But if an encounter is trivialized by Body and Soul it is trivialized by a myriad of other class abilities. An aura around the boss that prohibits any kind of movement increasing effect might be inelegant, but it is effective. Nerfing an ability that is fun, interesting and makes Holy cast a spell it would never use otherwise for just one (or maybe two) fights isn't doing it for me. Especially when that ability is working very hard for making Holy PvP viable.
So I don't think it's a change for one fight. Blizzard deemed Body and Soul too powerful for some reason, and I'm interested in why.