Originally Posted by
garion55
With all the changes this expansion one of the worst imo was changing the purpose of heroics. Not only did it have a negative effect on the playerbase but it wasted a lot of the Devs time and resources.
If cata had followed the previous two expansions the model would have looked like this
normal dungeons (333) > 10/25 raids (346), heroic 5 man (end boss 346) > heroic 10/25 (359)
but with just one small change
normals (333) > heroic 5's (346) > 10/25 (359) > heroic 10/25 (372)
that totally changed why we had heroics in the first place and has not benefited anyone that i can see. Heroics were always meant to be something on the side for raiders to do between raids, they werent used to gear up everyone to start raiding. ( and i mean at the beginning of an expansion not like middle wrath when everyone ran them for badges)
Why was this change made? My guess was a lack of content. Blizzard may talk about how they wanted to improve the playerbase, get them prepared to raid. Not buying it. You can take someone to a lava pit and teach them how not to stand in stuff. My guess is that they were just trying to increase the time it took to get raid ready. Normal dungeons to raid ready hardly takes any time at all, easier dungeons that can quickly be run over and over. With heroics being so long and time consuming its going to take the average player much more time to gear up. That means it takes longer to get players through the current content and gives blizz more time to release the next batch of content also.
The result of the change? Start with the devs time. How much time did they have to spend creating a Luck of the draw buff? Thinking about it, writing the code and testing it. They had no choice though you cant force the bad players into heroics and not give them a fighting chance to complete them. This buff would not have been necessary under the old expansion model since only good players would run heroics.
Dungeon finder and votekicking changes. With 5 good players in a heroic who want the challenge, there shouldnt be much reason to kick anyone other than just jerkish behavior. How much time was and is still being wasted on tweaking votekicking and messing with how dungeon finder works.
Premature nerfing. Its too soon in an expansion to be doing any kind of nerfs to a heroic. There were nerfs in BC but it was on crazy stuff like trash mobs one shotting geared, experienced players. If you put bad players in a heroic and its too hard they will scream nerf and blizz will eventualy capitulate. If you put good players in a heroic and its too hard those players will work twice as hard to figure out how to beat it. The devs have to think about nerfs this early though because you want to give the less skilled players a chance to finish the heroics. Previously they just left the instances hard and if the hardcore guys started complaining about a fight then you knew that it should probably be looked at because the hardcore guys wouldnt be whining for no good reason.
This was all valuable dev time that could have instead been spent trying to balance classes or fixing some of the many things wrong in this expansion like floating herbs.
Whats this change done to the playerbase? Probably the most damage of all. You can see the screaming on the forums. One side says they are too easy and the other says they are too hard and guess what? they are both right. Heroics have to be easy enough for the less skilled to finish yet hard enough to give the good players a challenge. So its a mixmash of both. Forcing the good players to carry the bad ones is leaving a sour taste in peoples mouths I imagine. The runs can very easily turn into 3 hour long wipe fests where everyone is screaming at each other. Thats no fun for anyone. This current system take all players good and bad and puts them on a professional stage and expects everyone to perform at a professional level. Its like benching half of the laker squad and replacing those players with thier dads and uncles, 30 years older than them, and expecting all the guys young and old to run up and down the court at the same pace for the entire game. It just doesnt work.
Good players want to zone in with 4 other good players and everyone play their role to the best of their ability and the instance be challenging. Having to deal with 1 or 2 players who just arent cutting the mustard just makes the whole run stink. And when the runs stink that gives people less incentive to want to try running them again which leads to tank/healer shortages and long LFD ques.
Hopefully next expansion blizzard goes back to the previous model and leaves the heroics for the heroes.