I usually play protection and my fury gear is half blues. Did numerous dummy tests with the following results.
Strength and Crit remains constant throughout. Only difference is swapping Mastery for Hit and vice versa.
Hit yields a +1k dps (I'm at around 12% hit) over heavy Mastery (8% hit) in my experience.
Reasons:
- My enrage uptime is better. More white hits land consistently. I seldom ever run to a situation that I cannot hit Raging Blow when the CD is up. With only 8% hit I had trouble keeping enrage up even with cycling zerker rage and deathwish carefully. Considering that Mastery mainly boosts RB and I can't hit it consistently with a heavy mastery build, that kinda defeats the purpose.
- Rage generation is very smooth. All GCDs can be hit consistently.
- Burning off rage with heroic strikes isn't that bad as thought. HS still crits for 14-19k.
- White melee damage is 2nd on my list (Top being Bloodthirst), hit is helping that out.
TL: DR
Hit is less useful in 4.0.6 but I do not think everyone should dump it all down to 8%. Having it slightly around 11-12% actually results in higher DPS.
Am I misguided in my thinking or missing something?
Thank you for your help and ideas in advance.