The Devs watched Reckful 3.
The Devs watched Reckful 3.
Hope the reagent removal is real. I teleport so much with my mage thanks to all the archaeology farming that i grow tired of buying reagents all the time.
They buffed Shadow Bite even more? Mine is critting for 25-30k's with PvP gear on in PTR. :>
Hi
According to WoW TCG Loot, the Amani Dragonhawk will be from the card game, so people can quit going on about it versus the Warbear etc. any time now.
Well I guess dry news is better than no news..
I can't tell if the change to Essence of the Viper is a buff or a nerf. I STILL don't know what parts of the Survival toolkit are considered elemental (or magical) damage.
It'd be a buff to Black Arrow and Arcane Shot damage by the looks of it (unless it was just a tooltip correction and shadow/arcane damage was already included)
'Elemental damage' is only Fire, Frost and Nature damage while 'Magic damage' would also include arcane, holy and shadow.
So spells in rotation that would be considered magic damage:
- Black Arrow (Shadow Damage)
- Serpent Sting (Nature)
- Explosive Shot (Fire)
- Arcane Shot (Arcane)
Last edited by Kwickslash; 2011-03-10 at 02:13 AM.
Pet - Felhunter
- Shadow Bite now scales from 61.4% of Spell power, up from 30.7%.
where is the buffs to Fire Mage???? patch after patch and nothing is done wtf...
I am completely unaware of a elemental vs magical differentiation.
AFAIK you either have physical damage or magical damage (non-physical), which is my interpretation for the Survival mastery change, mere convention.
You can test that already by on Live changing your mastery value considerably and then looking at skill tool tips to see if it is affected by Mastery.
am i the only one that thinks spirit link totem is gonna drain tanks in the least apropiate times?
Not really.
I imagine at most, the health can be affected by + - 5 or 10% each second. It won't instantly put you to say, 30% from 80%.
It's a great cooldown in my opinion. Pop it, then spam the tank. Health from the 100% capped tank is redistributed to the rest of the raid. Added to that, a nice 10% damage reduction.
omg that new totem =o
lol. Yeah, but it's a personal cd- not a raid cd. Them buffing tranquility will only serve to make druids heal more (Instead of help mitigate some of the damage, which imo is more important). People will qq about druid's OP'd Tranquility and their healing #s and it will end up being nerfed down the line. End outcome? Druids are back to square 1. Bring on the targettable barkskin, or giving tranq a dmg mitigation %.
where is the intercept change
Bring back the 3 sec stun of the intercept DAMN BLIZZZ!!!!!!
TT