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  1. #1

    List of Fixes to Game

    Going to just make a list while I'm in a raging mood of things that should be changed bullet-style so you can all praise me or hate me. Not going to list bugs that have been around because they'll either be fixed or continued to be ignored by Blizz anyway.

    In no particular order...

    •*Bandages no longer breaking on dot damage.
    •*Adding an instant-use HoT bandage
    •*Removing Death Grip from the game
    • Removing Life Grip from the game
    •*Making prot specs nearly 100% threat-based, reducing their damage to inconsequential levels
    •*Buffing/Nerfing non-healer self healing to the same levels. Some classes currently are their own pocket healer, others need to be carried. This with all the damage and utility in the world being given to any and everyone as it is, removing the argument of class balance when it comes to self healing.
    • Consolidating CC's further so that we don't have comps like MLD having 3 spammable CDs on different DRs making it possible to land a kill with full CC in the first 30seconds of the match with all trinkets and defensive CDs blown.
    •*Put Hungering Cold on a 2-3min CD
    •*Make hunter aspects work like stances so we don't need asinine shot macros just to play efficiently
    • Remove Heroic Leap from the game and bring back charge > intercept
    •*Make Master's call/HoF undispellable when cast on self
    •*Make casting speed debuffs cost a major amount of resources to put up, given the lacking of haste currently in the game
    •*Buff Tree of Life so that the druid is un-CCable while it is up.
    •*Buff Ice Barrier to be more in line with current damage output
    •*Buff Stoneclaw totem to be more in line with current damage output

    Sure there's more but that's all I can think of right now :P

  2. #2
    Deleted
    Quite a bit of valid points, but one thing i'd like to add is reduce the amount of spirit in pvp gear, healers seem to be having really hard time going oom. Also, make Master's Call + HoF self casts and then add talent to hpala tree to make it usable on friendly targets. ofc it would still be undispellable. Plenty of other stuff i can think off but nothing that wouldn't directly affect PvE so i'll leave that up to blizz.

  3. #3
    Quote Originally Posted by Kjinni View Post
    Quite a bit of valid points, but one thing i'd like to add is reduce the amount of spirit in pvp gear, healers seem to be having really hard time going oom. Also, make Master's Call + HoF self casts and then add talent to hpala tree to make it usable on friendly targets. ofc it would still be undispellable. Plenty of other stuff i can think off but nothing that wouldn't directly affect PvE so i'll leave that up to blizz.
    you do realize the only peices of healer tier pvp gear that has spirit on it is shoulders and chest. the rest has none. and only some off pieces have spirit.

    instead of qqing about healers mana maybe you should change your tactics on how to effectively cc/crontrol a healer. which imo is not a hard thing to do.
    Quote Originally Posted by adam86shadow View Post
    I hear people say bring War back to World of Warcraft, well how about bringing World back to World of Warcraft

  4. #4
    Quote Originally Posted by Danur View Post
    Going to just make a list while I'm in a raging mood of things that should be changed bullet-style so you can all praise me or hate me. Not going to list bugs that have been around because they'll either be fixed or continued to be ignored by Blizz anyway.

    In no particular order...

    •*Bandages no longer breaking on dot damage.
    •*Adding an instant-use HoT bandage
    •*Removing Death Grip from the game
    • Removing Life Grip from the game
    •*Making prot specs nearly 100% threat-based, reducing their damage to inconsequential levels
    •*Buffing/Nerfing non-healer self healing to the same levels. Some classes currently are their own pocket healer, others need to be carried. This with all the damage and utility in the world being given to any and everyone as it is, removing the argument of class balance when it comes to self healing.
    • Consolidating CC's further so that we don't have comps like MLD having 3 spammable CDs on different DRs making it possible to land a kill with full CC in the first 30seconds of the match with all trinkets and defensive CDs blown.
    •*Put Hungering Cold on a 2-3min CD
    *Make hunter aspects work like stances so we don't need asinine shot macros just to play efficiently
    • Remove Heroic Leap from the game and bring back charge > intercept
    •*Make Master's call/HoF undispellable when cast on self
    •*Make casting speed debuffs cost a major amount of resources to put up, given the lacking of haste currently in the game
    •*Buff Tree of Life so that the druid is un-CCable while it is up.
    •*Buff Ice Barrier to be more in line with current damage output
    •*Buff Stoneclaw totem to be more in line with current damage output

    Sure there's more but that's all I can think of right now :P
    I have to macro stance changes for a huge amount of my abilities plus macros to change weapons back and forth back and forth. I want an addon that will track how many times I change stances/weapons in arenas.

    You have some good points, I really like the bandage idea.

  5. #5
    Deleted

    Pardon me

    Quote Originally Posted by PlatedPriest View Post
    you do realize the only peices of healer tier pvp gear that has spirit on it is shoulders and chest. the rest has none. and only some off pieces have spirit.

    instead of qqing about healers mana maybe you should change your tactics on how to effectively cc/crontrol a healer. which imo is not a hard thing to do.
    Okay, there's only little spirit in pvp gear... oh wait, there's off sets also... yeah they might not account for much but after chasing resto druid for 40min and chaining all possible CC:s as affli lock + rshaman (yeah, this is why i hate the fact that healers don't like to go oom ^^) and only once getting him to use so much mana that he went under 80%.

    this after his partner was down.

  6. #6
    So when are you joining Blizzard and replacing the entire dev team? Seriously.
    Last edited by Snuggli; 2011-02-28 at 06:00 PM.

  7. #7
    irregardless of your inability to control a resto druid. the amount of spirit available to pvp healers is like a third of the spirit pve healers have access to.

    spirit isnt the problem.
    Quote Originally Posted by adam86shadow View Post
    I hear people say bring War back to World of Warcraft, well how about bringing World back to World of Warcraft

  8. #8
    Bloodsail Admiral Mufasaprime's Avatar
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    Quote Originally Posted by PlatedPriest View Post
    you do realize the only peices of healer tier pvp gear that has spirit on it is shoulders and chest. the rest has none. and only some off pieces have spirit.
    oh like any hybrid class is complaining, "oh no, i have to use two sets of tier gear? whatever shall i do with my massive resil boost /sadface"
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  9. #9
    Deleted
    Arms warriors given back Shield Slam (only usable in zerker stance so ppl won't forget it exists) and the ability to wield 2h and shield at the same time.
    Just my opinion. ^_________^

  10. #10
    Bloodsail Admiral Mufasaprime's Avatar
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    Quote Originally Posted by iWolfBanei View Post
    So when are you joining the Blizzard and replacing the entire dev team? Seriously.
    blizzard is a company, a company to make money, if a change will cost them more then they wish to put in this game, they wont do it, people will complain, whine, and shout, but at the end of the day everyone will

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    .o_à INDEED.
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  11. #11
    and warriors can bubble and use lay on hands and are completly immune to everything anything else for ur warrior??

  12. #12
    Deleted
    no, i'm good with that... either way, seems to be enough to roflstomp your class.
    learn to take a joke.my days of fantasizing balanced pvp are gone
    ...still would be awsome to see that

  13. #13
    Bandages, self healing, freedoms and protection speccs - ok. Scrap the rest.

  14. #14
    Quote Originally Posted by iWolfBanei View Post
    So when are you joining Blizzard and replacing the entire dev team? Seriously.
    I wish -_-

  15. #15
    dear blizz,

    Please fix paper, paper is wayyy too op, scissors are ok

    sincerely,

    Rock

  16. #16
    Deleted
    Agreed on last 3 and on the aspect changes, rest I wouldnt like to see them implemented, if i ever started playing again. As for the bandages changes, I would like them but not when they would happen against me xD Somewhat of 'harassing' could be done by many classes tbh

  17. #17
    thank you for your fixes, person with years of experience in competitive game balancing and tangible proof of pvp knowledge
    - Dreams. What are dreams? Dreams are nothing, my brother.
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  18. #18

  19. #19
    Deleted
    a healer that doesnt go oom is a healer that is not pressured. if you let a healer use his inexpensive heals to keep up with your dmg that just might be a problem. also healers shouldnt be killed or out dpsed just like that because that would make a healer in pvp worthless. just pack another Dps so the burst goes faster

  20. #20
    Most of this is bang on.

    Every class seems to have a passive heal, even it out.

    A few melee have multiple gap closers, a couple have none (laotl - sad)

    A few casters have multiple cc options, a couple have one

    if it was truly rock/paper/scissors, as some protest, there wouldn't be such OP comps and classes, and the creativity of the gameplay would be extraordinary.

    These days its more like rock/paper/scissors/dynamite(or lazer sword if you prefer). Dynamite always wins and has 'lolurbad' macro'd.

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