Originally Posted by
Graviteh
I never liked how Blizzard tries to balance both PvP and PvE by putting everything under one blanket.
They may have done things to alter CC such as implementing diminishing returns and, most recently, standard 8 second CCs. That's not really enough. Even damage output ought to be altered in PvP zones. Some classes have ridiculous PvE damage, and just so happen to have some great mobility and perks. Those perks and damage ultimately get nerfed in PvP which directly hinder PvE performance (Looking at feral druids for the mobility part, your pve damage needs a boost :P). PvP and PvE should have different rules for how skills function.
I am 80% a PvE player, I have not done any major Arena play myself aside from Paladin/DK, so my points would probably be invalid in some eyes. But just look at some of the PTR changes: Recuperate buff? Recuperate is damn ridiculous. A mage and rogue should not be able to last forever. It's not right for PvP, but it has some small effect in PvE. Arms Warrior changes, too. The output in arenas is going to be ridiculous; they are one of the best bursts in arenas, and it's only getting better. This is clearly a change to make PvE more effective for Arms.
I really don't know why Blizzard won't just give spells and abilities a seperate "Organized PvP" effect or function, and then focus balancing there instead of making PvE changes which effect PvP, and vice-a-versa. Hell, a cover-all "40% less damage" in arenas would be welcomed.
---------- Post added 2011-02-24 at 09:48 AM ----------
No responses? :P
Not even a typical "TLDR QQ fag l2p scrub" post?