This question missed the 500-post limit for the PvP Q&A thread, but I posted it in a follow-up thread and thought I'd post it here as well.
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WoW's endgame PvP systems deliver fast-paced, instanced, low-impact, "e-sports" style action -- the kind of PvP traditionally found in game genres that don't require level/gear grinds (or monthly fees).
1. Does Blizzard feel that this PvP philosophy is well suited to an epic, persistent-world MMO?
2. If so, will Blizzard incorporate more ways for players to jump right into the instanced action?
Examples: rated battleground finder, limitless arena teams, spectator mode, pre-made PvP characters.
3. If not, will Blizzard take steps to revive a more epic, MMO-oriented brand of PvP?
Examples: incentives to regularly raid (and defend) cities, bounties on players' heads, world PvP events, continuous "RvR" with hot-joining. Some of these would apply only to PvP servers, of course.
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What do you think -- where will Blizzard take PvP? Where do YOU want them to take PvP?
Cheers,
Wyrm