my boomkin and spriest taking a hit. Shadowpriest = OP? lol.
For once we get a gift, and they take it away. Remember when spriest weren't considered for raids Classic/BC, when smitespec > shadowi n BC, PVPwise all BC- mid LK, no aoe until LK, our dps when TOC just came out... Whatever, spriest is a against all odds spec, or against all stigma and nerf spec. Our dps is earned and thorougly managed (multidotting/swp,vt always up on all targets). I only know 2 instances where our dps was amazing, LK fight (mindsear works on the ghosts, no else could do that, so why were people hating on us bc our dmg was so high on LK) and 4.0.6 pre-hotfix.
I find using an spriest rewarding over my mage which (seriously) isn't that hard at all to pull high numbers, I even went arcane in 4.0.3 for a challenge. I haven't played my lock in cata so I can't say anything.
Side note: 25 to 15%? WTF while locks still hold 25% shadow mastery. Aren't we suppose to be the true "shadow masters". I'd rather have base dot dmg reduced like what they did with aff locks.
Then again, whatever, we're spriests. We've been dealing with nerfs and "underppoweredness" for a long time, but I'll still stand by this spec. /rant
Your example with Star Craft is poo. SC is considered as an eSport where WoW, luckely, is not. Balancing is slightly different. Last but not least. SC balance aroudnd 'fixed' units possiblities not a player who can have a zillion possiblities, talents, gear etc. and on top of that .. pvp.
The shadow priest buff/nerf cycle:
Being underpowered for 6 months in ToC, no problem.
Being overpowered for 2 days, hotfix nerfed.
Keeping that example in mind, where can you turn to look at a whole group of really solid players? You look at the people doing the hardest content. When they try to balance arena, they dont balance around the worst %, they balance around the top % (anything from looking at what compositions the top % use to how strong each individual class is). Its not the content, its the source of essentially guaranteed high quality players.
I am very sceptical that blizzard researched and analyzed all the dps data and concieved and implemented a reasonable fix within 3 days time. They sure can't fix anything else that fast.
The very fact that the original patch was a somewhat logical buff to specific spells and the nerf is just a blanket % reduction to the entire shadow tree just does not seem well thought out.
Priests were rolling with numerous bugs since cata dropped and it took months to fix it, then only 3 days to slap down a global dps nerf undoing the rather needed mind sear buff along the way.
Waiting on the blue post that says "Whoops we accidentally nerfed shadow power to 5% instead of 15%. ETA of fix 6 months <3 ghostcrawler..."
Don't get me wrong we needed a nerf... well mindblast sure did... but this is too much.
L2not believe anything blizz says.
Guys, lets organize a protest in front of Blizzard's headquarter.
I'm going to be honest with you "Yay for being back to middle of the pack again." Tells me you have no idea what class balance is, you're SUPPOSED to be in the middle of the pack, if you're not then you need an adjustment. Blizzard rarely bothers to balance within 10% accuracy any way (IE pick the highest and the lowest comparable specs they will rarely be within 10% of each other on the same boss). If you only get a 8% nerf you're not going to fall to the bottom, the bottom is quite a bit farther away than that before Blizzard bothers to make an adjustment. According to the website YOU provided it would take a 20% nerf to bring Spriests below Elemental Shaman (a hybrid spell DPS spec just like shadow). The sky is not falling.
Keep in mind that in the current game there are a fair few specs which look at Shadow, with or without DI, and see a spec that they cannot really compete with. That's not class balance. Then the question becomes what is to be done; does Shadow need a nerf or do those specs need a buff? In this case it would appear Blizzard decided to nerf Shadow and not to buff the others. It's one thing to debate the merits of the various design issues and intents which make only a handful of specs true competitors with each other. It's another thing to complain about "unfair" nerfs which put you in line with your competition as outlined by Blizzard.
It just doesnt make sense to me, moreso it doesnt make sense why everybody was saying "yea you deserve the nerf because you were destroying damage meters" when the reality is we were just competing at the top among several different classes. Moonkins, dks, mages and warlocks were all right up there with us, with hunters/rogues/warriors a bit behind, and if SP doesnt have DI on them, then the first 4 are all ahead and the priest is with the hunters/rogues/warriors.
The proof that a hybrid tax still exists is inference of course. Most hybrids were below most pures prior to 4.06. The hybrids who were sitting equal to pures had downward damage adjustments, the pures who were sitting amongst the hybrids had upward damage adjustments. The net result makes it hard to believe Blizzard isn't still intending for mages, warlocks, hunters and rogues to do more damage than everyone else.
Good to know people can continue to try and harp on me for that one post though.