Well every SP saw that coming i'm not surprised but the way it's done is rendering Mind sear useless again,
it seems that Blizz missed that they can't be so dumb to
- At first buff Mind Sear because they said that is doing too little damage,
- And then nerfing cause they buffed it a lot
- And now nerfing it again in it's primary (if not worse) state.
Well we should see how this will turn out, they just look so bad buffing Mind sear 15% then nerfing it for 10. If they ever want to have MS as a *decent* AOE they will be buffing it *again* soon. As couple of people before me said why not just nerf MB base dmg? That was the biggest reason why we were *alright* in the first place
and we dont have a mage for INT buff to top that off :'(
while hunters just top dps with out any of that sssstuff
---------- Post added 2011-02-12 at 01:09 PM ----------
for now Hunter Dk & Lock get that patch
when 4.1 hits its other 3 classes
probally they saw its to soon to go buffing boom sp & insert some random class here
Typical panic reaction from blizzard. They can't even distinguish single target dps from aoe. Single target dmg was high and aoe was still subpar.
Solution: nerf everything by 8%, 4 days after the patch. That's how much proof they needed to nerf priest. A priest buff on the other hand has and is always going to take months of subpar performance and a major patch to get implemented. Many other high damage specs have been left alone for months and their changes have been tested on PTR before they go live.
Mind Sear isn't getting buffed back in months.
Last edited by Renreb; 2011-02-12 at 12:38 PM.
Well we needed a little nerf, I felt that our dps was too high. When I was dpsing in heroics in my (heroic dungeon lvl) healgear with dps trinkets I did 10-11k easily. While some other guildys struggled to get to 10k while they have always been amazing dpses
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
The thing that worries me is that they will see all of the complaints relating to DI being the cause of our rather high dps figures (top3 is obviously too good for a priest in the eyes of Blizz) prior to the 8% nerf and will go on to remove the DoT increase component of the buff whilst not reverting any part of this change, leaving us all in a bit of a poor state overall.
Looks like the hotfix has gone live already. Did my TB dailies and I'm no longer able to get a mob under 25% with 3Spike->MB anymore. Yesterday, ~95% of the time, 3 spikes and a MB would get normal mobs below 25%, and today it was more the opposite...~95% of the time they'd still be at 27-30%.
What is this shit im waking up to?!
Beeing shadow was so fun this last week, finally beeing able to compete. But still, they trow us down. ALOT.
Would love to see a blue post explaining why we were buffed so much in the first place.
There are no hybrid classes anymore and there is no reason to make one class do more/less damage than another. Yes my shadowpriest can heal, but when he does heal he looses dps time. That is enough of a tax.
I don't care if shadow does shit DPS if we bring something more to the table such as higher VE heals or a stronger replenishment, but now everyone and their mom can heal up with mechanics and provide replenishment. All flavor is gone and dps justification is gone. Exactly how does blizzard feel each class should be and what are the justifications they use? Or maybe they just nerf and buff people in circles so everyone has a turn now.
The current nerf looks like it will mathematically make us on the lower side again. Lower than the point we were comparatively with other classes prior to them thinking we needed a buff.
And I really hope they aren't basing stuff off dark intent. If they are plz get rid of dark intent. I'd rather not have it because having it be accessible in the game is nerfing me ever more in that I don't play with locks.