I want to buy that tauntaun sling.
Reminds me of Linken's or the woodchucker.
I want to buy that tauntaun sling.
Reminds me of Linken's or the woodchucker.
Hello, my question is why make Ancestral Swiftness mandatory and totemic Reach optional, couldn't they both be optional? I have been playing wow for 7 years, and have 6 other 85's. I consider myself very knowledgeable in the game. But This is my first Shaman ever to 85. The only reasoning I can think of this is obstacle avoidance over totem effects. Meaning that you choose to make faster speed mandatory for the reason that you can run out of aoe effects faster, over longer range totem effects. I feel like it could go either way. A smart person should have the mandatory raid addons and be prepared to run as opposed to HOLY Bleep i need to run thus making speed mandatory. But I feel as if totemic reach would kinda be a mana saver even though the cost in next to nothing to place them down and only needing to refresh you searing totem when you need it. Can you clear this up for me with your thoughts please and thankyou.
Thank You I didnt think of that aspect of it, I should have seeing how I have a few melee classes lol. But i feel like it needs more justification on the description in the class guide. so people actually know why they are taking one think over another.
Last edited by Tinkertotems; 2012-02-10 at 07:04 PM.
I'm an avid Ancestral Swiftness-supporter. Not only does it give you 15% base-speed-increase, which is faster then the boot-enchant, it also gives you instant ghostwolf. And since they gave us instant ghostwolf in 2.4, I can never live without it. It's a playstyle-issue, but to be frank, Totemic reach offers nothing for enhance.
Your totems are always in range (especially after 1min of fight, because you replace them), so you don't need the increased range for ST.
For your buff-totems... well, 40 yards should be enough to cover the whole raid, especially in DS. Or is there a fight where we need to spread out? My experience is basically just LFR, but the only fights that take place in an area bigger then 40 yards are Zon'ozz, maybe morchok, and the other guy underground. And that's probably just for a short amount of time.
And on top of that, Totemic reach only gives a measly 30% range increase. 52 vs 40yards aren't really gamebreaking.
Anyway, ancestral swiftness all the time. Everytime you run from point A to B to deal damage, it is an actual DPS-increase, because you're faster on the boss' ass then other people without a runspeed-increase. This has nothing to do with a raid-addon that tells you where some voidzone or whatever will be, it's just about running.
Running from morchok after a black phase. Running to zon'ozz after killing a blob, etc.
Hello again, Todays question is: What are your thoughts and opinions on taking 2 Acuity and 3 concussion. Now my reasoning and logic behind this tells me that 2 to 3 Acuity only gives you 1 percent jump more crit with all spells and attacks. But 2 to 3 concussion gives you a 2 percent jump to your lightning bolt, lava burst and shock spells, further more increasing the damage from your lava burst if your searing totem is up also giving a bonus to lighting bolt when maelstorm weapon procs and also increasing your flame shock and potentialy your static shock. Now im horrible with math and speadsheets but it seems to me that a 2 percent damage increase over a 1 percent overall crit doesnt seem that much when if I want crit I can just reforge for it, unlike I cannot reforge my spell dam unless I get more agility. I do realize that these are recomended talents per your guide and we can choose what we best like to fit our playstyle or choice, I just like to have the best knowledge incase someone on my realm has a question I can help them.
1% extra crit chance on everything is better than 2% extra damage on skills that arent even in the top 3 in terms of damage done.
An Apple fanboy called me a retard.
In the real world that makes me a genius.
Yes but As you get better gear, your critical strike chance increases and the bonus from Acuity becomes less and less valuable, especially if your uptime on Flurry and Elemental Devastation (two self-buffs triggered by your critical strikes) is almost permanent. Therefore, you will probably reach a point (over 25% critical strike chance unbuffed or so) therefor Concussion becomes a better talent Yes? No? in addition everyone wants stats in this order Agility > 17% Spell Hit > 26 Expertise > Mastery > Crit > Haste
Yes but as you get better gear, your critical strike chance increases and the bonus from Acuity becomes less and less valuable, especially if your uptime on Flurry and Elemental Devastation two self-buffs triggered by your critical strikes is almost permanent. Therefore, you will probably reach a point over 25% critical strike chance unbuffed or so therfore Concussion becoming the better talent since Agility 17% Spell Hit 26 Expertise Mastery Crit Haste is the order we want our stats
First of all, I read lavaburst. Please don't use lavaburst as enhance. Like... never. MAAAAYYYBEE with SWG for fun if you're running to the boss again and FS is ticking. But that would be only for the lulz and not that much of a DPS-gain.
And what does concussion have to do with Static shock?
And now, to elaborate on dahmer's response:
Acuity increases your damage with everything by... well, 1%. (an increase of 1% crit is basically 1% damage increase)
While concussion increases your damage with three spells (ES, FS and LB) by 2%. Problem is: LB, FS and ES aren't the biggest part of your damage.
Thank you pope im sorry I was thinking of lava lash when I read it and I fully understand yes you would never use lave burst it was a word choice error. An I assumed Concussion helped out static shock just cause it had the word shock in it, while concussion increases all shock damage. therefore i thought potentially it would beifit lightning orb hence static shock.
This acually got me thinking a bit. Since getting 2part T13 i've been seeing Lightning Bolt usually 3rd or 4th on my damaging abilities. I am definently going to try out 3 points in concussion when i also have the 4part since i'll be using even more Lightning Bolts when i get that far. Anyways, for now, as Pope and them other dudes have said! Acuity > Concussion![]()
Yes, it's true that pennies make dollars. However, sometimes pennies just make lots more pennies. All totaled, Lightning Bolt, Flame Shock, and Earth Shock are about 16-20% of your total damage on a vanilla fight. 2% of 20% is still only 0.4%. Noticeably less than the 1% that Acuity grants. If you feel like being tricky and adding Glyph of Lightning Bolt to the mix, congratulations. 0.008% damage.
mhm?mhm.
I guess i tend to forget that unlike my arcane mage the top damaging abilities we use are still only 10-20% of our total dmg
That's what happens when i start thinking on a Sunday morning!
I remember back in 4.1 I was ele and we were clearing heroic Halfus. Someone glanced at the logs for a split second and let loose a "holy shit". They had seen my logs (which included Unleash Flame and Thunderstorm due to movement and Earthquake, Chain Lightning, and Lightning Shield) and were amazed at how many abilities were on the list. Especially since I was the interrupter, they simply assumed from that day forth that I had super gosu Korean APM. Despite being the worst interrupter on the face of the earth, I never corrected them.![]()
mhm?mhm.
Hi, I recently aquired the heroic Morchock gloves, Sporebeard Gauntlets hc.
Is it worth replacing my normal tier hands with it and then replacing zerah's with the normal tier helm to get the 4 piece bonus? I would be loosing some mastery but gaining quite a bit of agility.
I tried to sim it, but I'm terrible at it and ended up with some wierd thing I didn't understand.
This is my armory.
http://eu.battle.net/wow/en/characte...ophia/advanced
Thanks.
Greets.
Im trying to find some information about Glyphs for enhance. More to the point the reasoning behind using the Windfury weapon glyph over something like the Lightning bolt glyph. People always fall back to the 'failsafe' arguement - Use the sim, but that does only give me numbers. Which, imo, in this case would be a whole lot of assumptions, since the glyph is a 'chance to trigger +2%' over a flat 4% extra damage on LB.
I guess it could be argued that you 'might' end up in a 'bad luck' cycle, where WF doesnt proc very much. But does that offset 4% damage, from a spell thats more significant with t13s bonuses taken into account.
If it has been discussed in this 29 pages post, already. I apologise. I couldnt quite bring myself to read that much.
Thanks in advance!