My DoTs are worthless. Every healing class dispels my dots 3 times, and then I have no DPS for 10 seconds thereafter. Mind Spike alone isn't good enough.
It's really unfortunate that the best thing I can do in healer games is just mana burn.
Sin and Punishment needs to not DR with itself. The entire point, from a design standpoint, of the VT fear is to stop healers from dispelling dots (like UA) or at least create a consequence great enough that it's disadvantageous for healers to dispel. Healers instantly dispel my dots the second they are up, every single time. In many arena games, I feel like casting DoTs is just an immense waste of mana, and Shadowpriest PvP in arenas boils down to DD, Mana Burn, and mana regain cooldowns, because trying to reapply DoTs is super expensive and a complete waste of time.
Shadowpriests need a fix in PvP. My Shadowpriest has 3400 resil, my rogue has 1300, and I do much better against all comps and classes playing my rogue, somply because 80% of my Rogue's DPS can't be tank dispelled.
Sin and Punishment needs to not DR with itself. I'm so frustrated with Shadowpriest PvP that I'm not even going to play my priest anymore in PvP.