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  1. #261
    Quote Originally Posted by creepygnome View Post
    Some of these changes are kinda nice, ie. Inner Will & Inner Focus, but at the same some are wtf ie. Shield Bash. Sometimes I really wonder how the devs make these decisions. Granted I don't play a Warrior.. was shield bash not being used? Or was is SO OP to warrant being removed?

    I have to agree with Netram the UI fix is WAY late. And Ghostlands made me laugh.
    That's because Pummel becomes usable in all stances, so Prot will use Pummel to interrupt now instead. Warriors do have a lot of spells and it IS kinda confusing for new players, I can imagine, especially with the IMO somewhat outdated Stance system. Doesn't make it any less fun, I personally am enjoying my Warrior a lot.

    I am thoroughly annoyed by the LB nerf, though. It's so blatantly PvP, and it will affect my Druid play style in PvE. The bloom effect made it fun. To refresh or to bloom? And the mana increase? What? Just WHY? See, these mana changes are pissing me off the most, really. Same happened to the priests I believe. It makes the feel of acquiring new gear and becoming better completely irrelevant, because the devs will be sure to nerf mana somehow so that you still feel like a freshly dinged 85 whenever they think there's, somehow, too much mana.

    Then there's the Swipe buff. Druids did not need that. Their AoE threat is more than fine. I'd even argue that after the DK nerf, their threat's close to being the best. That doesn't eliminate their other blatant weaknesses, though. What it does indicate however is that we're slowly moving back to a WOTLK style tanking. Right now, I dunno about you guys, heroics are WOTLK style. We may not AoE that much because it's not as strong as it used to be, but the effect is the same. Is this the intent? Soon we'll see warriors crying about Thunderclap, or Paladins about consecration. And why shouldn't they when DKs get BB without a cooldown and Druids get a three second swipe? On the other hand, glaring issues are being ignored. For example, the DK's ability to pick up adds is quite inferior to those of other classes. Just taking Maloriak's, when healers outaggro Icy Touch threat and they're immune to Death Grip - all he can do is hope they spawn at some proper location. Result: We just use another tank. Similarly, the whole bring the player not the class ideal is completely fucked up. We keep logging alts because we need buff X and buff Y. Not having a Shaman won't fly because you will need Nature Resistance. Not having a Demo lock or Ele shaman won't fly because of that still retarded buff that they bring. Some encounters rely so heavily on AoE that you're better off replacing that Enh shaman of yours, because his AoE suck balls. This is all fine by me, if this were the intent, right now I just feel shafted everytime we relog an alt.

    (I am talking heroic encounters, yes).

  2. #262
    * Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
    * x Shadow Bite (Felhunter) damage and effect has doubled

    Seriously do they call that balancing? doubling the damage of one ability and increasing the other by 50%? i know they sucked before but im always thinking "okay theres a reason for that". but i guess there wasnt

  3. #263
    Quote Originally Posted by Alucard666 View Post
    pfff...srsly dude,just read the whole patch notes : you will see that they changed the glyph to reduce death's gate casting time,60% faster,aka useless!
    I posted my comment before the notes were updated tyvm. Chill out.

  4. #264
    Frost DK changes make me feel all warm and fuzzy

  5. #265
    Quote Originally Posted by methus View Post
    They are fine in 25m because they have all the buffs and stuff and even then it depends I guess on the fight itself. Go look at 10m which allot of guilds are also doing and you will see a dif story. Only reason moonkins shine in 25ms really is because some encounters have more adds 2 kill where multidoting while in an eclipse states does a significant amount of dmg.
    http://raidbots.com/dpshistory/Overall/10N/#2j969

    Still doing fine. Warriors are at the bottom no matter which graph you look at.

  6. #266
    The Patient
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    Spell reflection nerf made me happy . Also, I'm definitely rolling a DK to level 85 before 4.1 lands and I'll also get my rogue to 85 for PvP because of the recuperate buff.

    Good changes so far blizz, cant wait for 4.1

  7. #267
    Quote Originally Posted by Covert View Post
    I can't wait to hear all of the crying from druids..
    What I'm really confused about is why on earth is shield bash being removed?
    tranquility cooldown reduction more than makes up for 4% increased cost of a spell that is put up 3 times and its cost is regenerated before it is even needed to be refreshed . any druids depending on its bloom are just doing it wrong. only time LB is spammed is while in tree form which is basically free mana due to OOC procs. This druid is quite content

  8. #268
    damn you blizzard! all your mucking around in the specs is pissing me offffffffff! garrrr

  9. #269
    Starsurge Nerf? PvP QQ more?

  10. #270
    Stood in the Fire Zaratje's Avatar
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    The flying in Ghostlands is awesome, and I hope that flying in Eversong Woods and the Draenei zones will be enabled! But, as already was stated before, it's probably because of the reopening of ZA :/

    Yet, I continue to dream ;P
    Original by Vattukatt on deviantART

  11. #271
    x Power Word: Barrier's cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.


    WHY

  12. #272
    I'm just going to wait till the final notes I suppose, then QQ if the starsurge nerf is real. " these owls pwn on aoe fights yo, so lets nerf single target"....

  13. #273
    Quote Originally Posted by Bantokar View Post
    Yeah just play something else. Brilliant solution. More fotm rerolling.. /rollseyes
    Do you really think that all of your 3 different specs should be good in PVP? thats not the case of _any_ class atm. You have feral and resto trees rly good. Balance is same state as prot warrior, elemental shaman, fire mage, destro warlock etc in arena

  14. #274
    I didnt believe my eyes when I read this. I've been checking mmo-champion for incoming boomkin buffs ( which we need badly in pvp ), and what do i see???? a shitload of nerfs on the weakest class currently, and fucking buffs on fury warriors who kills ppl in 2 secs in pvp?Do they fucking play the own game? Our survival sucks and they will nerf our heal which already sucks compared to rogues and warriors healing, and we are a fucking hybrid class! And starsurge which is nothing more than decent in pvp, 20-30k crits which rarelty happends gets nerfed! Even if we do got high damage in pvp it relies heavely on eclipse which we never get in arenas, and also we can never use starfire and barely cast starsurge in arena, so we need high damage on those because they are a hard cast.

    Blizzard is just digging up the grave of boomkins to penetrate us with a damn spear to make sure we will never come back. hope your happy....

    Even though this is just a PTR change we can still see where it's going...
    Last edited by dorthonion; 2011-03-01 at 06:32 PM.

  15. #275
    High Overlord toddiuszho's Avatar
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    Starsurge hits like a Mack Truck. While I agree it could make Boomkin dmg spike in ways most PvPers couldn't handle it, the lowering in damage should have been more than compensated by increasing damage of other abilities. Perhaps that's still to come in 4.1.

    I am probably the only DK who uses Raise Ally, if the befallen is in my group. I do it because it's funny. People freak out or squeal in delight over Vent when they are suddenly a Ghoul.

    I'm hoping all the buffs to Frost DK aren't the slow buildup to an elaborate April Fool's Day joke, when they rip all the changes away

    Hooray for Shield Bash being removed for Pummel in all stances! It lines up nicely with Rebuke for all paladins. Warriors get the 4s silence, but it's on a 10s CD rather than 8s. Add that to Heroic Throw at early levels, and I might start leveling up my Warrior again.

    Hell is freezing over, because I'm seeing all Warlock buffs and no nerfs. Is this World of Warcraft? Really? REALLY?! And please, the more discouragement in using a Succubus at level cap, the better. I'm STILL bitter at being forced to talent Improved Succubus and have it out in every party/raid in TBC.

  16. #276
    Nice i just lose my dazzed I used for pull with many casters =(

  17. #277
    Brewmaster Alayea's Avatar
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    Quote Originally Posted by Cirque View Post
    Then there's the Swipe buff. Druids did not need that. Their AoE threat is more than fine. I'd even argue that after the DK nerf, their threat's close to being the best.
    If you had read in full the orginal threads which the blues commented on, you would have known they were talking about low-level bear tanks.
    Last edited by Alayea; 2011-03-01 at 07:17 PM. Reason: Fixed a broken tag.
    Alayea - Enhance/Resto (Main) Lithala - BM/Surv Gekkani - Disc/Shadow
    Mathrie - Fury/Prot Mayae - Resto/Bal Elita - Frost/Blood
    Chrystie - Frost/Fire Draika - Combat Ioreth - Ret/Prot
    Vexbolt - Demo/Destro Yin - WW

  18. #278
    Its not like Haunt gets overpowered.... its just 30%

    0.3x4531=1359 more damage... woow

  19. #279
    Does anyone know, with the buff to Doomguard, if Infernal will still win out for Destruction warlocks because of the straight buff to fire damage? Anyone sim'd this/tested it on the PTR yet?

    ---------- Post added 2011-03-01 at 12:12 PM ----------

    Quote Originally Posted by BigRob View Post
    Its not like Haunt gets overpowered.... its just 30%

    0.3x4531=1359 more damage... woow
    But the idea is that, and correct me if I'm wrong, since Haunt is supposed to be a damage multiplier for all your DoTs, by buffing it's damage, you simultaneously receive a buff to all your DoTs.

  20. #280
    Blademaster Gogetters's Avatar
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    Quote Originally Posted by Cirque View Post
    That's because Pummel becomes usable in all stances, so Prot will use Pummel to interrupt now instead.
    Shield Bash is or was better than Pummel...
    Warriors do have a lot of spells and it IS kinda confusing for new players, I can imagine, especially with the IMO somewhat outdated Stance system. Doesn't make it any less fun, I personally am enjoying my Warrior a lot.
    "New players" don't have all the spells and by lvl 60 those "new players" should already have a grasp on WTF they're doing.


    Yes i'm using "" on new players because i haven't really seen any new players... only alts and rerolls...
    Last edited by Gogetters; 2011-03-01 at 09:33 PM.

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