Welcome to the Cataclysm Enhancement Shaman Guide.
Updated for 4.3 10/1-2012
This is my first guide written so any imput and anything new i've not updated is welcomed.
With that said, i'm gonna be stealing like mad from Radux's Restoration Shaman Guide cause it looks nifty and it reduces the amount of stuff i have to do.
This will be strictly PvE as i am not big on PvP as Enhancement.
9. Useful links & addons
I'll try to only use as few abbreviations as possible, the ones being used being the most common ones, such as dps, aoe and the likes.
Since Cataclysm Enhancement Talents have not changed that significantly. Most of our talents are pretty straight forward and there's a pretty clear path down the Enhancement tree.
When you choose Enhancement as your Specilization you gain access to:
Lava Lash Explained in the Spells section.
Mental Quickness. Converts Attackpower into Spellpower. (4.3 stops you gaining spellpower from anything EXCEPT this ability)
Dual Wield. Allows Dualwielding.
Primal Wisdom Gives you mana when you hit stuff.
Mastery I will explain further on our Mastery later.
Increases the damage from Windfury and Flametounge weapon imbues and increases the Unleashed Elements buffs. Mandatory Talent
Increases the damage of Storm Strike by 45% Mandatory Talent.
Increases the damage done by Lightning Shield. Filler Talent.
Gives you extra melee crit when you get a spellcrit. Mandatory Talent.
Increases Melee attack speed after melee crititical strikes. Mandatory Talent.
Permanent 15% movespeed bonus. Instant Ghostwolf. Mandatory Talent.
Increases the range on Totems. Optional Talent
Increases Stamina by 10% and reduces the effect of slows. Optional Talent
Deals damage and applies a debuff that increases the crit chance of several of your spells on the target. Mandatory Talent
Gives a chance to proc Lightning Shield when you attack with Lava Lash and Storm Strike. Mandatory Talent
Boosts spelldamage when Frostbrand is active on Target. Ranged Snare. Optional Talent
Seasoned Winds in 4.1
Gives you resistance to a spellschool that you successfully interrupt with Wind Shear for 10 seconds. Optional Talent
Applies a stacking Damage over time on the target from Searing Totems Attack. Mandatory Talent
Removes Snares when Earthbind Pulses. Optional Talent
Defensive Cooldown. Also awesome when you've just ankhed and are almost out of mana. Recommended Talent
Gives a 20% Attack Power boost to raid/party members and adds 8 Expertise. Mandatory Talent
With 5 stacks makes a number of your heals and offensive spells instant and removes mana cost. Mandatory Talent
Improved Lava Lash
Super Charges your Lava Lash when the target is affected by Searing Flames. Mandatory Talent
(4.3 This also causes Lava Lash to spread Flame Shock to 4 nearby targets)
Offensive Cooldown granting you control of 2 Feral Spirit Wolves that can AOE taunt, give you Sprint and stun the target. Mandatory Talent
Grants you more Crit. Recommended Talent
Reduces Mana cost of offensive spells. Worthless Talent
Increases the damage done by some of your offensive spells. Recommended Talent
Call of Flame
Increases the damage done by your Fire Totems and Lava Burst. Optional Talent
Reduces Elemental damage taken. Optional Talent
Reduces the cooldown of your shocks and Windshear by 1 Second. Optional Talent
(4.3 this will reduce the cooldown on Wind shear by 5/10 seconds)
Increases Elemental Damage done and gives you a small Spirit -> spell hit from your Chest Enchant Optional Talent
Recommended Talent Spec
With the changes to Windshear the differences in the two specs are only "Do you have to interrupt or not"
Your dps Cooldown. Time it well with your procs trinkets and bloodlust. Making a macro to use your Wolf Sprint is a good idea.
Gives several different effects depending on your current Weapon Imbues. Will detail a bit further down.
One of your main offensive attacks. This attack also gives your offensive nature spells an additional chance to crit. Have the debuff up all the time.
Your Top Hitter. This one will make your enemies quiver in fear. Searing Flames will boost this attack significantly and consume the dot in the progress making this attack hit very hard. Cooldown roughly fits with stacking up 5 Searing flames on your target.
When talented for it, will give a 45% to proc Lightning Shield when you use Lava Lash and Stormstrike. Refresh it before combat and then, if glyphed, forget about it.
Your go-to cleave ability. Only useful if you need to do cleave damage and should only be used with Maelstrom Weapon stacks.
Your go-to ability to use with Maelstrom Weapon. Scales better than Chain Lightning so quickly becomes the better choice for single target dps.
Deals nature damage and slows attackspeed of the target.
Use in place of Flameshock whenever you've got a Flameshock on the target and nothing better to use.
Deals damage and applies a damage over time. Should be used when you have Unleash Flame buff to boost it a little extra.
Emits a fire nova from all targets affected by Flameshock dealing damage to all targets nearby to everyone except the target affected by flameshock.
Slows the target and deals damage. Mostly for pvp.
Not used by Enhacement, except maybe during movement away from bosses with Spirit Walkers Grace.
Strips a target of a buff. Very useful in pvp, situational use on some raid encounters. Keep it bound on your hotkeys for the rare cases that you need it.
Interrupts your target. As Enhancement you must have this hotkeyed to something you're comfortable with.
A good idea is to make a Focus Macro aswell.
If you are not familiar with focus macro's i will detail it further down.
(4.3 Cooldown increased to 15 seconds)
Situational. Instant and usable indoors. Use it smart. You cannot be reduced by 100% movespeed while in ghostwolf.
Enhancement Shamans very own personal Defensive cooldown. Reduces Damage taken and makes your offensive spells cost no mana. Perfect for that big aoe incoming from a raid boss, or when you've just died and need to plant totems and cant hit anything to regain mana.
Shamans very own Crowd Control. Has a chance to break when damaged. Works wonders in 5mans and raid trash.
More CC for Shamans. Breaks when damaged. No Cooldown. Only works on. You guessed it! Elementals!
Spirit Walkers Grace
Allows you to cast spells while moving. Extremely Situational for Enhancement. Has its uses when moving away from a boss though.
We all know it, we all love it.
There's always alot of debate on when the best time to use it is and long story short, it depends largely on the fight.
As Enhacement it's important to consider timing of trinket procs, your Feral Spirits and Potion.
Great Weapon imbue. Should always be on your Mainhand weapon. Has a internal cooldown of 3 seconds.
Unleash Wind Deals damage and gives attackspeed boost.
In 4.3 Flametounge will now give you a flat 5% Spell damage increase + the on hit fire attack.
Should always be on your Offhand.
Unleash Flame Deals damage and boosts your next Fire spell.
Should only be used in very rare cases where you need to taunt something to save a healer with Unleash Elements or if you are - for some reason - tanking a 5man.
Unleash Earth Taunts the target for 6 Seconds. To be used with consideration.
Use for pvp only.
Unleash Frost Deals Damage and slows the target. Pvp only.
Area of effect damage totem that ticks every second for some damage. Should only be used in situations where aoe is of utmost importance.
Your standard Fire Totem. Should be down all the time if you are not aoe'ing. Will prefer to attack targets affected by Flame Shock and Storm Strike.
Situational Totem that slows in a area effect every few seconds.
Should only be used in the extremely rare cases where no Mage, Demonology Warlock or any other Shaman is present. The loss of Searing Totem will significantly reduce your damage.
Your Standard go-to Air Totem. Always doublecheck what air totems other Shamans are using to ensure that Both Castspeed and Attackspeed totems are present.
Generally goes without saying the Enhance Shaman uses Windfury Totem.
Strength of Earth Totem
Your Standard go-to Earth Totem. Gives you Agility and Strength. Super Totem, keep it down.
Grants Armor to affected targets. Use it if there's a secondary supply of Strength of Earth (Deathknight, Hunter, Warrior) and the armor is needed.
Wrath of Air Totem
Secondary Air Totem. Use it if there's no other supply of castspeed in the raid and a Survival Hunter or Frost Deathknight is present to supply Windfury.
Fire Elemental Totem
Only useful in situations where focus on Area of effect damage is called upon.
Pvp totem. Has its uses with a Glyph that puts a shield on you when you use the totem.
Grounding Totem Redirects the next targetted hostile spell cast on you or anyone in your group to the totem.
Cooldown changed to 25 seconds up from 15 seconds in 4.1
Enhancement Shamans are largely very straightforward.
We don't have a set-in-stone rotation but a priority queue.
So basicly, the higher a spell is in the priority the more you want to use it, if it's not on cooldown.
The priority goes as follows.
1. Searing Totem if expired.
2. Storm Strike
3. Lava Lash.
4. Maelstrom Weapon x5 - Lightning Bolt.
5. Flame Shock - If Unleash Flame Buff is active.
6. Unleash Elements.
7. Earth Shock.
8. Feral Spirit.
9. Searing Totem.
10. Maelstrom Weapon 3 or more - Lightning Bolt.
11. Refresh Lightning Shield.
Here is a addon that help's with the queue. Works wonders if you're new to the playstyle.
Shock And Awe
Tips to Enhance
Focus Macro for Windshear -
/cast [@focus] Wind Shear
/cast Wind Shear
This macro can ofcourse be changed in various ways, but for its purpose it works fine and is very helpful.
For Halfus in particular using a Focus Macro for Chainlightning is very useful.
/cast [target=focus, exists] Chain Lightning; Chain Lightning
This will simply chainlightning your focus and if there's no focus chainlightning your target. Useful for 1 fight only, but it doesnt hurt to have it added in there and it doesnt affect you at all on other fights.
Macro for Spirit Wolves & Spirit Wolves Sprint in 1 button.
/cast [nopet] Feral Spirit; [pet] Spirit Walk
Always refresh your weapon imbues and Lightning Shield before entering any boss fights. Having Lightning Shield or your Weapon Imbues drop off midfight can be devastating to your dps.
Keep a few heals bound for situations where stop-dps is called and you have the mana to spare.
Enhance generally dont need to respec or reglyph depending on fights, but after 4.1 we'll have the option to use Flameshock Glyph to increase the duration on Flameshock by 50%.
This will be very useful for aoe situations because of the new way Fire Nova will be working. Keep some spare Dust of Disappearance in your bags, for these cases.
Have your situational abilitues bound. Spirit Walkers grace will not be useful if you need to stop up and find it in your spellbook.
Enhance has a ton of abilities that are situational. Spend some time and consider which you might have to use and bind them with consideration.
You can remove curses as Enhance Shaman, be helpful to your dispellers if healing is tight and dps is a non issue.
If in doubt. Just ask the question and people are usually very helpful on this board.
If you're familiar with the Enhance Glyphs, you probably already know that we have a few choices and most of them are good choices.
Glyph of Lava Lash
Glyph of Feral Spirit
Glyph of Windfury Weapon
Glyph of Stormstrike
You want Lava Lash for sure, it's the strongest of the four options. The last 3 are open choice, though Feral Spirit is the least powerful of the 3.
Glyph of Chain Lightning Dps boost in aoe situations.
Glyph of Stoneclaw Totem Doesnt Scale with anything. Mostly only useful for Pvp.
Glyph of Lightning Shield Allows you to forget about Lightning Shield for 10 minutes after you refresh it.
Glyph of Ghost Wolf Provides 5% more movespeed while in Ghostwolf.
Glyph of Healing Stream Totem Makes your Healing Stream totem apply the same benefit that Elemental Totem would do. Very nice glyph.
Glyph of Shamanistic Rage PvP Glyph.
Glyph of Grounding Totem Most spells in raids are not ment to be grounded and usually get fixed, so largely a pvp Glyph.
Most the Majors are by preference only, since they are largely just situational utility. My personal favorites are Lightning Shield, Healing Stream Totem and Ghostwolf.
Listed in order of importance.
Agility is our main Stat. The best stat you can get.
Every 1 Agility is also worth 1 Spellpower through Mental Quickness
Hit is what you want to cap as fast as you can. Reforge for it untill you're at the spellcap. This is 1742. 1639 for Draenei.
As of 4.1 you do not need hit to interrupt with Windshear, but this is still a very valuable stat for dps.
After Spellhit Cap, hit drops below Haste in terms of value, but still gives a dps increase.
Get to cap as fast as possible. Without any racials the rating required is 542. Obviously this is for dodge only as you should (almost) always be behind a boss.
Mastery Enhanced Elements
Enhancement Shamans have a very straight forward Mastery. It's the next best thing after Agility, when you capped your Hit and Expertise.
Slightly better than haste.
Enhancement does not gain any energy gain or reduced cooldown on a ability and with Windfury on a internal cooldown haste is not near as great as it used to be.
Gives spellpower and some spellcrit. Dont gear or gem for this in any cases.
While some items may seem like a upgrade they most likely are not if they have str. 1ap per 1 str, makes Agility over twice as good. Str is the enemy!
Useful Gems you should be using
Agile Shadowspirit Diamond
No argument, the best Metagem avaliable.
Always put a Agility Gemin this socket.
If the socketbonus is 20 Agility put in a Hit/Agility gem. If it's 10 hit rating or the likes put in a Agility Gemin this socket.
Mastery/agility gems if the socket bonus is 20 Agility or above. Else 40 Agi gem.
When you're gemming a new pieces of gear, it's often a good idea to take a good look at what gems you have in your gear overall, making sure your meta gem requirement is met and considering if you can meet hit rating requirements with reforging instead of gemming and such.
Ramhaken Enchant is the only choice for Enhancement.
Therazane Exalted Enchant is the best choice and easily attainable for anyone.
The Wrath Enchant is your best bet at this point in time.
20 Stats is the best choice but if it's not avaliable to you, you can go with the 15 Stats Enchant.
The new Agility Enchant is by far the best enchant for bracers at the moment.
If you desperately need more hit or expertise you can go for the Hit enchant or the Expertise Enchant
Greater Mastery is the best choice for Gloves, but if you've not got the Maelstrom Crystals avaliable you can use the Wrath Enchant or The Cheap Mastery Enchant. There's also a Expertise Enchant avaliable if you are struggling with the cap.
Belt Buckle. Obviously we want a 40 Agility gem in this.
Dragonscale Leg Armor is the best choice and there's not realy much reason to cheap out. Not too expensive.
While Lava Walker may seem good at first glance, keep in mind that the movement speed increase does not stack with Ancestral Swiftness making it a bad choice for us.
Landslide on both weapons. If you're still in greens and blues and just dinged 85 go with Avalanche as it works nicely with our Mastery.
I'll list the different choices for each slot in order of how good they are for you.
Important. When you're gearing for either of the "sets" keep in mind, if you're halfway through a gearset, the items you've aquired may not be the "best" for you at that point in time. Always make sure you've got your hit rating and expertise ratings sorted when you get new gear. Sometimes you'll have to wait a while before equipping a Epic piece simply because it doesnt have hit or expertise.
Zehera's Dragonskull Crown Valor Points
Dawnslayer Helm Asira Dawnslayer - The Hour of Twilight.
Engineering Head Avaliable to Engineers.
Headdress of Sharpened Vision Zul'aman - Daakara
Cameo of Terrible Memories Valor Points
Necklace of Smoke Signals Justice Points.
Don Rodrigo's Fabulous Necklace World Drop
Amulet of the Watcher Zul'Gurub - Bloodlord Mandokir
Betrayers Pauldrons Archbishop Benedictus - Hour of Twilight
Pauldrons of Nalorakk Zul'aman - Nalorakk
Batwing Cloak Valor Points.
Cloak of the Banshee Queen Sylvannas - End Time
Dory's FineryWorld drop.
Viewless Wings Justice Points.
Recovered Cloak of Frostheim Zul'Aman 2nd Chest
Dragonflayer Vest Valor Points.
Tier 12 Chestpiece Justice Points.
Dragonkiller Tunic Leatherworking BoE.
Breastplate of Primal Fury Zul'Aman Halazzi.
Dragonbelly Bracers Valor Points.
Bracers of the Hunter-Killer Leatherworking.
Legion Bindings BoE Well of Eternity Trash.
Bracers of Forked Lightning Justice Points
Hide-bound Chains Firelands BoE
Wristguards of The Predator Zul'Aman Akil'zon
Arrowflick Gauntlets Valor Points.
Tier 12 Gauntlets Justice Points.
Time Twisters Gauntlets Murozond - End Time
Handguards of The Tormented Zul'Gurub - Cache of Madness.
Cord of Dragon Sinew Valor Points.
Cinch of The World Shaman Hour of Twilight Quest.
Firearrow Belt Avengers of Hyjal Honored.
Corded Viper Belt Leatherworking.
Waistband of Hexes Zul'Aman - Hex Lord Malacress.
Rended Earth Leggings Leatherworking.
Tier 12 Legs Justice Points.
Arrowsinger Legguards World Drop.
Zombie Walker Legguards Zul'Guru - Zanzil.
Boneshard Boots Valor Points
Eathen Scale Sabatons Leatherworking
Treads of Malorne Hyjal Exalted.
Emergency Descent Loop Valor Points.
Splintered Brimstone Seal Justice Points.
Alurmi's Ring Well of Eternity Quest.
Signet of the Elder Council Earthen Ring Exalted.
Gilnean Ring of Ruination. World Drop.
Hornet-Sting Band. Justice Points.
Arlokks Signet Zul'Aman
Kiroptyric Sigil Valor Points.
Fluid Death Justice Points.
Darkmoon Card: Hurricane Darkmoon Card (Inscription)
Quicksilver Alchemist Stone Alchemy BoP Trinket.
Unsolvable Riddle Hellscreams Reach/Baradin Wardens Exalted.
Ripfang Relic Valor Points.
Relic of Golganneth Justice Points.
Tricksters Edge Peroth'arn - Well of Eternity
Clattering Claw Archbishop Benedictus - Hour of Twilight.
Maimgors Bite BoE Raid Drop.
Claw of Torment BoE Raid Drop.
Mace of the Sacrificed Zul'Aman / Zul'Gurub.
The'kals Claws Zul'Aman / Zul'Gurub
Arlokks Claws Zul'Aman / Zul'Gurub
Best in Slot NORMAL Gear
This is not yet 100% certain i will try and verify all this by weeks end.
Some Tier 12 Heroic Items are bis even at this point and will be included although i will add their alternative if you realy dont do any heroic bosses
Zeherahs Dragonskull Crown. - Valor Points.
Cameo of Terrible Memories. - Valor Points.
Choker of the Vanquished. Lord - Ragnaros Heroic.
Spiritwalkers Spaulders. - Hagara the Stormbinder.
Dreadfire Drape. - Rhyolith Heroic.
Batwing Cloak. - Valor Points.
Spiritwalkers Cuirass. - Ultraxion.
Dragonbelly Bracers. - Valor Points.
Spiritwalkers Grips. - Warlord Zon'ozz.
Cord of Dragon Sinew. - Valor Points.
Spiritwalkers Legguards. - Yor´sahj The Unsleeping.
Boneshard Boots. - Valor Points.
Emergency Descent Loop. - Valor Points.
Seal of Primordial Shadow. - First 6 Bosses.
Wrath of Unchaining. - Spine of Deathwing.
Vial of Shadows. - First 6 Bosses.
Matrix Restabilizer. - Ragnaros Heroic.
Ripfang Relic.- Valor Points.
No'khaled The Elements of Death. - Madness of Deathwing.
Best in Slot Gear
Tier 13 Headpiece -- Warmaster Blackhorn Heroic.
Choker of the Vanquished Lord -- Rangaros Heroic.
Tier 13 Shoulders -- Hagara The Stormbinder Heroic.
Dreadfire Drape -- Lord Rhyolith Heroic..
T13 Chestpiece -- Ultraxion Heroic.
Bracers of Looming Darkness Ultraxion Heroic
Sporebeard Gauntlets Morchok Heroic.
Belt of the Beloved Companion -- Warmaster Blackhorn Heroic.
Tier 13 Legguards -- Yor'sahj the Unsleeping Heroic.
Treads of Dormant Dreams -- Hagara The Stormbinder Heroic.
Seal of Primordial Shadow All bosses except Deathwing
Signet of Grasping MouthsHagara The Stormbinder Heroic.
Wrath of Unchaining Spine of Deathwing Heroic..
Vial of Shadows All bosses except Deathwing.
Ripfang Relic Valor Points.
No'Khaled The Elements Death Madness of Deathwing.
Skewered Eel is the way to go. Agility is your strongest stat so unless you're in dire need of some hit rating this is what you want.
Potion of The Tol'vir. Strong potion. Pre-potting with this is highly recommended if dps is tight.
Flask of the Winds is the best Flask avaliable to you. When you use a Cauldron of Battle you get a Flask of Battle that will, if you are Enhancement when you use it, give you the same effect as a Flask of the Winds.
Addons and links
Shock and Awe.
Great addon for getting the priority queue right, checking uptime on several buffs and much much more. Highly recommended if you are new to Enhance.
Long story short, this program will simulate combat with the stats you feed it and then figure out if a item would be a upgrade or not, along with many many many other things. If you've got half a mind to realy mastering this spec, you wanna take a closer look at this.
Another program that will help you making sure you're chosing the right gems, the right gear enchant and so forth for your specific setup.
**Please reply to the thread if you find any errors, or anything you'd like me to put in here addtionally, be it more addons, updates i've forgotte, or simply just silly typo's.