Thread: Macro a Macro

  1. #1
    Stood in the Fire MeleeSpriestDK's Avatar
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    Macro a Macro

    SO far i have /usemacro [button:1] A; [button:2] B

    I want to be able to click a macro buttton and have it do several things mainly i want to be able to toggle my farclip but this has many uses if i can figure out how to use a macro.. i dont know that the commands are rite so please help

    Gamers never Die

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    Does not like cats. Dark Side's Avatar
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    Moved to Interface and Macros Subforum.

  3. #3
    I think you need the click function in your macro and have several macros on your actionbar, that's my guess.
    Maybe someone who knows better could help you out.

  4. #4
    Dreadlord
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    /click

    Put macros A, B and C somewhere on action bars.
    Distilled wisdom from Wowpedia's "Making a macro" page.

    Then make a new macro,
    Code:
    /click [btn:1] A; [btn:2] B; [btn:3] C
    btn1=left click; btn2=right click; btn3=middle click
    You can remove any of these, or add more conditionals as you like (use modifiers to change selection for when using keybinds, etc - see the link above for details).

    The tricky-ish part is what to call A B and C - you don't use the macro names, you use the names of the action bar buttons where you put the macros:
    • ActionButton# ......................... Main Bar*
    • BonusActionButton# ................. Dynamic bar that switches actions based on Druid Forms, Warrior Stances, and Rogue Stealth*
    • MultiBarBottomLeftButton# ........ Bottom Left Bar
    • MultiBarBottomRightButton# ...... Bottom Right Bar
    • MultiBarRightButton# ............... Right Bar
    • MultiBarLeftButton# ................. Right Bar 2 (to the left of "Right Bar")
    • PetActionButton# ..................... Pet Bar
    • ShapeshiftButton# ................... Druid Forms, Paladin Auras, Warrior Stances, Death Knight Presences, Rogue Stealth, Hunter Aspects

    For instance, ActionButton1 is the main action bar, button 1; MultiBarBottomLeftButton1 is the button immediately above that one in the standard UI; you can figure out the rest.

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