Great guide, tyvm. Created an account just to reply. I have been playing an Alliance Shaman since BC and I have always topped or been near the top of charts. Lately I have been getting schooled by the other dpsers in the guild where they can easily push 15k-16k and I'm sitting at 12k. So I read your guide and I'm excited by what I learned. I mean I spend a lot of time doing utility and moving; that's where this guide has really helped me.
The biggest thing I think for me is changing back to the mindset of raid PvE vs. solo and heroics. Glyph of Flame Shock only matters on bosses, Earthbind totem rooting, etc.. Switching out my Frost Shock button for UE for PvE. I know I'll lose credibility for saying it, but I didn't have Glyph of Flame Shock. I haven't even tested it yet, but after a few nights of frustrating DPS numbers I know it will be HUGE.
I really like the Stoneclaw suggestion; I do NOT use Thunderstorm on CD, maybe more like once a minute when I notice my mana getting below 2/3 or so.
I came here with the question of what am I doing wrong? The freeze frame tidbit on FE helped a lot. Questions I have for you guys are similar to that mechanic: Does Searing Totem update with your current sp? Flame Shock?
Really that question segues into my question about trinkets. Right now I have the JC figurine, normal Theralion's and a DMC:V. The DMC:V procs in the first few casts as anyone with it can attest; if I pop Searing Totem and Flame Shock, will they be updated with the buff ? Similar question to UE: Does anyone know if affects the DoT dmg or just the DD? I'm moving in enough fights that if their stats are "fixed" upon cast I should always UE+FS when moving.
I have heard that the JC figurine is better than Theralion's... but is heroic Theralion's better than the JC trinket?
The last thing I think I'm gonna do after sitting at this dummy for a bit (12.5k w/o EM for 6 min yay!) is get those power auras you use. Hitting 9 charges wayyy too often. Look up and right for LS, look up and left for searing totem and near my cast bar for Flame Shock... Too much pertinent info too far apart.
Again, great great guide. Only thing is I'd maybe suggest highlighting Stoneclaw a bit more. Throughout the guide you talk about not having mana issues.... I agree. I mean I just sat here at this dummy and chain casted for 10 minutes and got to 40%. Zero tstorms. And generally when I'm moving, I feel like I could use a shield. I use GotN when its up but that totem is cheap as hell and we have no other real earth totems.
Edit: Just did the Flame Shock and it definitely affects the whole cast, at least with UE. Got one raid dummy ticking at 1777, one at 1655. So yeah, its definitely fixed upon cast, now have 3 different DoT ticks going. UE+DMC:V had the highest. I assume Searing Totem is the same? So then I my question becomes about pulling mechanics.
Pulling with all totems and down, full mana. Searing totem first? It will bug and I'll have to recast.... 2 LBs first to trigger clearcasting/DMC:V, pop EM/trinket and then FS, LvB, ST? Or just FS, LvB, ST, pop CDs and go?
Last edited by yakatuus; 2011-02-15 at 10:52 AM.
Regular Theralion's is better than the JC trinket. I've got a section on trinkets to write up for questions like this, but the latest info I know of is here (Totemspot forum link)Really that question segues into my question about trinkets. Right now I have the JC figurine, normal Theralion's and a DMC:V. The DMC:V procs in the first few casts as anyone with it can attest; if I pop Searing Totem and Flame Shock, will they be updated with the buff ? Similar question to UE: Does anyone know if affects the DoT dmg or just the DD? I'm moving in enough fights that if their stats are "fixed" upon cast I should always UE+FS when moving.
I have heard that the JC figurine is better than Theralion's... but is heroic Theralion's better than the JC trinket?
It's really tight, but Theralion's Mirror comes out slightly ahead.
That assumes BiS gear, though. You can use Simulationcraft to get your own personal stat values and plug them into the spreadsheet for more personally accurate info, which may change the scaling.[/quote]
That's why my UI is entirely custom. The auras should give you pretty much every major piece of info you need in a couple relatively close areas.The last thing I think I'm gonna do after sitting at this dummy for a bit (12.5k w/o EM for 6 min yay!) is get those power auras you use. Hitting 9 charges wayyy too often. Look up and right for LS, look up and left for searing totem and near my cast bar for Flame Shock... Too much pertinent info too far apart.
I have a secret.Again, great great guide. Only thing is I'd maybe suggest highlighting Stoneclaw a bit more.
I hate Stoneclaw Totem. Passionately. It doesn't scale with gear, and the shield amount is relatively small. We need a decent defensive CD, and Stoneclaw isn't it.
But it's what we've got, which is why it gets the spot in the guide. Despite my seething hatred.
UE affects the next fire spell, not your own stats, so it will affect the entire cast duration. Intellect procs like DMC:V will spike the DoT damage while they're up, but it will fall back down as the proc expires.Edit: Just did the Flame Shock and it definitely affects the whole cast, at least with UE. Got one raid dummy ticking at 1777, one at 1655. So yeah, its definitely fixed upon cast, now have 3 different DoT ticks going. UE+DMC:V had the highest. I assume Searing Totem is the same? So then I my question becomes about pulling mechanics.
I FS and pop totems as I run into position, UE as well if I have a third GCD to burn. It's useful to drop a fire totem before the pull, for the 10% spellpower buff, but make sure you've got a second for your mana to top off first.Pulling with all totems and down, full mana. Searing totem first? It will bug and I'll have to recast.... 2 LBs first to trigger clearcasting/DMC:V, pop EM/trinket and then FS, LvB, ST? Or just FS, LvB, ST, pop CDs and go?
Quick question: Which results in more DPS?
Using Unleash Elements for a Flame Shock, or using it for a Lava Burst (assuming FS is up of course)?
Well isnt it better just to FS then UE and then LvB? Thats what I am doing while moving to the healing spot on bosses like Chimaeron. And then on the spot, dps untill its the poison, then stop and recast totems.
If you ever get into an argument and feel that is going south, just say the word "Hodor" in a soft, deep voice, a couple of times.
Don't clip Flame Shock.
As my main spec is resto, the elemental talent which converts spirit into hit is great but I have some questions regarding spirit gear. Does spirit sacrifice other stats? I looked at a necklace I got in a dungeon which has haste and mastery, but when I looked at resto necklace which has spirit, it only had crit. I was in the process of gathering another identical resto set which I could use for dps, but if spirit sacrifices other stats then Im worried that I might miss out on A LOT other stats. Also this might complicate gearing for my elemental spec.
I'm not entirely sure what you mean. Spirit is a secondary stat like any other. Every piece of gear has a certain number of "points" based on its item level that gets split between the secondary stats. So yes, a piece of gear with 150 Haste and Spirit is equivalent to a piece with 150 Crit and Mastery, itemization wise.
Endus small question, you advice agaisnt using EM+BL but is that considering it also gives +15% dmg and not only haste now?
I was assuming that aslong as we wherent pushing Lb under 1s it would be more eficient to combine them if possible.
great guide (again) i'm glad you included a lot of the discussion from the last guide. 4 sections i think you need to add (and i think you already mentioned one of them and touched briefly on the others) especialy since this is an ele101 type guide:
Trinket list (since the maths am are has hard >.<, not really, but people seem to be lazy/not understand how easy it is)
Using UE correctly
Opening Rotation (with/without UE, etc)
Tips for Specific boss fights, (searing totems on omni, glyphing for CL on Magmaw if your guild dps's worms, using swg and ue for amazing dps on V&T, being the guilds new favorite person on nefP2, etc)
i'm sure there are a bajillion other sections to add, but i think these would be good for new(er) players, especially ones just getting into progression.
Question: does ST snapshot the same way FE does? i thought it worked like a regular dot... if so, then recasting searing totem early in the fight (re:bug) may no longer be a bad thing...among other useful times to recast!! ?¿
Perhaps a section on how certain things like spell power fluctuate the damage of stuff like fs dots, while other things are 'snapshots', such as UE/EM damage boosts or FE casts?!?!?!?!
Final note: FE bug must have been fixed, can't find any undue misses this week.
Last edited by Mr.Pineapple; 2011-02-17 at 12:27 AM. Reason: highlighted the only important part of my post
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From 10 min at raid dummies:
Searing Totem definitely updates as your sp changes. 2650 at 10k sp... 2200 at 8200 sp. Interestingly it also appears to be affected by clearcasting, haste, and elemental mastery so I would assume crit as well.
The damage variance on Fire Elemental plus the long cooldown makes it difficult to test quickly
Flame Shock definitely does NOT update as your sp changes. This seems to be a particular effect of dots; as your dot is cast, it does X dmg. Dotting up multiple raid dummies shows this pretty quickly. Once you start to think of the mechanics its easy to see how the processing would go up if you had to recalculate buffs in real time with all those debuffs. But your pet has a set of statistics based on your stats which is updated in real time. Again this is easier on processing than having to keep stats for a pet in a database that you would have to reference and destroy upon every recasting.
Saying that... it also is evident pretty quickly that the Fire Elemental does not diminish swing or spell dmg as I drop these SP buffs. So it must have an actor table created.
I just got a heart to go with my DMC:V and man is it tough to get 5 casts off w/o DMC:V proccing. I assume that is intended, so it makes a very narrow window to drop FE totem if you are at the start of a fight. As noted earlier, this is useful in few (if any) fights. But this generally makes for a good case for this opening (with these trinkets) UE, FS, LvB, ST, LB, EM + trinket. This is also assuming you have a fire totem down already; I've just been trying to figure out where to drop a non bugged ST. What's nice about that setup too is that everything should come off cooldown around the 6 - 6.5 min mark, allowing you to pot hero and FE, which hopefully should be more useful than trying to catch them all at the beginning.
All in all it seems that any difference in FS damage is basically negligible. Perhaps 200 dps. Simply making sure it is up seems to be enough, and if you have a buff (EM or trinket proc etc) it seems you'd get much more damage our of an Earth Shock anyway.
Thanks Endus for this great guide, only one small question...
With Overload LBs and CLs now producing Rolling Thunder charges, doesn't Mastery become a stronger stat than Haste?
Nop. Mastery is still in theorycraft ( as in runed by simulation ) in almost all situations at least 5%-10% under haste. Intellect is easly twice the stat then haste or mastery.
Mastery was weaker than haste, so these changes are catching it up to Haste, but not (yet) pushing it much further. Binkenstein, over at Totemspot, ran some sims in, I believe, BiS gear and has Mastery at SLIGHTLY better than Haste at that point, but they're still so close that it makes no noticeable difference.