I'll default to "why is it disabled in arena, but not RBGs?"
Same as above.
Having one profession blatantly ahead of the others is imbalanced, and thus creates for non-competitive environments (in which everyone has to have engineering in order to stay competitive).
Ring of Frost, Hunter Trap, Rogue FoK, Death Knight slow, Druid Mushroom slow, Piercing Howl. All of these abilities make it easy for a good team to ensure that other good teams cannot reach their flag carrier.
Again, you're creating an atmosphere in which you must have a rogue in order to be competitive.
No, we have priests. If we had no integrity, I'm sure we'd Life Grip our flag carrier up onto our graveyard and just /afk while time runs out. My point is that there are too many instances to exploit with this ability.
Lighthouse has its flag closer to the graveyard than mine/waterworks. Alliance spawn is also closer to waterworks than the horde spawn.
This response makes no sense. Please elaborate.
It's not fun to play for 30 minutes only to get 5 rating change.
If you're having an off night, you should lose points.
This isn't a response.
Because if the 10 best RBG teams in the world are all Alliance, how would you ever know which one is best?
Point in this that the reward system sucks. There are 2 cutoffs: 2200 and Gladiator/Hero. If you're not good enough to get glad/hero, there's very little reason to play past 2200. If you're not good enough for 2200, there's very reason to play at all.
I tested out the new Brutal Assault and resilience changes on the PTR. It's overkill. Flag carriers take too much damage.
Because every respectable rated battleground team in the world has one person that waits for the queue to pop, waits for EVERYONE else to zone in and see what it is, and then swaps specs. If it's a CTF map, he goes tank. If it's Gilneas, he goes DPS.
Because it's ridiculous to need to recast Soul Link when I dismount. It's stupid to have to include /dismount lines in a macro. And because the server lags.
We abuse this often, and feel bad for using it.
Something better than "last cap." There's no logic in using "the last cap." In fact, there's a lot of logic against it. If we're ahead 2-1 with ~12 minutes left, our lead is completely irrelevant. At the end of the day, the next flag cap wins.
this isn't a response. My point was that Gilneas gameplay isn't fun or dynamic. Whoever wins Waterworks wins the match, no questions, period.
Again, creates un-fun gameplay in Gilneas.
The system requires epics to be competitive. If you've never done any PvP this season, you have no chance of getting Hero or Gladiator at this very moment.
Doesn't respond to the point at all. Streamlining the BG process would go a long way, and Blizzard hasn't made a single step towards that. 80 seconds of prep time is too much.
I'm quitting, as have over 40 2500+ teams. It's not fun or competitive - it's all about gimmicks. That was the point of this entire post.