I am talking about this change:
I couldn't find any thread on the topic, what confused me as I happen to think this is important. And a step in the absolute wrong direction.All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
I searched for an explanation on why they want to implement that change, but couldn't find any. So I have to guess:
Some people complained about the strict requirements on interrupting in 10man raids. Could this be a attempt to make this easier?
I don't know for sure, but I couldn't think of another reason. Maybe you know?
But to come back to what I said earlier: In my opinion this is a step in the the wrong direction as it makes melee DPS even more unnecessary.
There were a few discussions over the last week about the viability of melee in the current raid tier. And the conclusion of the discussion was mostly: "Current raid bosses favour ranged DPS, it is probably possible build a raid without melee DPS, but not without ranged DPS. One of the very few reasons to bring melee is their ability to interrupt."
So this change might lead to even more less raid spots for melee DPS. Why should a raid leader prefer a rogue over an other hunter/mage/lock when the tanks (and the heal shaman) can interrupt everything?
I think their must have been another way to make interrupting easier (and on a side note: we never had any problems with interrupts up to now) without making melee DPS even more unpopular. Makes me sad (and I don't even play a melee myself)