1. #1

    Boss fight - Rhonin (I posted this on the wow forums aswell)

    But wait, Rhonin can't be a boss, he's one of the good guys! Not when he gets mind controlled by SOMETHING UNEXPLAINABLE!

    The platform on which Rhonin stands is the same size as the Lich king's platform.

    Rhonin

    Numbers are subject to change

    HP - 215,000,000

    Difficulty level - *****

    Phase 1 (100%-80%)

    Rhonin is only a 1 tank fight. On pull he will begin to cast an interruptible fireball, 3 second cast that will hit a random target other than the tank. The fireball will hit you for 90% of your max health ticking for 3% of your max health every 2 seconds for 6 seconds (3 ticks leaving you at 1% without any heals.) Rhonin will cast a fireball every 10 seconds.

    Phase 2 (80%-70%)

    In phase 2 Rhonins' fireball will now SPLASH to anyone within 5 yards. Not a lot but you wouldn't want to splash that now would you. Rhonin will also begin mind controlling a random target for 10 seconds immediately mind controlling a new target when the previous MC is up. The mind controlled targets are immune to any type of CC and all have a different effect similar to Nefarions' class call in Vanilla BWL. MC'd abilities will be at the bottom of the thread and they are too open to change.

    Phase 3 (70%-50%)

    In phase 3, Rhonin no longer mind controls and fireball no longer splashes but he will now cast combustion at every 5%. Right before Rhonin casts combustion he will do a large AoE flamestrike that will hit everyone and give you a permanent debuff that ticks for 5k every 5 seconds. Also every 5 seconds a smaller flamestrike will appear and you have 1.5 seconds to move out of it. Getting hit by it will put another stack of flamestrike on you making you virtually unhealable if you get too many stacks. When Rhonin gets to 65%, 60%, 55% and 50% he will go to the center of the room and begin to channel combustion. 10 second channel that will make you take double the damage of how ever many stacks of flamestrike you have. For example if you have 3 stacks ~ 15k every 5 seconds you will now start to take 30k every 3.33 seconds for 10 seconds. Ideally by the time Rhonin gets to 50% you will only 4 stacks of flamestrike making the combustion he casts tick for only 40k per 3 seconds.

    Phase 4 (50%)

    Once Rhonin is finished casting his final combustion, he will ice block. As soon as he ice blocks, 2 flame orbs will start to follow 2 different people. Blizzards will also form around the map moving around similar to Saph in Naxx. A third element is the pillar of fire, similar to the flamestrike without the debuff, but it just does damage if you get hit by it. If a flame orb hits a player it will kill them. They can be slowed however. The trick here is to destroy 10 flame orbs which when gone will inflict 1% of Rhonins' health onto him thus making him lose 10% of his Hp by the end of this phase. To destroy a flame orb you must kite it into a blizzard to freeze it and then shatter it with a pillar of fire. Pillar of fire will go off every 3 seconds on a random raid member and it will have a 1.5 second cast time.

    Final Phase (40%-0%)

    Rhonin in his final phase is the hardest part of the fight. He still casts fireball which splashes again, there are still flame orbs, blizzards and pillars of fire and the flame orbs when destroyed still hurt Rhonin for 1% of his HP. Mind control is now on a cast timer, 1.5 second cast time that can be interrupted. When Rhonin gets to 5% he will cast channeled blast nova that will start to do AoE damage to players until everyone is dead. It starts to tick low hitting increasingly harder and harder, Rhonin must die before everyone else does.


    MIND CONTROLLED CLASS ABILITIES

    Mage - The mage will use his mirror images cooldown and the images will start to sheep random raid members. The sheep only lasts 2 seconds and can be dispelled, killing the images is best.

    Hunter - The hunter will spam freezing traps, literally fire them out at 5 different people. The trap can be dispelled.

    Warrior - The warrior will not have charge on a CD any longer and will charge spam random raid members stunning for 1.5 seconds until the warriors MC is up.

    Paladin - The paladin uses his lay on hands cooldown on Rhonin healing for about 300k, encouraging paladins to lay on hands earlier.

    Druid - The druid will cast wild mushrooms at random raid members exploding and damaging them.

    Death Knight - The DK will DnD the entire playing field inflicting aoe damage to everyone. It isn't a lot but could kill someone who didn't get healed after a fireball.

    Shaman - The shaman drops a grounding totem with 300k HP that must be destroyed before any spell damage can go back onto Rhonin. The shaman will also bloodlust for Rhonin.

    Rogue - The rogue will smoke cloud the Boss and give him tricks of the trade increasing his damage by a lot so the tank needs to move him out before he dies.

    Warlock - The warlock will fear random raid members with up to 6 people being feared.

    Priest - The priest will mass dispell raid members and cast 1 AoE fear while putting PW:S on Rhonin that absorbs 150k damage.


    Rhonin's heroic mode will be much more difficult obviously with many different effect being added to mind controlled targets. Their spells will be modified in horrific ways, for example if you dispell the warlock fear an infernal will instantly drop onto the dispelled target and do un-needed aoe damage to the raid.

  2. #2
    Data Monster Simca's Avatar
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  3. #3
    The wow forum post has more discussion about how the lore for this would make sense, I can't post links but if you go to the story forum you could see it there.

    ---------- Post added 2011-02-11 at 05:24 PM ----------

    Bump, let me know what you guys think.

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