Hi there.
So a few days ago I had a few draws in 2vs2. It really started to bother me that I had to play for 45 minutes and get nothing out of it. It is especially a problem with the dps/healer vs dps/healer games.
So i decided to come up with a way to make 2vs2 a bit more attractive.
In battleground like Warsong Gulch the flag carrier gets a debuff if no one manages to kill him after a certain amount of time. I was thinking maybe that could be implemented in 2vs2 aswell. My theory is, that after 15 minutes into the 2vs2 game the players will recieve a debuff that increases damage taken by a minor amount, then after 30 minutes the debuff will increase a bit. This would help everyone getting that kill but also try and plan ahead. If the game is at 14 min then people have to start thinking about saving cd's to get a kill etc.
This is only a problem in 2s as I see it so ofcourse it's not needed in 3s nor 5s. Besides it won't affect the people who decides to play a double dps setup, because their games rarely last more than 10 minutes anyway.
Is this something you devs have thought about?
Personally I enjoy playing 2s just to hang out with a friend etc. However 2s can easily become something less exciting when the games are so long.
I think it's an easy change and it won't affect 2vs2 in anyway, besides making the games a bit shorter and more exciting.