I can confirm atramedes is randomly targeting people in his air phase it seems like. On numerous occasions it was not the marked player.
I can confirm atramedes is randomly targeting people in his air phase it seems like. On numerous occasions it was not the marked player.
Heroic Cho'gall adds will sometimes evade. This was happening to us tonight, though I don't see any other reports of it.
add issues on normal cho'gall too, the oozes don't do anything and just sit there - until at some random point when suddenly 35 or so of them just come walking over, ofter during p3. made for an interesting fight.
Cho'gall sometimes ignores the fire elementals on heroic mode which makes the tank damage really low. We had up to 3 fire elementals just sitting there at 1 hp without Cho'gall absorbing them when we were progressing.
"Remembrance of things past is not necessarily the remembrance of things as they were."
Juseeh
T11 WR: 115, T12 WR: 45, T14 WR:44, T15 WR:37, T16: WR:28
Frost Orb targets Healing Stream Totem!
To all above:
Originally Posted by Bashiok (Source)
Due to a fix applied earlier today a bug was introduced that is causing bosses which have any ‘fixate’ abilities, meaning those that will fixate on and/or chase a certain player, to not function correctly. This is currently noticeable for most players on Atramedes in normal or heroic, and Ascendant Council and Sinestra on heroic, but affects a great number of other bosses throughout the game.
We have a fix currently in the testing stages but it will require realm restarts to apply. We’re currently anticipating rolling restarts to happen early tomorrow morning during off-peak hours. We apologize for any inconvenience for those attempting bosses tonight with these mechanics.
still lolling
Heroic Magmaw 10:
- You need a minimum of 3 ranged targets for constructs not to spawn in melee. We started out trying with just one player at range (frost dk kiting parasites) and would get constructs in melee maybe 50% of the time; putting a mage and warlock also at range we never got one in melee. When someone at range died, leaving only 2 players at range, we'd start getting constructs spawning in melee again.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222