Alright, so this is by no means a complaint or a QQ about the change (I don't see it as much of a nerf). I'm a protection/retribution paladin, but I was just trying to consider how this change effects me.
Basically the way it appears in the pretty blue Blizz text is that for retribution and protection spec, the heal will now have a 20 second cooldown, however it will be more powerful (as opposed to the instant cast low power healing we have currently). Because WoG has been instant cast, and can pretty much be used as often as chosen, the Protection talent ability "Guarded by the Light: Rank (2/2)" which offers a temporary sacred shield effect which absorbs damage equal to overhealing, is very useful and is pretty much a requirement for most prot paladins, particularly once you've gained enough threat on your target that you can simply cast WoG once you're healed to full (to achieve overhealing).
The question here is that, with this 20 second cooldown change, is there going to be a longer effect on sacred shield, or is it going to be changed to cast a shield absorbing damage equal to the amount healed period? I ask this because with a 20 second cooldown, how is this talent useful aside from the simple 10% WoG healing increase? You get a 6 second shield every 20 seconds that absorbs some damage (if overhealed)? The frequent shield effect is highly beneficial and is a very useful talent ability for tanks, but at this point, I would actually consider not even wasting the talent point because the shield, as of now, pretty much only absorbs some damage from a single hit, not even the full hit itself.
This same ability happening only once every 20 seconds and not even absorbing a full damaging hit, is more or less a waste of a talent ability after the change. Keep in mind too that this is only the amount overhealed. with a 20 second cd, I wont use WoG unless im at low hp and absolutely need a heal to survive. There is no overhealing then...
Just something to consider, really. I think with the change in WoG, the talent itself should be changed to prove beneficial in response to the cooldown change. What do u guys think? Prot pallys?
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