So, My guild has hit Cho'gall on 10 man, it's now our second week getting a decent amount of time on him. (we mainly raid 25's and mix it up between the 3 raid instances) The very first week, which was last week Monday, I'm not sure if it was some sort of bug or something, but we managed to burn cho'gall down to 48% before any adds spawned and before he had casted Fury of cho'gall. (Little curious why that happened) After that wipe the fight continued as normal. We made some reasonable progress but not much.
Anyway, tonight we bashed our heads against a wall for about 1hr 30 mins. We seemed to have issues with the tank that grabbed the Adds that spawned, would always stack up pretty quickly with his corruption (No he didn't stand in the blood) the fury of cho'gall timer seemed to allow for the same tank to pick the adds up each time, Is this how it is supposed to work? or should the tanks alternate between the add handling. We initially had some trouble with the killing of the slimes as well, mainly due to not being able to slow them. we seemed to keep wiping at around 40% due to A) peoples corruption getting way to high, B) having 4-5 adds down thus spawning shit loads of slimes.
We were running with the following setup tonight: Prot Paladin, Feral(tank) Druid, 2 x MM Hunters, Destro Warlock, Shadow Priest, Fire Mage, 2 x Resto Druid, Holy Priest.
I've read some tactics and seem some videoes where by people are using 2 healers instead of 3. Is this viable, and should it increase our DPS enough to actually hit p2, and not have any major issues with the slimes?
Thanks for any input.