There is entirely too much bitching about frost mages. This is the most skill cappped class in the game, and if you are average at best at whatever non-mage class you play, you can be seriously pwned by a well played mage and will likely get butthurt in process. This usually leads to a lot of qq and then the standard "I'm going to the forums to qq bc it will make me feel better". This is primarily the problem and this had caused blizzard to OVERNERF mages in 4.0.6. This is plainly obvious to anyone who plays or knows the mage class.
A lack of understanding and/or ignorance is the root cause (of course a sore a$$ is 99% of the time a part of it too) of the baseless complaining. The nerf worked as intended making frostbolt relevant while making ice lance less so. However, the dmg reduc cut way too deep which, if you play mage, is really obvious. A base non-crit icelance does in the neighborhood of 4k. Only with FOF is the dmg worth considering which at best affects probably about 1 in 5 ice lances (effectively a cooldown). A frozen target IL crits for around 17-18k and a crit FOF IL will do about 20-22k. this is way too low and has destroyed the mechanic that a frost mage achieves the win condition with i.e. with a burst salvo.
Mages currently must attempt an attrition strategy in arena play eliminating all CDs from healers and dps, and then slowly working down a target to get the kill. This is completely contrary to the flavor of the way a frost mage works. A couple of mistakes in positiion or CD usage should cost you the win vs a well played mage as he then gets the opportunity to burst you and kill you, BUT RIGHT NOW THIS IS NOT POSSIBLE, unless of course you get ALL crits. Most mages are sacrificing all other stats just to put crit high enough to make crits happen 80-90% on frozen targets but end up with very low resi, <1% haste, and <5.0 mastery making spell casting and the flow of play cumbersome at best returning us to the days of the glass cannon (incidentally this is why ice barrier is getting buffed).
In a nutshell, mages can't burst like they should be able to and can not put dmg out like other classes can. Mages are in control of WHEN they can burst and usually can exploit the right moment to exectue the kill, however, right now those moments come and the mage can't deliver. Something needed to be done and blizzard has responded rightfully with some buffs to a currently anemic frost mage.
Note how this post refers to facts and discusses generalities based on stats and spell usage. Note also how it has no resemblance to a contrary post along the lines of "zomg, I just got pwned by a frost mage and now I'm going to qq in the forums". Claiming that a class is OP bc in a single circumstance you got smoked is far more likely to be an indicator that you SUX than anything else.
~Necro
---------- Post added 2011-03-24 at 11:02 AM ----------
More baseless nonsense from ignorant fools...rofl
---------- Post added 2011-03-24 at 11:06 AM ----------
See my post. Read. Learn. Quit babbling! rofl
---------- Post added 2011-03-24 at 11:10 AM ----------
EXACTLY. The frost mage right now isn't capable of arranging a strong enough defense while at the same time preseving the burst kill mechanic. End of story.
---------- Post added 2011-03-24 at 11:16 AM ----------
Welcome to WOTLK where it has become World of MeleeCraft and has been ever since. Stop with the ignorant dribble, please.
---------- Post added 2011-03-24 at 11:23 AM ----------
Too late, you are already raging there smoky.... your post echoes ignorance and butthurt.
Consider the fact that you are the one that has no idea whats going on at all before wasting forum space.
---------- Post added 2011-03-24 at 11:32 AM ----------
Dear Douchetastic,
I hate to break it to you, but frost mages lost 6.0 to base mastery which corresponds to a 15% dmg nerf across the board (every spell) which was absolutely devastating. This change relfected a knee jerk reaction and a very poor one at best on behalf of blizzard. Making a 75% adjustment to something generally is a very bad idea, anyone with half a brain knows this. Again it was predictably a total overreaction. Giving us back 10% still doesnt even come close to the 15% lost on IL not to mention the loss to every other spell which we haven't gotten back save frostbolt which again is still 5% short of of the 15% lost. Net net its still at -5%. If you'd like I can give you $10 everytime you give me $15 and we can do this as many times as you like I'd be happy to make arrangements. Welcome to basic math. GTFO (seriously)
---------- Post added 2011-03-24 at 11:36 AM ----------
[/COLOR]This is correct.
Last edited by necrologyTN; 2011-03-24 at 05:57 PM.
Pally heal and frost mage buffs...
Do these guys even play this game?
Not exactly. Lets say the original value is 100. 25% of 100 is 75. So nerfing by 25% brings the value to 75. Now you buff it by 10%. 10% of 75 is 7.5 which brings the value to 82.5. Now 15% of 100 is 85. It would only equal a 15% nerf if the 10% is based on the original value.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Do you? rofl[COLOR="red"]
---------- Post added 2011-03-24 at 02:04 PM ----------
Read my edited post - I had to have a closer look...
and the base mastery change was from 8 to 2 a 75% adjustment and a resulting 15% damage nerf to all spells.
---------- Post added 2011-03-24 at 02:13 PM ----------
This reminds of when Blizzard came up with the idea to put counterspell on GCD back in BC - this is was the most laughable mage change they ever conceived of.... many many discussion ensued before they made the change and the consensus was that it was complete FAIL idea - in a casting fight, for a counter to work it MUST be one step faster than standard casts for it to be viable. They went ahead with the nerf and everyone I knew just quit playing mage as it was worthless and fundamentally didnt function properly. In the next patch they ninjaed CS back of the GCD and all was fixed.
Another change that is BADLY needed for mages is taking Ice Block back off the GCD - a mage can take SOOOO much damage in 1 GCD and they are always in GCD as they are believe it or not, casters. This defensive measure needs to be immediate and right now it isnt the way it used to be. This will give mages a little more survivability which right now is needed.
Last edited by necrologyTN; 2011-03-24 at 06:03 PM.
The problem is your focusing on the things in life that don't really matter. When I was a kid I had hopes and dreams. We all did. But over time, the daily grind gets in the way and you miss the things that really matter, even though they are right in front of you, staring you in the face. I think the next time you should ask yourself "Am I on the right track here?". I don't mean to be rude but people like you I really pity. So maybe you could use the few brain cells you have and take advantage of the knowledge I have given you now. Good luck.
Entirely out of the scope of the forum and website. When you get down to it, nothing in life matters. It's all relative.
Consider how little this means and how unimportant you believe it to be, yet you spent some of your life to share. The hypocracy is fabulous. Sounds like a liberal who has fundamentally lost an arguement and has resorted some holyir-than-thou rebuke.
Take another hit on the bong and move along please.
Success!
Come at me bro!
http://bodyspace.bodybuilding.com/ssnydely/
[QUOTE=Bullarkie;10854553]Success!
Come at me bro!
THE TROLL HAS BEEN TROLLED!!! MMO FIRST!
LOL LOL LOL
oh and you can come at yourself - aim for the face - ROFL
[QUOTE=necrologyTN;10854703]Are you aware that there are people in this world that have a severe medical condition which causes them to be that way? My mother for instance is one of those people. She is a truck driver that has bad knees and a bad back from driving the truck but you probably do not care about that case either. Oh well I am not one of those people I am 6'4" 245lbs and I exercise every day. I would love to see you say something like to my mother in front of me. Probably never happen though you are probably just an internet tough guy. I doubt very seriously you would say that to someones face. Just my thought.What do you think. Oh I am sorry you probably do not have a brain. I on the other hand will be happy to buy you a plane ticket to come here and see if you have the nerve to say that to someone I know.
I see you found your bong and the ensuing hits ROFL.... I like the effort, you are stretching your trollabilities though - this one's not believeable at all.
blizzard thinks balance is when you ignore 90% of the game and all that matters is mages at rating 2600 and theeeeeeeerefore mages need buffs with every update and that makes the game balanced
Ignorance (and a sound ass whooping) breeds QQ
Right, sure. Thats why in the last patch they nerfed all mage spell damage by 15% across the board which cut so deeply that the frost mage can't burst anymore. Frostbolt and FFB no longer benefit from FOF effectively nerfing crit potential. So mages get 2/3rds of that back on only 2 spells. Thats a buff - good work Einstein.
The bigger issue is that blizzard makes changes with results from people still gearing up from pvp - when people did not have stable amount of resilience. There's no foresight, no ability to reason that once people get their resi gear, things will even out. This was a total knee-jerk reation and now they've def overnerfed. Buffs now are a confirmation of admission to this fact. Did you know right now against a target with 4500 resi we are critting for 14-15k on a nuke? THIS IS PATHETIC and it is now IMPOSSIBLE to kill a druid and many other healers with out first running them completely out of mana - borrrrring and sad. Fights with a priest are mana burn, heal, fear, rnr, mage loses.
So right now mages are completely F'ed up - IMO we need at least 2 more base mastery back (from 8 down to 2, should be back up to 4 min) in addition to the changes already listed AND ice block back off the GCD.
Get a clue and understand where we were and where we are going before making recockulous statements. If you can itemize some points of discusion, great! if not - go qq under a pillow in bed and save us from your complaining.
---------- Post added 2011-03-25 at 04:46 PM ----------
The base issue is that resilience is FAR TOO SIGNIFICANT right now. This is why they are making it a linear stat as opposed to a a weighted increasing stat in 4.1. So it follows that any class that is based on BURST in order to acheive the kill will DESTROY some one with almost no resilience - the class would be set up to competitively fight against someone with maxxed out resilience. The frost mage is this type of class to an extreme and was and should have been having their way with people that didn't have any resilience as was the case at the launch of 4.0. A mage could BARELY blow up someone with 4500 resi. But, he could DESTROY someone with no resilience. It was exactly what blizzard made it to be. The 15% nerf was not well thought out and and was a knee-jerk reaction to all the QQ.
Hence they are nerfing resilience and buffing mages back up to where they should be AFTER the resi adjustment. The balance should be better now.
Last edited by necrologyTN; 2011-03-25 at 05:29 PM.
yay epic shards