So i was excited about 4.1 and once i transferred my hunter over and made a few pre-mades as backups, all was good. Last night i finally got into ZG for the firs time. So i Zone in and we immediately had a DC'ed member, so we kicked him, and continued on. We make it to the first boss which is Venoxxis, which much like kael in magisters, the first ZG was merely a setback...
First encounter notes and comments
So after 5-6 wipes, after blood sweat and tears, and a whole lot of poison, we got him down...and then we realized...there is no loot implemented yet for this testing phase. lolwut.
So basically this boss he comes down off the platform, our bear tank tanked him to the right of the stairs, and he hits a random person with a green beam chain link thing, that basically if you get it you have to get as far away as you can from the other person you are linked to, before it goes away. He then spawns green patches of poison that "snake" along the ground, forming a green lines, poison maze, which you have to avoid touching the sides, and most of the time getting screwed by not having anywhere to go when he does the next phase...
which is to bombard the better portion of the maze with a poison river, so if he hits your area, and you are in the maze in a corner and nowhere to go you have to eat it, and it ticks hard, if you run across the maze lines, while taking damage from the river of poison you will pretty much die, healer has a hell of time keeping you up with 40k hits every 2 seconds. so then he will return to the stairs, shoot his chain stuff at people, come stomping down, and be dazed (this is the dps phase) before he will resume his making the poison maze again, and then the river phase, and repeat till dead
once you get the phases down and can avoid the maze + river its really not that bad a fight, he goes down like a sack of wet potatoes we had no dps problems, but melee dps gets owned hard, because besidees the green chain he casts these green bubbles of poison muck under you, and you cant really run away from them, they pop up explode but dont do a lot of damage just annoying, he also does a frontal cone poison spray, and as melee you also have to avoid the maze walls as you try to dps him, melee have it hard on this fight
as a hunter i just stood and shot his face off, and hunters can forget their pets on this fight, they don't survive at all, in melee range the green stuff ticks for 40k a tick, every single attempt my pet died, no saving your pet unless you only send in pet on dps phase when he is exhausted but that phase only lasts not even 10 seconds from what i saw. When we downed him only person to get the achievement was the gnome priest healer, he was very pro, the achievement is to not get hit by any of his 3 poison abilities during the fight (poison maze, poison something assuming his frontal cone and the poison river) which i failed because i died to bad luck on maze and river nowhere to run
So long long post short, 1st fight is fun, but really frustrating and i think a little overturned on damage, our tank was in full 359+ epics, his gear was fantastic, tank didn't die but took a hell a lot of damage, our priest kept him up well, he was a really good pro healer though, if they expect us to do this place in 349 heroic blues, tanks are going to step it up cuz this guy wasn't that easy on the damage, and even ranged if they get hit by wall and river, its gg