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  1. #41
    Quote Originally Posted by Naix View Post
    1 second to identify target, 1 second to identify enrage and 1 second to cast. It's cool down damage so that means it's not always available. Meaning you are not increasing healing every encounter.
    It also means there isn't insane damage going out every encounter... And when it does, you can nullify it quickly and instantly.

    If your problem is that it takes you too long (1-3 seconds) to nullify a 5 minute cooldown, then I'm not sure what to tell you... You would think druids would have an insanely easy time with warriors. Natures grasp the warrior, travel form out of the hamstring and zoom out of the way and continue healing until they charge you again. Rinse and repeat. I just can't see how you are having a problem.

    If you have multiple people on you, call for peels. If they refuse to peel off you.. Well.. That's battlegrounds for you.

  2. #42
    Pandaren Monk
    15+ Year Old Account
    Join Date
    Oct 2008
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    Canada
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    .... So you say you're paying attention, yet you also say you're not. GG. In these scenarios, you're in combat, outnumbered, and have useless teammates. Seeing that they are mounted and your team can't help you. GG.

    You've already tried to bring this point up, and as before "Wait what, 1 second to see a warrior and 1 second to push the button? are you handicapped in some way? As for identifying enrage, theres animations and colorization with the warrior to help you see that, you not playing attention is again a player issue."

    Certainly, you're not increasing healing every encounter... no one said you were using soothe every encounter. But using it when it should be used, increases your effective healing. KNOWING that, is for the player, its not a balance issue.

  3. #43
    Going to leave this right here. Looks Like Blizzard found more places to tune warriors out of control damage to be back in line with other DPS classes.

    Fury
    Enraged Regeneration - Enraged, and new Enrage effects may not be gained while active.
    Slam now deals 145% damage plus 624, down from 174% weapon damage plus 748.
    Whirlwind now reduces the cooldown when it hits targets with the main-hand weapon.
    Raging Blow now deals 100% weapon damage, down from 120%.

    Arms
    Colossus Smash now bypasses 100% of the armor but bypasses less armor on players.
    Mortal Strike now deals 150% weapon damage, down from 175%.
    Overpower now deals 125% weapon damage, down from 145%.
    Improved Slam now increases Slam's damage by 10/20%.

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