Even announced by blizzard prior to patch 4.0.6 hitting the PTRs, not only is Arcane's damage low, but it has lost the little originality and fun it once had. The spec is LITERALLY spamming Arcane Blast until whenever, casting Arcane Missiles, and then repeating.
What can be done to fix this, you ask? A few things:
1) The focus of the Arcane tree needs to be taken a little away from having as much mana as possible. This can be done by altering the Arcane mastery from
"Increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%..."
...to something like...
"Increases spell power for Arcane spells by an amount equal to 1% of the Mage's maximum mana. Each point of Mastery increases this bonus by an additional 0.125%."
2) The Arcane rotation needs to be less focused on Arcane Blast and incorporate Arcane Barrage and Arcane Missiles into the spec more. This can be done by altering Arcane Blast from
"Blasts the target with energy, dealing 1711 to 1987 Arcane damage. Each time you cast Arcane Blast, the damage of Arcane Blast is increased by 10%, the casting time is reduced by 0.1 sec and mana cost is increased by 150%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast."
...to something like...
"Blasts the target with energy, dealing 1711 to 1987 Arcane damage. Each time you cast Arcane Blast, the damage of Arcane Blast is increased by 7.5%, the casting time of Arcane Blast is reduced by 0.1 sec, the damage of all spells (except Arcane Blast) is increased by 15%, and mana cost of all spells is increased by 125%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast."
So, what are your opinions? Is Arcane fine as it is or does it need changes, and if so, what?