I wonder:
1) if you already completed at least once every daily in TB - will you get automatically this achi when log on?
2) will the haste bug affect warlocks in any way?
3) when that bug will be fixed?
I wonder:
1) if you already completed at least once every daily in TB - will you get automatically this achi when log on?
2) will the haste bug affect warlocks in any way?
3) when that bug will be fixed?
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Really? The server isn't considering the haste on generating resources and still correct?but the server correctly prevents it as they in fact do not.
Welcome Rogues and Death Knights to the SCREW-U KINGDOM. Feral Druids and Hunters would like to say they are happy to receive you, but we in fact were willing to escape from here, not having more neighbors.
Like it or not guilds like mine dont run icc/black temple difficult raids until they they get the nerfs or the luck of the noob buff. I already did the hard raids in vanilla and BC i dont want to do the hardcore scene anymore.
In order for a guild like mine to clear all the raid bosses right now willingly (we could probably put together a crew to clear all this current stuff but really just dont want to.) they all need to be nerfed down to about SSC level. which means to a level where about 8 good players in your raid can carry 2 not so great players who you refuse to leave behind just because blizzard tells you you have to.
So, minus the nerfs or the ICC buff, if the bosses now stay about as hard as they are and all the bosses from here are out are just as hard? then a guild like mine is done raiding WoW.
we will run kara and nax 2.0 and ZG and aq20 and UBRS and Ony, the raids most of you call jokes, because thats the level we want to play on and should be allowed to. And if blizz doesnt make these current bosses kinda like those, or whip out a Kara entry level raid type instance, then I guess we have no choice but to start checking out other games.
so its really up to blizzard. make raids for the top 5-10% only and watch the other 90% go play rift or give the 90% something to raid too.
At last they have acknowledged the haste bug that has existed most of the way through WOTLK and we fed back about on beta for the DK runes, it was a mess.
Client/Server disagreements are way overdue for fixing, fed up of seeing a full energy bar and "you do not have enough energy for that".
thats right, lets hot fix the poor mages because they qq about hurricane proccing off sheep..
what about hurricane/power torrent proccing off soul harvest for locks?????
once again we are an after thought
I disagree. It means that Halfus' abilities stay at full strength for longer. So for instance, if you get the Nova Drake, you'll be eating Novas over the whole raid till you kill it. Same with the Time Warden, eating fire balls till it dies. Unless they nerf the drake health to trivial "flick it and it dies" levels, you're going to be eating a LOT more raid damage in the beginning of the fight in most configurations.
Bro.... spellcheck is your friend. Firefox has an addon you can install to do it for you. Since, uh, school is obviously not working out for you.
How's this patch working out for all you Blizz fanbois? How much crappier does the product have to get before we can all agree this game is heading in the wrong direction?
25-man raiders once again upset that they've been told even in ICC that 10-man Hards were tougher due to being overtuned, or basically, just not tested at all it seems. They didn't like to hear that 10-mans were harder because they had an ego about 25-mans being the "real deal", and thus they were not. Some of the hard modes were nearly unbeatable without BiS and some really-really lucky RNG.
This is what happens though because Blizzard didn't take enough 10-man raiding guilds into the beta to test, taking in more 25-man guilds who either tested just 25-mans, or just tried to slam 10-man raiding guilds by saying 10-man modes were easy, yet they failed or didn't even try them, thus Blizzard didn't test them thoroughly.
It's about time they fixed that stupid haste bug, it has been going on since Wrath basically, and was annoying as hell. It was just that supposedly they couldn't see it internally, and when they finally got to trying it via retail observation they finally listened.
No no no no no. WRONG. Either you missreaded it, or you dont understand the encounter.
Anyway, this change doesnt really change the way you must do this fight. You still need to free multiple drakes to nullify nasty side effects (super fast shadow nova, super fast fireballs, attack speed buff) but the only things that changes is that the boss receives the %damage debuffs when the drakes are KILLED, and not when they are UP and set free. So you basically need to kill all 5, I assume.
Even Guild - Ysondre FR http://www.wowprogress.com/guild/eu/ysondre/Even
My Resto/Balance Druid : http://eu.battle.net/wow/fr/characte...oshelol/simple
We thought nefarian was alot more doable than halfus was. With nefarian there are tactics to be executed well, and that takes learning. On halfus the tanks could die out of nowhere unless you ran with 3 tanks and 4 healers. No amount of learning can prevent oneshots.Or they should be on par with the last normal bosses? Heroic mode isn't a "reset", it's a improvement over what you alread did. Unless your raid is alread decently geared for that and know what you're doing, but still having problems, than that could be the case.
Now, in this log were still learning and had 4 things pulled, but this still shouldn't happen.
Death's like these were very common for us (this is a feral):[21:06:48.017] Storm Rider hits Felian 73755
[21:06:48.067] Orphaned Emerald Whelp hits Felian 10857
[21:06:48.078] Orphaned Emerald Whelp hits Felian 10329
[21:06:48.078] Orphaned Emerald Whelp hits Felian 11790
[21:06:48.078] Orphaned Emerald Whelp hits Felian 8641
[21:06:48.078] Orphaned Emerald Whelp hits Felian 9234
[21:06:48.078] Orphaned Emerald Whelp hits Felian Miss
[21:06:48.078] Orphaned Emerald Whelp hits Felian 11430
[21:06:48.745] Orphaned Emerald Whelp hits Felian 7119
[21:06:49.295] Time Warden hits Felian 31883 (O: 14553)
[21:06:49.699] Felian dies
[23:12:15.658] Nether Scion hits Yberi 49394
[23:12:15.708] Storm Rider hits Yberi 51675
[23:12:17.556] Nether Scion hits Yberi 53412
[23:12:17.556] Storm Rider hits Yberi 47733
[23:12:18.010] Yberi dies
It wasn't always the burst that did it. But if a drake or whelp pack can pull out between 15-25k dps on a tank if you're unlucky, yeah.. Good luck healing that when there's 2 of those on 1 tank, and 1 + the boss on the other tank, with a raid that's taking some damage aswell. The healing reduction doesn't help at all either.
Both of our tanks are in almost full 359 aswell, I'm missing 3 items in my tank set, and the bear is missing 2.
Last edited by mmocf3a1a1b543; 2011-02-09 at 03:24 PM.
Inscreased from 4.0.3 ? Descreased ?Rank 2 of Fingers of Frost now has the correct proc chance.
Glad they fixed the fire etched dagger swing speed, all the rogues will want that now... /facepalm
@Conclave: 2 more seconds on windblast precast won't change so much. If you now didn't managed to see where it comes, two more seconds won't allow you to do now. And yeah I know, sometimes we still wipe due to terrible windblasts at the beginning, but not very often. The reduced debuff does not affect anything at all, since at the first stormshield noone has too much stacks even with 10% more damage as it was to die within the stormshield.
@Omnotron: 10 minutes are still not so much to kill this encounter easily in time, espacially when you're in an avarage guild as you said ^^
is this haste bug fixed ??