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  1. #81
    Another fishy idea:
    Code:
    Mastery: every point in mastery increases the damage and healing of holy shock and holy light by <reasonable>%
    You cannot afford being too slow so haste will still be preavalent and <reasonable>% is mediocre at best, but you actually get the full benefit out of every point of mastery.

  2. #82
    Quote Originally Posted by Fiercon View Post
    Another fishy idea:
    Code:
    Mastery: every point in mastery increases the damage and healing of holy shock and holy light by <reasonable>%
    You cannot afford being too slow so haste will still be preavalent and <reasonable>% is mediocre at best, but you actually get the full benefit out of every point of mastery.
    So spellpower for only two spells?

  3. #83
    Moderator Malthanis's Avatar
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    Quote Originally Posted by cncrules45 View Post
    A) Blizz has stated that they want to reduce smart heals. Smart heals are too easy to use/spam and the smart heal is 100% efficient (unless everyone is at 100% health), which doesn't let a good healer pull ahead of a bad healer.
    True.


    Quote Originally Posted by cncrules45 View Post
    B) This would allow you to heal 3 targets anytime you healed with a single target spell. You will hit your primary target, the lowest health target in the raid, and the beacon. In a 10-man you have just hit 30% of the raid using your 'spammable' single target spell.
    It would be 4 targets, actually. Protector of the Innocent would proc on the casting paladin (which also transfers through the beacon).


    Quote Originally Posted by cncrules45 View Post
    C) Difficult to balance such an ability. If the smart heal is a percentage of the healing done on the primary target, then that percentage needs to be pretty miniscule in order to not make Pallies OP. High numbers mean we could get close to 200% of our expected healing each time we Holy Light, which is game-breakingly large. Low numbers mean we are leaving the lowest health member in the raid with low heals. We could fix this by nerfing single target healing and buffing the transfer percent, but that would either make Beacon suck or force us to up the transfer percent on Beacon. Having high transfer percentages on Beacon and through Mastery means that we'd see close to 300% return per cast, but would also give us pretty terrible single target heal-to-full times, because our HPS is balanced around healing others as well.
    Also true. It would also simply promote more overhealing, which no healer wants.


    Quote Originally Posted by cncrules45 View Post
    I personally think that mastery should affect the Beaconed target, either through a shield, a Ignite-style HoT, or through increased healing. All of these allow for innovative gearing decisions and gameplay styles, which is good for everyone.
    The problem with that is that it is both limited in scope and ability. They wanted to break the healers out of their respective niches a bit more with Cataclysm, and a Mastery that focuses on the target of Beacon would simply put Paladins back on the tank-healing shelf.
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