* Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
* x Shadow Bite (Felhunter) damage and effect has doubled
Seriously do they call that balancing? doubling the damage of one ability and increasing the other by 50%? i know they sucked before but im always thinking "okay theres a reason for that". but i guess there wasnt