Thread: Raid Comp.

  1. #1
    Blademaster Honko's Avatar
    10+ Year Old Account
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    Jan 2011
    Location
    Lansdale PA
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    42

    Raid Comp.

    Hey Im putting together a 2nd core group for my guild and was wondering what i should fill out the open slots with.
    This is what we currently have:

    Tanks
    Prot Pally
    ----
    DPS
    Enhance Shaman or Fire Mage {Me}
    Balance Druid
    Destro/Afflic Lock
    Survival/MM Hunter
    ----
    Heals
    Holy Priest
    Resto Druid
    ----

    What should the 3 "----"s be and should i stick on my main Enhance Shammy or flip to my Fire Mage as my new Main heal on my shammy since i have a 353 i lvl reso set?

    Thank you all for the help in advance.

  2. #2
    Feral druid tank for crit, heal, possible in fight dps and battlerez. Healer would be resto shaman, dps would be shadow priest to play off the lock and you as a mage. Awesome caster flow. But take consistant and good raiders over these suggestions.

  3. #3
    Deleted
    Paladin healer, Feral tank+DK dps or Rogue+DK tank.
    Last edited by mmocff76f9a79b; 2011-03-06 at 12:05 AM.

  4. #4
    Download the Raid Checklist add-on from Curse and fill open slots with classes that can bring the buffs your raid currently lacks.

  5. #5
    Deleted
    Warrior / DK Tank

    Retri Paladin

    <insert awesome healer here>

  6. #6
    Needs more Shadow Priest! >_>; I'm not at all bias...


  7. #7
    Prot Warrior
    UH/Frost Dk(your groups already got 3range and if you play your mage youl have none)
    Holy Pally

  8. #8
    feral druid holy pally and elemental shaman/enhance shaman + mage

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