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  1. #21
    Deleted
    Quote Originally Posted by JebJoya View Post
    I know of one circumstance where tri-spec would be helpful - I tank on my DK (blood), have to spec frost for Magmaw (add kiting), but would like to PvP as well (UH) - problem is I only play on a Thus night to raid and an occasional weekend for PvP - it all gets a bit pricey! But yeah, to be honest dual spec really is enough, my situation is silly

    edit: and yes, learning to PvP as frost or getting a better method of killing Magmaw would probably be the answer
    No, your situation isn't silly. I play almost every day on my mage and I don't PvP at the moment simply because I have 2 PvE specs.

    A third spec for PVP ONLY would be brilliant and their argument of "requirements and options" wouldn't even come into it.

    It may be a challenge for blizzard but I am sure they could make it so that, unless you were in a PvP environment (i.e. In an arena or BG starting area), you couldn't switch to that PvP only 3rd spec.

    Their patronizing spin on things at the end of blue posts like this really grates on me. IF YOU ENJOY MUDDY SLOPES, GET THE HELL ON WITH IT & JOIN THE PARTY!!

    ---------- Post added 2011-03-02 at 08:45 AM ----------

    Quote Originally Posted by Nyxxi View Post
    Tbh I don't see a problem with having tripple spec if there were boundaries to it -

    The 1st boundary would be whether the spec is fo PVP or PVE purposes.

    If you choose it to be your PVP spec, you will not be able to activate it during a 5 man dungeon or a raid instance.
    If you choose it to be your PVE spec, you will not be able to activate it during Battlegrounds, Arenas, or World PVP zones (TB and WG) - PVP Servers will act the same (No boundary for 'normal' world PVP)

    The 2nd boundary would be that you can not have multiple specs of the same specialization per play type, example:

    A warlock with 3 PVE specs would need to be Affliction, Demonology and Destruction.
    A warlock with 2 PVE specs and 1 PVP spec could have Affliction, Destruction (PVE) and Destruction (PVP)
    Exactly my argument too! Nail on the head mate!

  2. #22
    Deleted
    Damn it, I want to see a blue post explaining why Moonkins are utterly destroyed for PvP purpose while other classes remain God-like.. Do they even have a friggin clue what is going on in this game????

    DK battleres, yay. When dio they get IDKFA (this ability makes you unkillable and you 1 shot all)

    Drood BR - Shift out of form - BR with cast time - Shift back to form

    DK BR - Insta BR

    Jeez

  3. #23
    Quote Originally Posted by Fafnersbane View Post
    Daily Blink goes Dune - Love it <3

    For those lads and lasses who never read the book, if you have the time do it ;-)

    I must not fear.
    Fear is the mind-killer.
    Fear is the little-death that brings total obliteration.
    I will face my fear.
    I will permit it to pass over me and through me.
    And when it has gone past I will turn the inner eye to see its path.
    Where the fear has gone there will be nothing.
    Only I will remain.
    heheh, bene gasserit's litany against fear

    we can call daily blink's one litany against pugs

  4. #24
    How do you define a PvP spec? For Resto Shamans, all our PvP talents have potential PvE-application as well, so you could find specialized PvE-builds employing them.

  5. #25
    Deleted
    We'll have more information to share on the return of Zul'Aman and Zul'Gurub soon. But for now I'll say this: there is a center of troll civilization yet to be seen in World of Warcraft. There was once an ancient empire of troll tribes united. Zul'Aman and Zul'Gurub becoming key points of interest in Cataclysm plays into this. Perhaps something has happened to once again call for the unity of the disaffected tribes. Perhaps a certain tribe with allegiances elsewhere sees this as a very bad thing.
    Troll raid ?

  6. #26
    Originally Posted by Blizzard Entertainment
    The quest "Walk A Mile In Their Shoes" has not always been correctly awarding players with quest credit after completing the escort event. This quest is being temporarily disabled and removed from the achievement criteria for Just Another Day in Tol Barad. This fix will require a realm restart to take effect.
    It says a lot about the competence of Blizzard's development team when they are unable to fix something like this in months and in multiple tries and finally have to resort to removing the whole quest from the game.

  7. #27
    Deleted
    Quote Originally Posted by Carighan View Post
    How do you define a PvP spec? For Resto Shamans, all our PvP talents have potential PvE-application as well, so you could find specialized PvE-builds employing them.
    If you're asking about my suggestion, there is no in game definition of a pvp spec. As I said, it is the player who chooses which spec would be PVE and which would be PVP, I guess this is the 1st problem that would arise with this system: a player has a PVE spec which is identical to their PVP spec, in which case they would need two identical specs but one marked as PVP and one marked as PVE to avoid being unable to use it in a certain zone. Although tbh is there a build in the game at the minute that is identical point for point for both PVP and PVE purposes?

  8. #28
    Quote Originally Posted by Nyxxi View Post
    Tbh I don't see a problem with having tripple spec if there were boundaries to it -

    The 1st boundary would be whether the spec is fo PVP or PVE purposes.

    If you choose it to be your PVP spec, you will not be able to activate it during a 5 man dungeon or a raid instance.
    If you choose it to be your PVE spec, you will not be able to activate it during Battlegrounds, Arenas, or World PVP zones (TB and WG) - PVP Servers will act the same (No boundary for 'normal' world PVP)

    The 2nd boundary would be that you can not have multiple specs of the same specialization per play type, example:

    A warlock with 3 PVE specs would need to be Affliction, Demonology and Destruction.
    A warlock with 2 PVE specs and 1 PVP spec could have Affliction, Destruction (PVE) and Destruction (PVP)


    As for how Blizzard stated that people would use this system to create perfect builds for each fight, then yes I guess it would - but why should that matter? For hardcore guilds the best option is to optimize every player to perform at their highest abilities in each fight, some will probably go back to their trainer and respec simply to do that anyway. Having this tripple spec design just makes it more convenient and means less time waiting.

    Raids that are not as focused on progression and simply want to have fun are not obliged to respec to a more viable build for specific fights simply because its better for that fight, but they have the option to if they enjoy all 3 specs.

    anyway... just my opinion
    I like the idea of specifying a build pve or pvp. A third spec that can be defined as either pvp or pve would be nice. if pvp all your skills should be greyed out unless you are in a BG or Arena or TB/WG, and vise versa for pve.

    But to limit the specs so you can only have one of any specialization would be going too far. For example, I have two Affliction builds. One is my group/raid build which contains talents and glyphs that are more helpful to a group situation. Curse of Exhaustion isnt in this setup, but i have more DPS heavy items instead, as well as Glyph of Fear. In my pvp spec, i have CoEx as well as many more points into Demonology for health regen and instant HoT. Same specialization for both, but enough differences that being in the wrong spec for the wrong event is heavily noticable

  9. #29
    Quote Originally Posted by Eixel View Post
    So what's the point in the flag carrier change?
    The Twin Peaks and WSGs I've been in lately have turned into frustrating stalemates, where a couple of competent healers can keep the FC alive pretty much indefinitely. Getting one quick cap is enough to win the game by running down the clock if you have a couple of halfway decent pug healers.

    Frankly, I would like to see the change migrate to non-rated BGs too. PUG healing is just much easier to coordinate than getting a PUG to take down 3 healers hanging out with the FC. A healer can immediately see with Vuhdo or Grid where healing needs to go in the whole raid, whereas DPS needs to coordinate CC and target switches in order to take down multiple healers.

    Case in point, tonight I was in a (non-rated) Twin Peaks that just turned into a 20 minute long slugfest in each flag room. There were decent DPS on both sides, and people were doing the right things (hitting healers instead of dps, trying to interrupt and cc healers), but you just couldn't get enough coordination to take down the three healers in each room. We actually OOM'd all three healers at one point, but at that point someone (again, lack of coordination in a non-rated PUG) killed a healer, at which point they respawned in the GY and ran back in at full mana.

  10. #30
    Deleted
    Quote Originally Posted by JebJoya View Post
    But yeah, to be honest dual spec really is enough, my situation is silly
    There are plenty of people in the exact same boat. I would like blood spec, frost kiting and pure dps spec, or some way to make it so I don't have to give up a dps talent to get chillblains. Tri-spec would be perfect.

  11. #31
    Quote Originally Posted by Nyxxi View Post
    If you choose it to be your PVE spec, you will not be able to activate it during Battlegrounds, Arenas, or World PVP zones (TB and WG) - PVP Servers will act the same (No boundary for 'normal' world PVP)
    I dislike this idea because as a druid if I had tri-spec I would have Main (balance), os (feral tank), oos (heals) and then by your logic I wouldnt be allowed to pvp, unless I was willing to not heal pve anymore
    Last edited by lKaosll; 2011-03-02 at 09:37 AM.

  12. #32
    Deleted
    Quote Originally Posted by Brett Skullcrack View Post
    It says a lot about the competence of Blizzard's development team when they are unable to fix something like this in months and in multiple tries and finally have to resort to removing the whole quest from the game.

    Or it means it wasn't a priority in their "things-to-look-at" list, a list they mention every now and then tbh. Now watch how angry shamans jump on me with their "what about my god forsaken class" bs.

  13. #33
    It boggles the mind how blizzard thinks some times. They give ret pallys Selfless Healer and tell us we have to heal to gain a damage buff. Now we are told that you cant be a hybrid, you should only dps.

  14. #34
    Quote Originally Posted by Fafnersbane View Post
    Daily Blink goes Dune - Love it <3

    For those lads and lasses who never read the book, if you have the time do it ;-)

    I must not fear.
    Fear is the mind-killer.
    Fear is the little-death that brings total obliteration.
    I will face my fear.
    I will permit it to pass over me and through me.
    And when it has gone past I will turn the inner eye to see its path.
    Where the fear has gone there will be nothing.
    Only I will remain.
    Good, I was worried I was the only one picking this up^^
    This space is available for rent!

  15. #35
    You're all talking Nerfs, Tri Specs and pvp changes....... What about the prospect of an uber TROLL RAID at a later date????1!! !! Priorities People, please! ;-P

  16. #36
    we want and we don't want, we like and we don't like...
    who cares about their mind?

  17. #37
    Quote Originally Posted by Naoto View Post
    Resto druids seriously need a nerf and that's coming from a resto druid, hell when I do 2's and the other team has a resto druid I just leave, knowing even if I tried for 2 months solid I'd never kill one.

    Triple spec is a good idea but I'd also like a gem swap thing, for example, back in WOTLK I gemmed all my feral gear for tanking meaning I couldn't dps and when I wanted to dps, I had to swap my stam gems to agi gems etc, meaning I couldn't tank so it would be good to be able to swap gems and enchants on gear, it also works for casters who maybe in heroics want less hit and more haste whereas in raids want more hit and less haste, or for healers to have int over spirit for short fights but spirit over int for longer fights.

    Also gives us more variation in PVP where you can gem your PVP gear for dps and swap to res/stam in arena if you want more durability.
    Nerfing pve stuff because of pve is not good. Perhaps they should just change it in the pvp settings only, we know this is possible.

  18. #38
    Originally Posted by Blizzard Entertainment

    Triple spec instead of dual spec?
    Obviously having an array of possible specs to choose from would be convenient for any number of reasons, but it would also encourage situations where people are using it to shift their builds around for each individual encounter or task. Those are the kinds of options that quickly stop being options, and instead become a requirement.
    except we can already do that because we already have dual spec, is dual spec a requirement for every raid? no.

  19. #39
    Deleted
    Let's be honest, we lived more than long enough with just the 1 spec to play around with, now you've had a taste of 2 you just want more and more

  20. #40
    Deleted
    I think another smart heal for resto druid is a little bit too much. The healer have to be smart not the spell. With these changes it's gonna be a brainless efflo spamming Like it is about WG at the moment.

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