Originally Posted by
sakino
The class calls are pretty unbalanced. And it looks like a call for super class stacking. Maybe alright for a hard mode, but not a normal.
Priest healers would be god for the fight. Step out of group and heal like normal. 2 druid healers would rape the raid. Also what do you do if you have two druid tanks. Druid tanks also could "cheat" and use cooldowns and go cat just before a class call.
Why take mages if taking rogues, moonkins, hunters, and priests all are significantly less dangerous to your raid?
I think it should be a class/player call, a set ability for each class/spec like your talking about, but only on one or 2 people. Not everyone in the raid of said class, in a 10 man, I think that's too harmfull to the raid setup (it would work nice in a 25 man though).
Also think some classes need tonning up (priests, hunters, rogues, and moonkins aren't a danger at all, while mages require the killing of 3 adds at 150k hp plus, that all do the same damage as the mage iitself (maybe make each add only do 50 percent main mages damage).
Maybe brain damage should be some sort of silence instead, in its current state, it has 0 effect on mana users. Maybe something like
Brain Damage: everytime you use an ability, you brain misfires impulses, knocking you to the ground for 1.5 seconds or something?
Basically I think it needs to shy just a bit away from the fact that it has so many abilities that call for class stacking.