)
    [21:06:49.699] Felian dies
    Death's like these were very common for us (this is a feral):

    [23:12:15.658] Nether Scion hits Yberi 49394
    [23:12:15.708] Storm Rider hits Yberi 51675
    [23:12:17.556] Nether Scion hits Yberi 53412
    [23:12:17.556] Storm Rider hits Yberi 47733
    [23:12:18.010] Yberi dies

    It wasn't always the burst that did it. But if a drake or whelp pack can pull out between 15-25k dps on a tank if you're unlucky, yeah.. Good luck healing that when there's 2 of those on 1 tank, and 1 + the boss on the other tank, with a raid that's taking some damage aswell. The healing reduction doesn't help at all either.

    Both of our tanks are in almost full 359 aswell, I'm missing 3 items in my tank set, and the bear is missing 2.
    Last edited by mmocf3a1a1b543; 2011-02-09 at 03:24 PM.

  14. #54
    Deleted
    Rank 2 of Fingers of Frost now has the correct proc chance.
    Inscreased from 4.0.3 ? Descreased ?

  15. #55
    Quote Originally Posted by Alianthos View Post
    No no no no no. WRONG. Either you missreaded it, or you dont understand the encounter.
    Anyway, this change doesnt really change the way you must do this fight. You still need to free multiple drakes to nullify nasty side effects (super fast shadow nova, super fast fireballs, attack speed buff) but the only things that changes is that the boss receives the %damage debuffs when the drakes are KILLED, and not when they are UP and set free. So you basically need to kill all 5, I assume.
    OK, yeah, reading your post and rereading the notes, I think you're right. So it's really not a huge buff or nerf either way. I miss-read the hotfix.

  16. #56
    Quote Originally Posted by garion55 View Post
    Like it or not guilds like mine dont run icc/black temple difficult raids until they they get the nerfs or the luck of the noob buff. I already did the hard raids in vanilla and BC i dont want to do the hardcore scene anymore.

    In order for a guild like mine to clear all the raid bosses right now willingly (we could probably put together a crew to clear all this current stuff but really just dont want to.) they all need to be nerfed down to about SSC level. which means to a level where about 8 good players in your raid can carry 2 not so great players who you refuse to leave behind just because blizzard tells you you have to.

    So, minus the nerfs or the ICC buff, if the bosses now stay about as hard as they are and all the bosses from here are out are just as hard? then a guild like mine is done raiding WoW.

    we will run kara and nax 2.0 and ZG and aq20 and UBRS and Ony, the raids most of you call jokes, because thats the level we want to play on and should be allowed to. And if blizz doesnt make these current bosses kinda like those, or whip out a Kara entry level raid type instance, then I guess we have no choice but to start checking out other games.


    so its really up to blizzard. make raids for the top 5-10% only and watch the other 90% go play rift or give the 90% something to raid too.
    World first regular kills were done in leveling greens and blues. If you guys can't do it with full 346 loot and crafted epics like the rest of the population of casual gamers maybe you should take your own advice and start looking for a new game.

  17. #57
    Quote Originally Posted by Nastified View Post
    Bro.... spellcheck is your friend. Firefox has an addon you can install to do it for you. Since, uh, school is obviously not working out for you.

    How's this patch working out for all you Blizz fanbois? How much crappier does the product have to get before we can all agree this game is heading in the wrong direction?
    well then give as some constructive resons all you did was insultin my bad spelling and spitin on blizz well my speling is bad but at last i'm not a sad trol

  18. #58
    Glad they fixed the fire etched dagger swing speed, all the rogues will want that now... /facepalm

  19. #59
    Deleted
    Quote Originally Posted by Tinuviel View Post
    Yeah right, for an average guild, wind side is the most difficult, and i can tell you that you will see a lot of Conclave HM kills in the next few days, just because of those two nerfs. Getting instantly targeted by a windblast after a shield was something difficult to avoid for most people, now that you have a complete 5 seconds, it's just a joke. The debuff could also cause some deaths if you were low on shield dps, so please... It's indeed a huge nerf to Conclave HM.


    Much more of a nerf than a buff imo. With the HP nerf you can still keep a heavy healer comp...

    Other than that i agree with you, just, Maloriak is now a joke, and Magmaw much more doable.
    @Conclave: 2 more seconds on windblast precast won't change so much. If you now didn't managed to see where it comes, two more seconds won't allow you to do now. And yeah I know, sometimes we still wipe due to terrible windblasts at the beginning, but not very often. The reduced debuff does not affect anything at all, since at the first stormshield noone has too much stacks even with 10% more damage as it was to die within the stormshield.

    @Omnotron: 10 minutes are still not so much to kill this encounter easily in time, espacially when you're in an avarage guild as you said ^^

  20. #60
    Deleted
    is this haste bug fixed ??

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