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  1. #41
    I can confirm atramedes is randomly targeting people in his air phase it seems like. On numerous occasions it was not the marked player.

  2. #42
    Heroic Cho'gall adds will sometimes evade. This was happening to us tonight, though I don't see any other reports of it.

  3. #43
    add issues on normal cho'gall too, the oozes don't do anything and just sit there - until at some random point when suddenly 35 or so of them just come walking over, ofter during p3. made for an interesting fight.

  4. #44
    I am Murloc!
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    Quote Originally Posted by Mokal View Post
    Ascendant Council heroic "bugged" Frost bombs target anyone, (pets, totems).
    Could be just to make it harder.. who knows
    That must be it. After all, phase two was by far the easiest, so spicing it up a bit would be a good thing.

  5. #45
    Quote Originally Posted by sine View Post
    add issues on normal cho'gall too, the oozes don't do anything and just sit there - until at some random point when suddenly 35 or so of them just come walking over, ofter during p3. made for an interesting fight.
    had this issue as well last night. Warrior tank just went over and woke them up for the ranged to kill them though.

  6. #46
    Cho'gall sometimes ignores the fire elementals on heroic mode which makes the tank damage really low. We had up to 3 fire elementals just sitting there at 1 hp without Cho'gall absorbing them when we were progressing.
    "Remembrance of things past is not necessarily the remembrance of things as they were."
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    T11 WR: 115, T12 WR: 45, T14 WR:44, T15 WR:37, T16: WR:28

  7. #47
    High Overlord
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    Frost Orb targets Healing Stream Totem!
    Leegion - Turalyon

    Stopped raiding in MOP. Pugging Legion!

  8. #48
    Deleted
    To all above:

    Originally Posted by Bashiok (Source)
    Due to a fix applied earlier today a bug was introduced that is causing bosses which have any ‘fixate’ abilities, meaning those that will fixate on and/or chase a certain player, to not function correctly. This is currently noticeable for most players on Atramedes in normal or heroic, and Ascendant Council and Sinestra on heroic, but affects a great number of other bosses throughout the game.

    We have a fix currently in the testing stages but it will require realm restarts to apply. We’re currently anticipating rolling restarts to happen early tomorrow morning during off-peak hours. We apologize for any inconvenience for those attempting bosses tonight with these mechanics.

    still lolling

  9. #49
    Heroic Magmaw 10:

    - You need a minimum of 3 ranged targets for constructs not to spawn in melee. We started out trying with just one player at range (frost dk kiting parasites) and would get constructs in melee maybe 50% of the time; putting a mage and warlock also at range we never got one in melee. When someone at range died, leaving only 2 players at range, we'd start getting constructs spawning in melee again.

  10. #50
    Deleted
    Quote Originally Posted by Barael View Post
    Heroic Magmaw 10:

    - You need a minimum of 3 ranged targets for constructs not to spawn in melee. We started out trying with just one player at range (frost dk kiting parasites) and would get constructs in melee maybe 50% of the time; putting a mage and warlock also at range we never got one in melee. When someone at range died, leaving only 2 players at range, we'd start getting constructs spawning in melee again.
    We can assume it's the usual 30% of the raid requirement now (or is it slightly lower ? I remember 25mans usually keeping 7 people at range for such mechanics which is 28% of the raid).

  11. #51
    Immortal Tharkkun's Avatar
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    Quote Originally Posted by Kakera View Post
    Heroic Cho'gall adds will sometimes evade. This was happening to us tonight, though I don't see any other reports of it.
    We get this on normal also if we're spread all over. If we stay in the center of cho'gall as the adds come to us it rarely happens. Happening for at least 2 months.
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  12. #52
    Quote Originally Posted by oggyowl View Post
    To all above:

    Originally Posted by Bashiok (Source)
    Due to a fix applied earlier today a bug was introduced that is causing bosses which have any ‘fixate’ abilities, meaning those that will fixate on and/or chase a certain player, to not function correctly. This is currently noticeable for most players on Atramedes in normal or heroic, and Ascendant Council and Sinestra on heroic, but affects a great number of other bosses throughout the game.

    We have a fix currently in the testing stages but it will require realm restarts to apply. We’re currently anticipating rolling restarts to happen early tomorrow morning during off-peak hours. We apologize for any inconvenience for those attempting bosses tonight with these mechanics.

    still lolling
    so now top end guilds can't even play, awesome.

  13. #53
    Can anyone confirm has target bug been fixed this morning?

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