Death Knight (
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Recent DK changes
Going from 4.0.3 to 4.0.6, our goal was to lower Unholy death knight damage and raise mobility. Our 4.0.6 changes didn’t quite hit the mark (we undershot on damage and overshot on mobility), so we had to make additional adjustments. The nerfs to Death Coil and pet damage in 4.0.6 were never intended to compensate for the addition of Death's Advance, but were completely separate and PvE motivated. We felt that Unholy damage was too high in most PvE encounters, and it was necessary to reduce their dps output as a result. The mastery buff compensated for the intended adjustments a bit too much, so it was necessary to tune down those abilities again. An additional bug fix was also applied to Death and Decay that should not affect damage and was not a part of these balance adjustments.
Death's Advance was included to help address Unholy death knight mobility issues in PvP, but it turned out to be too effective, and so it was toned down. It should still help increase up-time on PvP targets though.
While these changes were up on PTR, we tend to get limited testing - particularly when there isn't new raid content to test - and the PTR is often of limited value for PvP testing. While we appreciate the efforts of the players who participated and sent us feedback, it’s still a relatively small sample size compared to the millions of players who experience the changes when they actually go live. Deploying quick fixes, especially nerfs, isn’t always popular among players, but when they're possible, we think it’s a better course of action in the long run than letting balance problems persist. We’ll continue to monitor these and other class issues and periodically step in as necessary. (
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Paladin (
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Hammer of the Righteous bug fix
This change to Hammer of the Righteous was a bug fix. Before the change, if the main attack missed the area attack also missed. If the main attack hit, the area attack could still miss.
Now, if the main attack misses the area attack also misses, but if the main attack hits, the area attack also hits. This means there is only one hit/miss roll for the attack, as opposed to two before.
We like that the design of this ability is different from other AoE attacks which have individual attack rolls. Hammer of the Righteous is a single attack with splash damage and we don't see a reason to change its design at this time. We just wanted to fix the consistency issue.(
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