Does psychic horror work as an interrupt for the adds going into phase 2? and if anyone knows a list of range abilities that does work for most range classes, my druid was claiming that his solar beam didn't interrupt either.
Does psychic horror work as an interrupt for the adds going into phase 2? and if anyone knows a list of range abilities that does work for most range classes, my druid was claiming that his solar beam didn't interrupt either.
Solar beam definantly interrupt, not sure about psychic horror tho, just try it
I doubt psychic horror would however silence "interupts all non-play casting for 3 seconds" should work
Interupts in PvE for mobs that are IMMUNE to STUN.
Racials
• Warstomp (Tauren)
• Arcane Torrent (Blood Elf)
Reliable Interupts:
• Paladins: Rebuke
• Rogues: Kick
• DK's: Mind Freeze
• Druids: Skull Bash
• Warriors: Pummel & Shield Bash
• Shaman: Wind Shear
Unreliable Interupts:
• Mage: Counterspell,
• Druid: Solar Beam, 1 min CD.
• DK: Strangulate 1 min CD talented.
• Warlock: Spell Lock 24 sec CD.
• Shadow Priests: Silence 45 sec CD.
• MM hunter: Silencing Shot, 20 sec CD.
Edit: Might have forgotten something.
Edit2: Yes, I did. Wind Shear added
Last edited by Juber; 2011-02-16 at 12:06 PM.
The beam will interupt a cast but wont silence as far as i know.
Juber you definetely forgot shamans' Wind Shear which is probably one of the most reliable once since the cooldown is low and it most definetely interrupts.
Regards
Yah we have shamans, pallies and warriors do the interrupting in P2 with range sprinkled in to get it if something happens. Priests should just DPS adds/Nef.